Harpoon Missiles vs Fair Ship Rebels

By GreenDragoon, in X-Wing

6 minutes ago, w1ndst0rm said:

This thread got way off track.

Has anyone mentioned flying their harpooned swarm into the enemy ships to share the splash damage? I can't wait to do that.

Careful when firing your harpoon at ships with Baffle or Feedback Array...

3 minutes ago, Verlaine said:

Careful when firing your harpoon at ships with Baffle or Feedback Array...

How does that have any impact unless they manage to kill themselves with it?

13 minutes ago, Vontoothskie said:

"a harpoon is a long spear -like instrument used in fishing , whaling , sealing , and other marine hunting to catch fish or large marine mammals such as whales . It accomplishes this task by impaling the target animal and securing it with barb or toggling claws, allowing the fishermen to use a rope or chain attached to the butt of the projectile to catch the animal. A harpoon can also be used as a weapon ."

a harpoon without a cable is a spear. theres ya go.

also you keep changing the goal posts of what is being argued. the article you showed demonstrates that there is a singular device which fires the harpoon and that there is not a second device which hurls spears. since i said that was the case, yes? and what are you even arguing here? im saying the game mechanic has no correlation with what a harpoon does(ie pierce and restrict movement). what is your point?

*sigh* It is called a harpoon with or without the "rope or chain", as is clearly shown in your quoted text.

You are the one saying a harpoon without a tow cable is a spear, yet if by design or malfunction the harpoon is fired without the tow cable, it still comes from the same place, which is in the schematics for the ship, despite your twisting it up by saying "where is the spear launcher?" The Power Harpoon is the "spear" launcher. This time, please notice the quote marks around spear this time around, as it indicates I am using your warped terminology, not the real terminology that would be used.

A harpoon and tow cable are made to pierce and restrict movement. Remove a component, and you should get reduced capabilities. Hence why a harpoon without a cable pierces but doesn't restrict movement.

This isn't even touching the point that this is a specialty torpedo, meaning the need for a conventional harpoon launcher (or spear thrower, as you insist on calling it) is gone.

You asked what my point was. My point is that your argument is invalid. And no amount of claiming "you keep chaining the goal" is gonna change that.

1 minute ago, thespaceinvader said:

How does that have any impact unless they manage to kill themselves with it?

Well, simply that. They can blow themselves up when it is advantageous to do so.

Only if they are very low on health in the first place.

Do not forget Harpoon missile. Proven and well know antiship weapon. It does not need a tow cable.

Cruise missiles. Harpoons. Wave 12 Tom Clancy as PS 10 unique pilot perhaps. Plus Larry Bond as a Gifted Co Pilot.

Off topic but if you read this while travelling distant oceans or deployed overseas of after 8 hours on duty wearing your antifrag vest under the sun... Thanks a lot, Warriors.

Edited by Hexdot

So if this becomes a hotness, surely PS11 Black One Poe becomes the new support/finishing ace.

If they get it right Tic becomes Tac, before becoming Toe, which becomes Poe becomes Swarm becomes Lalalala

The key is that nothing sets up a dominant swathe against everyone. Let´ s see how it pans out before declaring the end.

51 minutes ago, SabineKey said:

*sigh* It is called a harpoon with or without the "rope or chain", as is clearly shown in your quoted text.

You are the one saying a harpoon without a tow cable is a spear, yet if by design or malfunction the harpoon is fired without the tow cable, it still comes from the same place, which is in the schematics for the ship, despite your twisting it up by saying "where is the spear launcher?" The Power Harpoon is the "spear" launcher. This time, please notice the quote marks around spear this time around, as it indicates I am using your warped terminology, not the real terminology that would be used.

A harpoon and tow cable are made to pierce and restrict movement. Remove a component, and you should get reduced capabilities. Hence why a harpoon without a cable pierces but doesn't restrict movement.

This isn't even touching the point that this is a specialty torpedo, meaning the need for a conventional harpoon launcher (or spear thrower, as you insist on calling it) is gone.

You asked what my point was. My point is that your argument is invalid. And no amount of claiming "you keep chaining the goal" is gonna change that.

the harpoons in star wars are magnetic, they dont pierce.

Magnetic harpoons [1] and tow cables were devices attached to the Rebel Alliance's snowspeeders used for hauling freight. During the Battle of Hoth , they were used to trip up Imperial AT-ATs . [2]

8 minutes ago, Vontoothskie said:

the harpoons in star wars are magnetic, they dont pierce.

The magnetic harpoon mounted on the rear of a T-47 airspeeder

Magnetic harpoons [1] and tow cables were devices attached to the Rebel Alliance's snowspeeders used for hauling freight. During the Battle of Hoth , they were used to trip up Imperial AT-ATs . [2]

Okay, that is fair. I'm on my phone, so didn't see the article I was referencing was a Legends article, rather than canon. I'll concede that point.

Still doesn't invalidate the Harpoon Missile, though.

Sorry if it has already been said...

From my perspective the harpoon aspect has a penetrating spike that keeps a bomb attached to the ship it hits. It will go pop on being hit or you going pop, that is if you have not already spent time trying to defuse it. Who cares about precedent?

IT IS COOL!

Edited by Larky Bobble
12 minutes ago, Larky Bobble said:

Sorry if it has already been said...

From my perspective the harpoon aspect has a penetrating spike that keeps a bomb attached to the ship it hits. It will go pop on being hit or you going pop, that is if have not already spent time trying to defuse it. Who cares about precedent?

IT IS COOL!

Than MAYBE it should not DO FRICKING 4 REDS. Or only 4 reds to hit and cancel the results and deal 1 damage.

As written it is REALLY strong.

8 hours ago, HammerGibbens said:

Nice.

I for one don't understand how "harpooned" somehow = splash damage.

Use your harpoon and tow cables! It will splash the damage to the other AT-ATs walking in formation! Wait...

Yeah, mechanically (from a fluff perspective) I don't understand the card.

Mechanically from a rule POV the card is just over complicated.

I play for fun, this is the first card that I doubt I will ever use, because I simply can't be bothered with the rules of it.

1 hour ago, xstormtrooperx said:

Than MAYBE it should not DO FRICKING 4 REDS. Or only 4 reds to hit and cancel the results and deal 1 damage.

As written it is REALLY strong.

That is fair enough. It´ s not strictly an upgrade on assault missiles though, is it? 3 Hits, as supposed by the OP, would probably be better from assault missiles as then you´ ve definitely got Rex out of the equation... It´ s the AScoreTS condition that tips it in this case, it appears, not just the missiles themselves

Edited by Larky Bobble
5 hours ago, Vontoothskie said:

the harpoons in star wars are magnetic, they dont pierce.

The magnetic harpoon mounted on the rear of a T-47 airspeeder

Magnetic harpoons [1] and tow cables were devices attached to the Rebel Alliance's snowspeeders used for hauling freight. During the Battle of Hoth , they were used to trip up Imperial AT-ATs . [2]

Man, that is one sexy pic. Love that one.

On 8/15/2017 at 6:49 PM, Rakaydos said:

Do your Awings HAVE to fly in formation? I thought the only reason imperials flew in formation was because Howlrunner. If you arnt bringing Biggs, why are your ships so close together?

The range 1 of Wingman?

7 hours ago, Vontoothskie said:

the harpoons in star wars are magnetic, they dont pierce.

The magnetic harpoon mounted on the rear of a T-47 airspeeder

Magnetic harpoons [1] and tow cables were devices attached to the Rebel Alliance's snowspeeders used for hauling freight. During the Battle of Hoth , they were used to trip up Imperial AT-ATs . [2]

and that means what?

http://starwars.wikia.com/wiki/Tow-cable_bomb

Last i checked the lucasarts games were pre Disney purge canon

Edited by Ralgon
19 hours ago, Verlaine said:

So what is the best Huxpoon list? Hux in an Upsilon or a Lambda? TAPs or TIE/sf's? Deadeye Barons o/t Empire?

"X"poon jokes for days. And I'll say them.

2 hours ago, Alekzanter said:

"X"poon jokes for days. And I'll say them.

It looks like the forum's censor mechanism doesn't prohibit us talking 'poons.

19 hours ago, GreenDragoon said:

You're completely right. Harpooned is the first non-unique condition, so who knows? It would be an obvious and easy correction, and still keep it relevant as far as I'm concerned - the missile is still good, you can still profit off the condition, and the second harpoon might already trigger the first anyway.

Where is the fun in that. Stacking the conditions just means so much more fun. Shoot the first harpoon, deal 1 damage to all ships around guaranteed atk3 ships who can use chips. Fire the second and deal another 2 points of splash basically guaranteed (if you hit) with your second atk 3 ship. Say goodbye to fair ships.

17 hours ago, Jo Jo said:

Yeah... This should have definitely been a "cancel all die results and deal 1 damage and a condition card to the defender", missile. There is absolutely no reason to carry concussion, assault, or even Homing missiles anymore. I think I would even prefer this missile to cruise missiles. While they don't have the potential to hit quite as hard, it will be an easier missile to get off a shot. The condition card and potential splash damage is just a bonus.

Homing missiles are still super useful in a meta with evade token stacking.
Concussion missiles never were super useful in the first place and they still hit a little harder than homing and harpoon missiles when chips get involved. ( 3.9453125 hits on average with focus.)

All the cancel all die results and deal 1 damage and a secondary effect to the defender missile so far had been useless, because this kind of damage is just to low to justify giving up an attack and investing the points into them. This kind of missile would been to be either dirt cheap or actually be a decent 3 or 4 dice attack. Now I think harpoon missile would have worked still when you had to spend your target lock to fire it or with better with an attack value of 3 instead or even both and a point reduction. But 1 damage missiles do not cut it. They are useful against high agility targets still, but they are just too weak against all those fat ships.

I'm just ******* sick to the back teeth of ordnance. Star Wars is about lasers, not missiles & bombs. It can all go die in a fire.

1 hour ago, Stay On The Leader said:

I'm just ******* sick to the back teeth of ordnance. Star Wars is about lasers, not missiles & bombs. It can all go die in a fire.

Quite literally the whole plot point of New Hope is sinking torpedoes into an exhaust port.

9 minutes ago, Hujoe Bigs said:

Quite literally the whole plot point of New Hope is sinking torpedoes into an exhaust port.

We see ordnance a few times

Episode 1 shows torpedos by Anakin blowing up the command ship

Episode 2 shows Boba firing bombs and missiles at Obiwan (also some on Geonosis on the ground)

Episode 3 shows Buzzdroids taking out Obiwan

Episode 4 shows Luke firing proton torpedoes and blowing up the deathstar

Episode 5 shows T47s taking down ATATs by harpoons&cable, and Bombers on the Asteroid

Episode 6 shows none IIRC

Episode 7... don't remember, I think not

Rogue One has ion torpedoes taking out a Star Destroyer

they all have in common that they are EXTREMELY important and crucial in winning the battle. Something that translates very badly to a competitive game in my opinion. We would need a 'charging' mechanics of some sort, a timer that announces the impeding doom

Edited by GreenDragoon
28 minutes ago, Hujoe Bigs said:

Quite literally the whole plot point of New Hope is sinking torpedoes into an exhaust port.

You play with the Death Star then and I'll feel the need to play with torpedoes.

20 minutes ago, GreenDragoon said:

We see ordnance a few times

Episode 1 shows torpedos by Anakin blowing up the command ship

Episode 2 shows Boba firing bombs and missiles at Obiwan (also some on Geonosis on the ground)

Episode 3 shows Buzzdroids taking out Obiwan

Episode 4 shows Luke firing proton torpedoes and blowing up the deathstar

Episode 5 shows T47s taking down ATATs by harpoons&cable, and Bombers on the Asteroid

Episode 6 shows none IIRC

Episode 7... don't remember, I think not

Rogue One has ion torpedoes taking out a Star Destroyer

they all have in common that they are EXTREMELY important and crucial in winning the battle. Something that translates very badly to a competitive game in my opinion. We would need a 'charging' mechanics of some sort, a timer that announces the impeding doom

So what you're telling me is that in the entire history of starfighter on starfighter combat in the films the ONLY time that ordnance was used was 'that bit with Jango Fett's ship'. I'm not counting buzzdroids because they're stupid, and I'm a bit upset that you've reminded me of their existence.