Double Edge - the range1 monster

By GreenDragoon, in X-Wing Squad Lists

"Double Edge" (19)
Snap Shot (2)
Autoblaster Turret (2)
Proton Rockets (3)
Lightweight Frame (2) (or Stealth device for a 5 dice procket?)

Total: 28

View in Yet Another Squad Builder

The idea is simple: Snapshot misses. The miss is followed by the procket. Against a token-less defender. (optional: pack a second procket)

In following turns, the missed snapshot is followed by autoblaster. Which now suddenly fires twice per turn for 4 damage. Unpreventable. In the worst case you hit the snapshot and do only 3 damage total, but that's also fine. It can't be arc-dodged by repositioning because Snapshot triggers before the actions are taken.

My questions:

  • Should I take that shower because I feel bad?
  • Is procket worth it?
  • Could stealthdevice be helpful? It's 3points for an additional die in the first attack.

That looks like a nice little filler at 25-28 points, a ship that can't be ignored. Thoughts?

I'd go with Ion Turret and Unguided Rockets but that's just me. I like the Snap Shot though, hadn't considered it.

Edit: actually, Snap Shot has the cannot attack again this phase clause, so it doesn't really work with Double Edge like we want.

Edited by wfain
7 minutes ago, wfain said:

Edit: actually, Snap Shot has the cannot attack again this phase clause, so it doesn't really work with Double Edge like we want.

Aw ****, you're right! I already doubted that nobody thought of that before. Thanks though!

Give him cluster missles and TLT.

Then give QD cluster missles and lose a shield.

Then roll 3 dice 6x in one round with 2 ships....

Edited by Boom Owl
2 hours ago, GreenDragoon said:

Aw ****, you're right! I already doubted that nobody thought of that before. Thanks though!

Yeah, I had a dream once that Snap Shot didn't have that clause and I built a pretty sick Kylo with Gunner, Vader, FCS, etc. *SIGH*

Snap Shot also isn't a secondary weapon (as far as I know), so Double Edge wouldn't trigger anyway.

However, I do like the idea of Snap on Double Edge: you'll probably want to position aggressively anyway (pun not intended), and you'll want your primary target in arc, as you can't use the second secondary out of arc (only one turret available).

So if you get your maneuvre right, at best of course both ramming DE into the enemy and dodging his arc simultaneously, Snap Shot mitigates your primary weakness to an extent: Your low pilot skill.

I'd say that playstyle pairs rather well with synched turret and unguided rockets. The range should not be a problem, and not spending your focus on the rockets gives you essentially a double mod follow-up shot. TLT... dunno, it's a) everywhere, thus boring and b) doesn't crit after you stripped tokens from your enemy.

1 hour ago, DampfGecko said:

Snap Shot also isn't a secondary weapon (as far as I know)

It is

4 hours ago, Rinzler in a Tie said:

It is

It is? So you can Jonus it? Nice!

6 hours ago, DampfGecko said:

It is? So you can Jonus it? Nice!

No, you can't - because you can't modify it (Jonus allows you to modify, rather than modifying it himself, which is disallowed).

You can Rhymer it, though, which allows the Major to snap-shot at range 2 - which opens up a whole world of potential (not least the fact that range 2 is the range band where tactician triggers).

Major Rhymer, Tie shuttle, Rebel Captive, Tactician, and Snap Shot. LWF if there's points.

Stress an opponent during movement. Stress them when they shoot at you. Stress a 3rd time when you shoot. It's very annoying and I failed to kill him when I faced him along with Vessery and a delta x7 at a Regional. Fun game, though.

The Aggressors (100)

Captain Jonus (25) - TIE Bomber

Adaptability (0), TIE Shuttle (0), Lightweight Frame (2), Intel Agent (1)

Sienar Specialist (22) - TIE Aggressor x3

Twin Laser Turret (4), Lightweight Frame (2)

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Once of my current builds; Jonus gives this list amazing accuracy and allows you to save/spend focus on defense.

Am sure it could be adapted to include Double-Edge easy enough.