If Snap Shot could be modified?

By AngryAlbatross, in X-Wing

This thought came to me this weekend when I tried flying a 6 tie Snap Shot swarm against my brother's Soontir/Stridan/Sabacc list. I got decimated (though Stridan only had three health left and I got 1 hit each on Soontir/Sabacc).

Currently (other than M9G8) there is no way to modify snap shot's dice as we all know. But if you could spend focus tokens or re-roll attack dice (maybe with Captain Jonus) would the card be overpowered?

It is a free attack, considering you still get your normal attack, I think so. Were you remembering to perform your regular attacks? The numbers seem unrealistically low.

36 minutes ago, AngryAlbatross said:

This thought came to me this weekend when I tried flying a 6 tie Snap Shot swarm against my brother's Soontir/Stridan/Sabacc list. I got decimated (though Stridan only had three health left and I got 1 hit each on Soontir/Sabacc).

Currently (other than M9G8) there is no way to modify snap shot's dice as we all know. But if you could spend focus tokens or re-roll attack dice (maybe with Captain Jonus) would the card be overpowered?

I use Snap Shot on my A-Wings with Juke and it seems to help a bit. Granted, it is not modifying the attack dice, but it does help.

Edited by Jadotch

SnapShot is crazy powerful as it is when used correctly. More than likely you either just got unfortunate or didnt use them right.

I use snapshot all the time and unless i only got 1 ship with it, its easily the MVP of my list most of the time.
Pair it with an OpSpec and benefit whether they hit or miss - hit, do damage! miss, get a focus!

Edited by Vineheart01

I got plenty of snap shots off during the battle, but its still hard to hit any 3 Agility ship with snap shot on a tie fighter. Perhaps I just had bad luck that day.
Mauler and Scourge did ok with their extra dice, but if I had been able to use focus' I could have pushed more damage thru with the BlackSnaps.

@Jadotch I have had success with the Juke/Snap GSP's too, or CrackSnap ones. I just feel bad for anyone else trying to use snap shot.

1 hour ago, AngryAlbatross said:

Currently (other than M9G8) there is no way to modify snap shot's dice as we all know.

And Palp on another ship. But I think those are the only 2 ways to modify SnapShot.

Atleast friendly ways. Your opponent can mod all he wants, which actually makes Sensor jammer REALLY FRICKEN ANNOYING when you have a lot of snapshots lol

Snap/AC would be stupid good.

A prominent member of the X-wing community has made a pretty convincing case that Captain Jonus does allow rerolls on Snap Shot. M9-G8 and Jonus both say that the ship rerolls dice.

M9-G8: "When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die. "

Captain Jonus: "When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice .

So if M9-G8 can do it, Jonus can do it, too. In my opinion, M9-G8 shouldn't be able to modify Snap Shot. There's a new player locally who started this long conversation about who can modify what when all because of crazy exceptions to standard rules like M9-G8 bypassing Omega Leader's ability and stuff like that. I think it's unnecessarily complex, and the ruling on M9-G8 needs to be reversed.

Every pilot that has an ability that allows another ship to mod dice says it that way

The issue is the interpretation of "you" which is why it only works for palp/m9g8. They are the ONLY "mod another ships' dice" that says "You" in their text (that works on friendlies), everything else does not. As a result, the ship (in this case Jonus) originating the ability is not causing the mod, but allowing said friendly ship to mod in a different way than usual.

How many ships can get extra dice with Snap Shot?

Scourge, Mauler, Zeta Leader, Pure Sabaac, N'dru Suhlak, Zuckuss, Fenn Rau

How many ships can also synergise with Snap Shot?

Major Rhymer, Double Edge, IG88-B, Arvel Crynnd, Wulfwarro, Captain Rex, Nien Numb, Wedge Antilles, Airen Cracken, maybe Blount, maybe Wes, anyone flying with Jan Ors...

54 minutes ago, Vineheart01 said:

The issue is the interpretation of "you" which is why it only works for palp/m9g8.

Thanks for reminding me. I can't talk about this any more - my heart rate is increasing and my face is red with anger. That stupid rule makes me livid. That little "you" is stupid. /vent

Not angry at you, I just never liked the ruling that there are exceptions when a card says "can't."

Snapshot with Rhymer at range 2 and use tactician and vader to give stress and critical. Suicidal ! :o

Snapshot is a good card but I need a small clarification :

After you use Snapshot you can't attack again (so gunner can't work after if you miss) but if another ship with Snapshot can snap he can right ? Because some of my friends are disagree about that because "you can not attack this phase".

No, there is a reason why snap can't be modified, but you can still modify the defenders dice. Seriously the "timing" step where this was put at makes it ridiculous as in you get to take a free attack before the ship can take its action. The only counter is atanni mindlink (passing focus) or Advanced Sensors.

9 hours ago, Parakitor said:

A prominent member of the X-wing community has made a pretty convincing case that Captain Jonus does allow rerolls on Snap Shot. M9-G8 and Jonus both say that the ship rerolls dice.

M9-G8: "When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die. "

Captain Jonus: "When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice .

So if M9-G8 can do it, Jonus can do it, too. In my opinion, M9-G8 shouldn't be able to modify Snap Shot. There's a new player locally who started this long conversation about who can modify what when all because of crazy exceptions to standard rules like M9-G8 bypassing Omega Leader's ability and stuff like that. I think it's unnecessarily complex, and the ruling on M9-G8 needs to be reversed.

I agree, including the part about M9-G8 ruling being reversed. But until then, it is what it is and at least it's consistent across both Snap Shot and Omega Leader, as well as consistent with R7 (because R7 on a ship locked by Omega cannot fiddle with dice despite the wording that Omega is the one doing the reroll). I should add it's also consistent with the ruling about Kyle Katarn crew and removing stress via Wingman (though thankfully the wording on the cards there is much clearer).

Edited by KineticOperator
3 hours ago, Arkanta974 said:

Snapshot with Rhymer at range 2 and use tactician and vader to give stress and critical. Suicidal ! :o

Snapshot is a good card but I need a small clarification :

After you use Snapshot you can't attack again (so gunner can't work after if you miss) but if another ship with Snapshot can snap he can right ? Because some of my friends are disagree about that because "you can not attack this phase".

'You' always refers to the ship not the player. The ship that snapped can't attack again this phase but any other ship can do whatever it normally could.

34 minutes ago, thespaceinvader said:

'You' always refers to the ship not the player. The ship that snapped can't attack again this phase but any other ship can do whatever it normally could.

Indeed. Plowing a ship into a massed snapshot kill box is....painful.

14 hours ago, AngryAlbatross said:

Currently (other than M9G8) there is no way to modify snap shot's dice as we all know. But if you could spend focus tokens or re-roll attack dice (maybe with Captain Jonus) would the card be overpowered?

As a weapon? Probably not. As a 2 point upgrade card, **** yes. Snap Shot is cheap as chips - hence why the card's only 2 points and you can field a swarm of the things. Adding what's essentially a TIE fighter's firepower (if it could be modified) would need a rather higher cost, I suspect.

As it is, it's nice, but I accept it's not amazing versus agility 3+ targets (especially since it doesn't trigger on boosts or barrel rolls). It is good with a 'gimmick' hung off it - like Operations Specialist or Rhymer - though.

I've been meaning to try a snap swarm myself. Glad to see it worked.

I was see-sawing between Mauler Mithel (Snap Shot) & Black Squadron Pilot (Snap Shot) x 5 and Omega Squadron Pilot (Primed Thrusters, Snap Shot) x 5 - the former gives you a sixth ship and more raw firepower, whilst the latter can combine barrel rolls and segnors to put those snap-traps in some weird places.

If you could modify snapshots I would never fly anything else:

Youngster - Rage

Mauler Mither - Snapshot

4x Black squadron - snapshot

*shudder*

I did try a list with Turr Phennir/Snapshot, Mauler/Snapshot, Zeta leader/snapshot, Vader/squad leader. I found that Mauler was the best use of snapshot, the rest was really meh.

Snap shot works fine as it is, especially on A-wings.
Pair it with Crack Shot, Juke, or support with Op. Spec, and you end up with something really nice.

The ability to modify it would be imo OP, as your opponent does (generally) not modify its defense dice either.

Snap A's are wicked. Especially with Juke and Jan with ops spec.

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Jan Ors (25)
Trick Shot (0)
Dorsal Turret (3)
Operations Specialist (3)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

This is so much fun and actually competitive in my local meta. The three A-Wings put out a ton of Damage, and Jan can every once in a while pass of 2 extra dice a turn! The idea is if she is stress free during activation she can hand over a die during the snap shot (3 die snap shot) which has been an amazing combo that I enjoy very fully, and then if she's early enough in the phase (or you put adaptability on her) she will clear stress on her movement then allow another die hand off in the combat phase. If the A-Wing's miss, they get to focus up and go into combat with Focus/Evade. I just need one more Juke card to run it in tournaments, but I refuse to buy a 7th Tie FO! (2 cores/2 expansions)

5 minutes ago, Wiredin said:

Snap A's are wicked. Especially with Juke and Jan with ops spec.

Op Spec, you said? :) (nice doubling Jan Ors' ability)

HEFF + SNAP AS

100 points

PILOTS

Green Squadron Pilot (24) x 3
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Hull Upgrade (3), Snap Shot (2)

Heff Tobber (28)
U-Wing (24), Collision Detector (0), "Zeb" Orrelios (1), Operations Specialist (3), Pivot Wing (0)

eye_sm.png View | upload_sm.png Tweak | export_sm.png Export as XWS

Edited by Giledhil

Personally i go for VTs + PTL on my snapwings, it turns them into annoyingly nimble finkrats that tend to get off a TON of snapshots. A pair of them usually fits with a fat rebel ship of choice, and ive quite often had people divert attention from the fat ship because those snapwings were pissing them off something fierce.

Heck i even ran a 4Awing list with that build (so i could run my 4 Arwings lol) and it was surprisingly effective due to the constant re-positioning.

I think the A-Wing is consistently the most under rated ship in the game.... I've never stopped using them!

17 hours ago, FTS Gecko said:

How many ships can get extra dice with Snap Shot?

Scourge, Mauler, Zeta Leader, Pure Sabaac, N'dru Suhlak, Zuckuss, Fenn Rau

How many ships can also synergise with Snap Shot?

Major Rhymer, Double Edge, IG88-B, Arvel Crynnd, Wulfwarro, Captain Rex, Nien Numb, Wedge Antilles, Airen Cracken, maybe Blount, maybe Wes, anyone flying with Jan Ors...

You gave me some great ideas! There's this 4ship lis t now. In fact I think I need to start a new thread because I had an other idea that sounds not too shabby.

9 hours ago, Marinealver said:

No, there is a reason why snap can't be modified, but you can still modify the defenders dice. Seriously the "timing" step where this was put at makes it ridiculous as in you get to take a free attack before the ship can take its action. The only counter is atanni mindlink (passing focus) or Advanced Sensors.

"Ridiculous"? Snapshots, primarily found on very rare 2 attack dice small ships, with a whoopping single hit on average versus green dice? If that counts as ridiculous then we have a long, long list to work through before Snap Shot has to be changed!

Problem with Wes/Wedge/Cracken is that they are pretty late in the activation to take advantage of Snap Shot. But yea... Snap Shot Wedge with Jan in tow would be pretty epic.