So one of the local stores (local being an hour away for me) just posted this saturday theyre going to host an unorthodox tourny. They called it Iron Man, and ive never seen this idea before but i kinda like it.
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Basic Rules:
1) 225 points total for the day
2) At the start of each round, you may field up to 75 points from your reserve
3) When a ship is destroyed, it's no longer available to play in future rounds
4) Any ships still alive at the end of a round are returned to your reserve
4) The last player with ships left wins!
Nuances:
1) Shields *do* regenerate between rounds
2) Expendable ordnance *does not* regenerate between rounds
3) Hull damage *does not* regenerate between rounds, but all damage cards will be returned to damage decks at the end of each match, so crits will not be persistent.
REINFORCEMENTS: At the start of a turn, if you have fewer than 75 points on the table, you may take ONE ship from your reserve and place it as you would normally at the start of the game, outside of Range 3 from any enemy ship. You can only do this if you will not exceed the 75-point table limit. It may then play as normal. But be careful! When you're out of ships, you're out!
Ships will need token numbers for tracking hull damage. During registration, list ships on the left side of the standard FFG tournament sheet. The right side will be used to record hull damage. Whenever a damaged ship comes into play (either at the start of a round or from reserves), deal a number of face-down cards to it as specified on the list sheet.
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I actually really like this idea. The 75pt per round prevents pretty much all of the usual "ridiculous" combos such as dengar nym, rebel jankyard, or palpaces, but the risk of permanent death makes "sacrificial lambs" a really bad idea. It also prevents alphastrikes from just dominating the game since only if you have a way to regen the ordnance do you get it back.
What do you guys think of this?