Bayushi Shoju vs Reprieve rules question
I'm inclined to think that if his Pol skill is still 0 and it's still the same conflict he's still discarded.
It's an action, not a persistent check of the situation. Shoju acts, Reprieve is discarded, action over.
10 minutes ago, Poi68 said:It's an action, not a persistent check of the situation. Shoju acts, Reprieve is discarded, action over.
No Its not. Reprieve is an interrupt not a Reaction.
The RulesReference says if a replacement interrupt takes place you have to go back to the triggering effect and finish resolving it.
0Pol
Reprieve
We go back to 0Pol
Shoju resolves. They die.
I go with agot on that one. And btw I hate how dracarys works there and I'm very happy to see that they saved this ability for a 5 coster that can be properly played around. It prevents situations like lucky draw into 2/3 dracarys also.
My instinct is to agree with Poi68. Shoju kills them as an action. If that action is averted, then his target doesn't die.
The issue is, Shoju's action creates a lasting effect..."until the end of the conflict" indicates a duration for both the -1 Pol and discard condition. It can effectively be read "until the end of the conflict, that character is discarded if its Pol skill is 0."
I'm coming from an Old5R background, but I read "until the end of the conflict" to be a persistent effect, like @Zesu Shadaban pointed out above. If the skill said something like "if this action reduces the character's POL to 0" or "the next time this character has 0 POL this conflict" I could see Reprieve working, but that is not the kind of wording used here.
But this is my first LCG; is there precedent for a Reprieve like effect working here? It sounds like maybe there is in AGoT?
In aGoT 2.0 Dracarys and some other Targeryen card works like this, and under "like this" i mean the whole wording is the same. There its cannot be saved. Here? I dont know. ![]()
Shojus Action is a lasting effect. The effect don't ends, cause you discard Reprieve. So your Charakter is still at 0 pol and is still discarded when it is at 0 pol.
5 minutes ago, Bayushi Batta said:In aGoT 2.0 Dracarys and some other Targeryen card works like this, and under "like this" i mean the whole wording is the same. There its cannot be saved. Here? I dont know.
Especially as it's AGOT 2.0 (rather than 1.0) I think it's a safe bet that the ruling will be the same. I say this because in virtually any other case I've seen brought up here on the forums, the ruling proved to follow suit with FFG's other LCGs.
In the CCG, Desperate Rush read "If the enemy card's Force is now 0, destroy it." (not the same wording as Chi death, afair) to indicate a one-time effect otherwise similar to this. I'm not aware of any precedent for a one-time effect similar to that (reduce a stat and discard/kill if the stat is 0) in the LCGs.
Shoju's action creates a Lasting Effect until the end of the phase. I'm pretty confident that the process would be: Political skill of Reprieve'd character drops to 0 -> Shoju's Lasting Effect triggers -> Controlling player chooses if Reprieve interrupts, and if so Reprieve is discarded -> Character is then discarded by the Lasting Effect.
Still, probably worth a clarification.
i don't think reprieve stops this. As I'm reading it he gives -1 until end of conflict and if their skill hits 0 they die. So he doesn't have to give the last minus, he can give -1, then they can get hit by something that lowers them further, then they die.
5 hours ago, Bayushi Nono said:Shojus Action is a lasting effect. The effect don't ends, cause you discard Reprieve. So your Charakter is still at 0 pol and is still discarded when it is at 0 pol.
So if your theory is correct (and even though it soinds pretty correct, I will wait for a more specific ruling) If Shoju vs some guy at 4 political skill, he uses his actions to give - 2, then if he uses fiery madness in the player next then they are discarded?
Edited by Devin-the-PoetClarification
1 minute ago, Devin-the-Poet said:So and I will wait for a more specific ruling. If Shoju vs some guy at 4 political skill, he uses his actions to give - 2, then if he uses fiery madness in the player next then they are discarded?
yeah i think so, I read it the other way originally, but it does seem to create an effect lasting the entire conflict.
2 minutes ago, Devin-the-Poet said:So if your theory is correct (and even though it soinds pretty correct, I will wait for a more specific ruling) If Shoju vs some guy at 4 political skill, he uses his actions to give - 2, then if he uses fiery madness in the player next then they are discarded?
It's because of that "until the end of the conflict" line on Shoju that I believe this is correct.
I believe it is intended to last for the entire conflict. The exact wording is
Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets –1 and is discarded if its skill is 0. (Limit twice per round.)
There is a comma after "until the end of the conflict," the first part of the sentence, meaning that everything after this is affected, not just the -1 to Political Skill. Therefore, yes, any effect that reduces a character's Political Skill to 0 during the conflict in which Bayushi Shoju's ability was used should be discarded.
Yes, it does sound quite powerful.
P.S. Bayushi Shoju

Added link to card
3 minutes ago, Toxium said:It's because of that "until the end of the conflict" line on Shoju that I believe this is correct.
That means dishonoring your high glory guy After Shoju could kill 'em.
**** move Shoju.
1 minute ago, Devin-the-Poet said:That means dishonoring your high glory guy After Shoju could kill 'em.
**** move Shoju.
Adding injury to insult? I like it.
"Why...why did you stab me?"
"Eh, I wanted to insult you. Injuring you seemed like a fun way to do that."
Shoju's action is a lasting effect, so it will keep checking for the condition. So, the character would be discarded regardless what you do, unless the action that saves the character also makes its Pol skill no longer 0.