I would just bring tie swarm - 18 tie fighters
Iron Man Mode
9 hours ago, StevenO said:If I understand Khyros correctly there are no "reinforcements" in earlier rounds. I look at his suggestion and basically see "play three games at 75 points and then play the fourth with what ever survived the first three rounds." If you wipe the floor with all of your squadrons without losing a single ship in the first three matches you'd go into that last round with all of your ships available and ready to go. If you LOST each of those first three you might not have anything going into that fourth round.
That last round is the interesting one. I could see where having the maximum 225 points on the board could lead to overcrowding but most matches shouldn't have that issue as ships have already been killed off in earlier rounds. Now completely destroying your opponent shouldn't be with 225 but just based on what gets killed; here matching teams with similar points remaining is very important as it rewards the opportunity to kill more.
The one issue I am concern whit is the end table becoming a 200 vs 25 point match up. So some things I think should be in is voluntary disengagement to save forces, maybe also a salvage system for destroyed ships, not exactly like the scaring system from corleain conflict but something that gives a ship if not the pilot a new lease on life, maybe can replace dead unique pilot with a generic of lower pilot skill, non uniques cannot be replaced also if no upgrade slot is available (such as EPT) then that is discarded.
Anyways I do think this format should be published on mission control as it should be covered by a little more than a single forum post. Set up rules and objectives seem to be a good structure to follow.