Interdicting Screed?!

By Rimsen, in Star Wars: Armada Fleet Builds

Hello dear Commanders!

I'm looking for advice on the following list:

Dictor fleet
Author: Rimsen

Faction: Galactic Empire
Points: 389/400

Commander: Admiral Screed

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Screed ( 26 points)
- Interdictor ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 131 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 82 total ship cost

1 Colonel Jendon ( 20 points)
1 Darth Vader ( 21 points)
1 Maarek Steele ( 21 points)
1 Saber Squadron ( 12 points)
2 VT-49 Decimators ( 44 points)
1 JumpMaster 5000 ( 12 points)

Since I just love my Big Triangles too much - and I'd like to learn more aspects of the game - the point of this fleet was to shift part of the damage to my squadrons, not to rely on big ships.

So I have my gladiator pimped out for my ship damage, my Interdictor safeguarding her with the targeting scrambler, so I may dare to go close to bigger threats. Decimators should hunt for flottilas, and support the ship damage, while the rest of the squadrons finish the enemy, then join the fray.

First I was thinking about Motti, but I'm afraid I lack the punch, so I swapped for Screed, and added ICB to the Dictor. I'd like to go first, so I can have greater impact with the Gladiator, and the GSR might still save me some trouble from the enemy objectives.

What do you think? Does it have enough firepower? I don't know if this squadron screen can do enough damage, I'm usually a 6 TIE guy :D

Was thinking about a similar build for my Interdictor list but with more activations - not enough hull or killing power was my conclusion. Tempting though.

I think I would prefer Motti, Moff JJ or maybe Sloane (if you swapped out the rogue fighters) as a commander. The OE on the GSD make Screed only needed in the occasional duff role and the ICB is a nice bonus but this is now your main benefit from the commander and I would rather have the extra hull or turning or squadron improvements.

Put Disposable Capacitors on the Interdictor at any rate. Gets you a long range shot and chance at clipping a flotilla or at least softening up targets for next turn.

2 hours ago, Mad Cat said:

I think I would prefer Motti, Moff JJ or maybe Sloane (if you swapped out the rogue fighters) as a commander. The OE on the GSD make Screed only needed in the occasional duff role and the ICB is a nice bonus but this is now your main benefit from the commander and I would rather have the extra hull or turning or squadron improvements.

Put Disposable Capacitors on the Interdictor at any rate. Gets you a long range shot and chance at clipping a flotilla or at least softening up targets for next turn.

JJ tempting, but it doesn't really helps out the Interdictor. The OE can make place for the DC. I will test your suggestions on Wednesday, and I'll see if I can make some damage :).

I am also thinking about an ET for the InterDictor, to keep up with the Gladiator.

Now that you mention it, my mind wanders about Sloane, maybe 1 more Gozanti, and 2 Phantoms instead of the Decimators. I might even drop the jumpmaster if I use Phantoms.

Edited by Rimsen

I gotta agree with Mad Cat about the choice of commanders and DCaps. You might consider adding Wulff to the Interdictor instead of adding ET. He makes a huge difference in how Tanky that ship can get.

So, I had my first test with it (still I need more to be conclusive) and so far these are my experiences.

I stuck with Screed, but dropped OE for DCaps and FCT on Interdictor to push the Decimators (which actually in the end won me the game).

I played against an Ackbar MC80 with a Yavaris and a Transport to push the Biggs ball with Gold Squadron, Jan and 2 VCXs.

He deployed safe and slow, and I deployed to chase down the Yavaris then go to catch the fish (which was in fact a mistake, but still got the game). The FCT really helped out the decimators, since I could engage the enemy group with Vader and Marek anyway I wanted and Saber took out Jan with Jendon at the first engagement.

I lost Marek, Jendon, Vader but he had only left the Gold sq and the VCXs while I tabled him (we played his Opening Salvo, which allowed me to so thinga like 4 dice from a Gozanti in turn 6 which finished the Yavaris :D

The mistake I made that I went for the Yavaris first, instead of getting in close of MC80 with GSD to tank through 1-2 turns with targeting Scramblers, but Ackbar finished it off with the first Salvo (after I got bombed and hit with Yavaris)

Anyways, the TS works, DCaps are amazing, I rushed into close of MC80 which wasn't hard, given he circled at Speed 1 and giving CF and Eng. commands. Still with constantly double arcing, and rerolling his best 4 dice while repairing, the Interdictor finished of the fishstick with the help of the 2 decimators. Though they would have never catch up from killing the Yavaris if I didn't have the FCT. I absolutely love it so far.

Edited by Rimsen

Second test, but I swapped APT to ACM, and I intend to keep it that way, it melts the shields down so fast, especially with the ICB. :) I plan to make more changes, but first I'd like to have some experience as going second too.

So my opponent: Admiral Raddus on Salvation, 2 Torpedo Corvettes, and MC80H1 Xmas tree, with 4 YT2400.

I picked first, and chose his Fighter Ambush (which in fact he forgot to swap from another fleet, I was told after the match). I delayed the deployment, so I can have a good guess where the MC80 will appear. I put my GSD and Interdictor on intercepting course with the Salvation, maybe he will get careless, and I can kill the Salvation before using Raddus. He tried to make a cage, and flank my ships.

It was a well rounded plan, only thing I forgot, to angle away my Interdictor, so it can double arc the MC80 and can slip past it, so it got stuck ahead of it, and head little to no use with 1 attacks and a ram until turn 3 or 4 when it exploded.

The GSD, with a bold maneuver, jumped into the cage, to blow up a Hammerhead, fighters blew up the other one, then slipped behind the MC80. The Decimators really teared apart a Hammerhead while Marek and the blob fought the YTs, going for the Salvation, after that.

In the end, I lsot both my ships, couldn't kill the MC80, and miraculously lived my Gozanti (no accuracies on those reds) and racked up 135 points from objectives, still, because I lost my big ships I barely won with a 100 and something points. it was a great match, but obviously my opponent didn't use this obj. in this fleet I would never win the game.

Edited by Rimsen
Spelling

I built a list close to this, but instead of focusing on killing things, it was to delay and run away while i farmed tokens from fire lane or sensor net.

And, sad to say, mosy wanted because then I'd go big or go home taking out the Ojb ship and then running like ****.

It's not a stand up and fight everything fisticuffs list, it's focus fire one thing and dance away one.

9 hours ago, Karneck said:

I built a list close to this, but instead of focusing on killing things, it was to delay and run away while i farmed tokens from fire lane or sensor net.

And, sad to say, mosy wanted because then I'd go big or go home taking out the Ojb ship and then running like ****.

It's not a stand up and fight everything fisticuffs list, it's focus fire one thing and dance away one.

I was thinking about a similar, but then I would need some strategic lambdas, and i'm still not confident with them. The fighters are for a serious punch too. True, this fleet is not meant to table the opponent, but objective fleets - I don't find them fun to play.

One Screed fleet I used was one with an Interdictor that had OP. Screed would pop off the crit, and my VSD with Dominator and EL would just blow that up. I used a VSD instead of ISD Avenger cuz' I didn't have an ISD. There was also a comms net flotilla and a Demo. Pretty fierce firepower, though.

I like the idea of Targeting scramblers protecting the Demo, I might have to try that! You've really inspired me!

4 hours ago, anonymousguy said:

One Screed fleet I used was one with an Interdictor that had OP. Screed would pop off the crit, and my VSD with Dominator and EL would just blow that up. I used a VSD instead of ISD Avenger cuz' I didn't have an ISD. There was also a comms net flotilla and a Demo. Pretty fierce firepower, though.

I like the idea of Targeting scramblers protecting the Demo, I might have to try that! You've really inspired me!

The trick is (which I still can't really pull off...) to fly them in a relatively strict formation, usually activating the Dictor before the GSD, to be in the necessery range, and soften up the targets for a Demolisher run, when you rocket out of rhe protective range, but hopefully blowing uo something big and juicy

When you tried out I'd love to read your experiences! ^^