Vaksai (News)

By Arkanta974, in X-Wing

1 minute ago, dotswarlock said:

Wampa's ability cannot work with the harpoon. For his ability to work, he must cancel the crit result, which is the trigger for Harpooned to work.

I'm not sure, cause Harpooned! says "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

So it would come down to timing on whether Harpooned! or Wampa's ability would work first. Which then goes to is the condition card under the player with Wampa's control or the player getting shot at. If it's on Wampa's side then you can choose which happens first, so you could Harpooned! then Wampa, but if it's on the other side, which it seems like it would be by the wording of the card (it refers to the ship as you, not as the ship with this condition), it would go by initiative. So wampa would need lower initiative so that harpooned! would trigger first and then he can cancel the crit.

Captain JOUSTero (such an obvious yet perfect nickname) with the harpoon missile and guidance chips is gonna have some fun! Drive straight up into the face of the opponent, send off your missile then attack another ship due to the splash damage :)

Edited by Gingerleo
42 minutes ago, thespaceinvader said:

Harpooned always does the target an extra damage, just to note.

No it doesn't.

If the ship to which Harpooned is assigned doesn't get hit by an uncanceled crit, and gets to use its action on it on the following turn, it has a 50% chance to remove the Harpooned condition scot-free.

Also, if it never suffers a critical hit again until destruction, it doesn't ever suffer any additional damage from Harpooned.

1 minute ago, Sparklelord said:

No it doesn't.

If the ship to which Harpooned is assigned doesn't get hit by an uncanceled crit, and gets to use its action on it on the following turn, it has a 50% chance to remove the Harpooned condition scot-free.

Also, if it never suffers a critical hit again until destruction, it doesn't ever suffer any additional damage from Harpooned.

I also want to add that once it gets Harpooned! if it stays within range 1 of enemy ships, it can act as a deterrent for shooting at it, as any crits it suffers would hit enemy ships as well, and it does 1 damage when it dies as well. So if you harpoon something like Fenn Rau, he'll stay close and make you regret it, as he splashes your ships even as you shoot him, and his death will give you one damage.

2 minutes ago, Mediocrevan said:

I'm not sure, cause Harpooned! says "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

So it would come down to timing on whether Harpooned! or Wampa's ability would work first. Which then goes to is the condition card under the player with Wampa's control or the player getting shot at. If it's on Wampa's side then you can choose which happens first, so you could Harpooned! then Wampa, but if it's on the other side, which it seems like it would be by the wording of the card (it refers to the ship as you, not as the ship with this condition), it would go by initiative. So wampa would need lower initiative so that harpooned! would trigger first and then he can cancel the crit.

No you can't.

Wampa happens at the start of the Compare Results step.

Determine whether the attack hits is the last step of Compare Results.

If Wampa is used, the attack doesn't hit, and Harpooned won't trigger.

3 minutes ago, Mediocrevan said:

I'm not sure, cause Harpooned! says "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

So it would come down to timing on whether Harpooned! or Wampa's ability would work first. Which then goes to is the condition card under the player with Wampa's control or the player getting shot at. If it's on Wampa's side then you can choose which happens first, so you could Harpooned! then Wampa, but if it's on the other side, which it seems like it would be by the wording of the card (it refers to the ship as you, not as the ship with this condition), it would go by initiative. So wampa would need lower initiative so that harpooned! would trigger first and then he can cancel the crit.

Harpooned: "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

Wampa: "When attacking, you may cancel all die results. If you cancel a result, deal 1 facedown Damage card to the defender."

There are only 2 possible scenarios:

1 - Wampa attacks, rolls at least a crit. Defender rolls and fails to cancel said crit. Harpooned triggers if Wampa does not use his ability. He might wish to use his ability of course if the opponent has shields remaining, but only 1 hull.

2 - Wampa attacks, rolls at least a crit. Defender rolls and blocks the attack. Wampa activates his ability, cancelling all attack dice and deals a face down damage card (not a crit). No uncancelled crit remains to activate harpooned.

Wampa happens before any results are compared, which means whatever the defender rolled is irrelevant since you already cancelled your attack dice.
As a result, theres no crit. No crit, no harpoon trigger.

2 minutes ago, Sparklelord said:

1 minute ago, dotswarlock said:

Just now, Vineheart01 said:

I forgot about the FAQ, and yeah, you guys are right. my bad.

Just now, dotswarlock said:

Harpooned: "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

Wampa: "When attacking, you may cancel all die results. If you cancel a result, deal 1 facedown Damage card to the defender."

There are only 2 possible scenarios:

1 - Wampa attacks, rolls at least a crit. Defender rolls and fails to cancel said crit. Harpooned triggers if Wampa does not use his ability. He might wish to use his ability of course if the opponent has shields remaining, but only 1 hull.

2 - Wampa attacks, rolls at least a crit. Defender rolls and blocks the attack. Wampa activates his ability, cancelling all attack dice and deals a face down damage card (not a crit). No uncancelled crit remains to activate harpooned.

There's a third scenario, which is that Wampa received an errata, and reads " When attacking, at the start of the "Compare Results" step , you may cancel all dice results. If you cancel a critical result, deal 1 facedown Damage card to the defender."

Which makes it clear that if you use Wampa your attack doesn't count as actually hitting the defender.

Harpooned.........is cool!

Wondering how people will react to getting one of their ships hit by a Pal Crit and Kylo Ren Blinded Pilot from RAC and Harpooned all in one round :)

Makes me want to try this

Boba Fett — Firespray-31 39
Expertise 4
"Mangler" Cannon 4
Weapons Engineer 3
Harpoon Missiles 4
Extra Munitions 2
Guidance Chips 0
Slave I 0
Ship Total: 56
"Whisper" — TIE Phantom 32
Veteran Instincts 1
Fire-Control System 2
Kylo Ren 3
Advanced Cloaking Device 4
Ship Total: 42

Or this so Ketsu's tractor can really tear small ship formations apart:

Ketsu Onyo — Lancer-class Pursuit Craft 38
Veteran Instincts 1
Dengar 3
Engine Upgrade 4
Shadow Caster 3
Ship Total: 49
Boba Fett (Scum) — Firespray-31 39
Lone Wolf 2
"Mangler" Cannon 4
Cluster Missiles 4
Extra Munitions 2
Guidance Chips 0
Slave I 0
Ship Total: 51
Edited by Boom Owl

Yay! More OP Scum stuff.

Can we please have upgrades for ships that matter? :)

X-Wings in the X-Wing game would be nice ;)

Luke Skywalker vs Darth Vader or something like that.

3 minutes ago, Schu81 said:

Yay! More OP Scum stuff.

Can we please have upgrades for ships that matter? :)

X-Wings in the X-Wing game would be nice ;)

Luke Skywalker vs Darth Vader or something like that.

The Empire and Rebels sell based on us Star Wars fans buying the ships we love and think are cool to play with.

Far fewer recognize most scum ships. To sell those, they need some other incentive. So, you make them into "must have" expansions for competitive gamers. It's how you sell ships that few would otherwise care about.

8 minutes ago, Schu81 said:

Yay! More OP Scum stuff.

Can we please have upgrades for ships that matter? :)

X-Wings in the X-Wing game would be nice ;)

Luke Skywalker vs Darth Vader or something like that.

Vader has been seen flying with Scum Sith cruise missiles ;)

I would actually buy ANY stupid Scum update, as long as it makes my X-Wings better....

but honestly, all the interesting cards are "scum only" for some uknown reason.

I would have bought the C-ROC already, if there was any rebel stuff inside. But even though I'd love to buy a lot of ships (just to watch them in the showcase), there is really no reason for a rebel player to buy it.

Which is even not very smart by FFG...

they should know that a lot of players stick with 1 faction, mostly because it's impossible (too expensive) to buy swarms of all three factions.

1 minute ago, MarekMandalore said:

The Empire and Rebels sell based on us Star Wars fans buying the ships we love and think are cool to play with.

Far fewer recognize most scum ships. To sell those, they need some other incentive. So, you make them into "must have" expansions for competitive gamers. It's how you sell ships that few would otherwise care about.

I, for one, love that Scum is the best faction for everything. I love that they have the best, undercosted, most OP ships, and it keeps getting worse and worse with every release. I love it when Worlds goes 13/16 Scum in the finals and I'm sure that this is good and healthy for the game. Cause god knows people love buying Rebel and Imperial ships, just to have them sit on a shelf and do nothing. Scumwing 4 lyfe! /s

And before anyone says: "But FSR is really good!" - The ONLY thing propping up Rebels and FSR is Biggs. Take that away and Rebels is in the same place as Imps- inferior to Scum in every possible way.

The harpoon missile seems a bit complicated.

But maybe rebels could find a use for it, too.

How about Blount to fire the missile and Ten Numb with a Mangler Cannon to push crits through :D

Seems evil!

25 minutes ago, MarekMandalore said:

The Empire and Rebels sell based on us Star Wars fans buying the ships we love and think are cool to play with.

Far fewer recognize most scum ships. To sell those, they need some other incentive. So, you make them into "must have" expansions for competitive gamers. It's how you sell ships that few would otherwise care about.

And with time, it's how you loose your player base...

1 hour ago, dotswarlock said:

Harpooned: "When you are hit by an attack, if there is at least 1 uncancelled crit result, each other ship at range 1 suffers 1 damage."

Wampa: "When attacking, you may cancel all die results. If you cancel a result, deal 1 facedown Damage card to the defender."

There are only 2 possible scenarios:

1 - Wampa attacks, rolls at least a crit. Defender rolls and fails to cancel said crit. Harpooned triggers if Wampa does not use his ability. He might wish to use his ability of course if the opponent has shields remaining, but only 1 hull.

2 - Wampa attacks, rolls at least a crit. Defender rolls and blocks the attack. Wampa activates his ability, cancelling all attack dice and deals a face down damage card (not a crit). No uncancelled crit remains to activate harpooned.

In situation 1, just let the crit go through. Harpooned deals a face-down damage card to the target when it triggers (along with the splash damage to everyone else), so your crit from wampa hits a shield (if they have any), splashes everyone around for 1 damage, then the target takes another facedown damage card. Means you're guaranteed at least 2 damage to the target instead of wampas normal 1 if he cancels.

Harpoon missiles and dead man's switch?

"I just hit you with a harpoon missile. You can kill my associate near you at range 1, but if you do, he'll blow up, killing you and hurting your friends. Then when you blow up, you will hurt your friends some more. Make your move..."

36 minutes ago, Scumwing Apologist said:

I, for one, love that Scum is the best faction for everything. I love that they have the best, undercosted, most OP ships, and it keeps getting worse and worse with every release. I love it when Worlds goes 13/16 Scum in the finals and I'm sure that this is good and healthy for the game. Cause god knows people love buying Rebel and Imperial ships, just to have them sit on a shelf and do nothing. Scumwing 4 lyfe! /s

Yeah, the scum designer: "lets create an OP pilot that people cant defend agaisnt" Nym was born. Now that we have that lets create a pilot that can attack twice when Nym does his things...

36 minutes ago, Scumwing Apologist said:

And before anyone says: "But FSR is really good!" - The ONLY thing propping up Rebels and FSR is Biggs. Take that away and Rebels is in the same place as Imps- inferior to Scum in every possible way.

Well they still have Miranda/Dash and Miranda/Nym all in the top 10 (Plus 3 other Biggs builds)... Basically they have as many builds in the top ten as scums. Best Imperial built is in 13th position. IMO that's where the next few "waves of love" should go... http://meta-wing.com/ship_combos?

Imperials need so many things: A mean to survive undefendable damage, a lot more unique (and good!) upgrades, a good 50 pts large ship (thats not a f!"/ing shuttle and can kturn/talon or sloop), goods ordnance ships, a way to make swarm builds viable again, etc.

Edited by Thormind

Anyone else notice that Captain Jostero's ability isn't restricted to primary weapons? It just says "you may perform an attack against that ship". So Jostero could, for instance, fire missiles during the additional attack, if they're still available.

Or use, say, a "Hot Shot" Blaster!

My totally impractical, but fun concept, build: Captain Jostero, Vaksai, Snap Shot, "Hot Shot" Blaster, Guidance Chips, Munitions Failsafe, Cluster Missiles. With the right sequence of highly improbable events, Jostero would get to fire four times: Snap Shot during move, then from the trigger of Jostero's ability (presumably set up by another ship), fire Cluster Missiles. Get second attack from Cluster Missiles. Then get Jostero's normal attack with primary weapon or "Hot Shot" Blaster. Fun!

You can tell this forum's gone to the dogs when we get a harpoon mechanic and there's not one "leaf on the wind" reference. Or even a desultory Ahab joke.

It's like we. Didn't. Even. Try.

12 minutes ago, Thormind said:

Yeah, the scum designer: "lets create an OP pilot that people cant defend agaisnt" Nym was born. Now that we have that lets create a pilot that can attack twice when Nym does his things...

Well they still have Miranda/Dash and Miranda/Nym all in the top 10 (Plus 3 other Biggs builds)... Basically they have as many builds in the top ten as scums. Best Imperial built is in 13th position. IMO that's where the next few "waves of love" should go... http://meta-wing.com/ship_combos?

Imperials need so many things: A mean to survive undefendable damage, a lot more unique (and good!) upgrades, a good 50 pts large ship (thats not a f!"/ing shuttle and can kturn/talon or sloop), goods ordnance ships, a way to make swarm builds viable again, etc.

Defenders and SFs have the health.

I agree with unique upgrades.

Youve got Decimator, except for the kturn.

Bombers are good ordanance ships. Just hardly anyone flies one.

Id like swarms viable again as well. I miss my Zs!

13 minutes ago, Terminus-Est said:

You can tell this forum's gone to the dogs when we get a harpoon mechanic and there's not one "leaf on the wind" reference. Or even a desultory Ahab joke.

It's like we. Didn't. Even. Try.

Too soon dude. Too soon.

Decimator is pretty underwhelming unless its a 60pt build, which then you gotta compare it to the other two 60ish point large ships and its just pathetic in comparison (Dengar/Rey)
Plus, imps may have a lot of awesome crews but what we lack is "buff this ship" crew. Vader/Rebel Captive is the closest we got, and Vader is a thorn-covered rose while Rebel Captive is primarily a deterrence not a true benefit, since vast majority of ships can either deal with the stress or flatout dont care (when they dont fall into that category though they HATE IT lol).
The other "buff this ship" crew we got are just disgustingly awful. Ysanne would be useful if she was 2pts or was an assign so she wasnt stress-cancelled, Moff would be useful if he was token-based not crew-card based, Kallus works on 1 ship and 1 ship alone (and loses half his value on the decimator), Kylo doesnt do anything to help defense/offense, and System Officer for SOME REASON doesnt let you acquire a TL for yourself.

Decimator isnt a bad ship, but its laughably behind its comparisons.

Edited by Vineheart01