AoE RtL definition valid in classic play?

By Alarin, in Descent: Journeys in the Dark

Hi, our group has never tried the Road to Legend so I didn't mind the rules and never read it.

But today I noticed that there is a different way of using multiple target attacks. The definition:

ATTACKING MULTIPLE MONSTERS

When a hero performs an attack that targets or affects multiple monsters, the monsters gain an additional advantage during the “Deal Damage” step. Choose 1 monster to which you will deal damage first and resolve the step as normal. Then halve the Heart results (rounded up), and apply that value to each of the additional monsters, before applying Heart . This rule applies to attacks with Blast but also actions such as “Whirlwind,” “Army of Death,” and Leoric of the Book’s Heroic Feat.

It was later confirmed that it works with monsters attacking multiple heroes too.

I kind of like it. It makes a ton of abilities more decent choice before the these multiple target attacks.

I wonder, have you tried this in normal campaign with the Overlord? What are your thoughts? Thanks!

I've found that it's not as necessary with an OL campaign. Most multiple target abilities require adjacency in some form. Overlords will know those abilities are out there and can move monsters accordingly. The app tends to bunch everything up into one area making such abilities really powerful by comparison.

3 hours ago, DarwinsDog said:

I've found that it's not as necessary with an OL campaign. Most multiple target abilities require adjacency in some form. Overlords will know those abilities are out there and can move monsters accordingly. The app tends to bunch everything up into one area making such abilities really powerful by comparison.

interesting... thanks!

It wouldn't really be fair to the Overlord if the RtL rules were used, because it only applies to hero attacks, and not monsters.

5 minutes ago, Charmy said:

It wouldn't really be fair to the Overlord if the RtL rules were used, because it only applies to hero attacks, and not monsters.

I think they connfirmed this here https://boardgamegeek.com/thread/863073/ffg-sez-thread-link-wiki-1st-post-unofficial-answe/page/13 on the bottom

With the new blast definition, the hero affected by blast would suffer half the damage rounded up, just as the monster’s do.

It should be balanced on both sides

5 minutes ago, Alarin said:

I think they connfirmed this here https://boardgamegeek.com/thread/863073/ffg-sez-thread-link-wiki-1st-post-unofficial-answe/page/13 on the bottom

With the new blast definition, the hero affected by blast would suffer half the damage rounded up, just as the monster’s do.

It should be balanced on both sides

What I meant was that a Monster's multi-target attack does not get halved against additional targets the way the Hero's does.

The rules for RtL specify that only when a hero performs such an attack does the new rule apply.

The clarification you posted simply states that when a hero performs such an attack and also hits themselves or one of their allies, the damage is still halved.

Edited by Charmy

You are right. I've read it wrong.

I meant it for all the multitarget attack.. no matter which side.

13 hours ago, Charmy said:

The rules for RtL specify that only when a hero performs such an attack does the new rule apply.

The clarification you posted simply states that when a hero performs such an attack and also hits themselves or one of their allies, the damage is still halved.

The current RrL rules (15 May 2017) has an additional general ruling for all attacks with blast, not only heros perform such an attack.

Blast
When resolving an attack with the “ Blast ” keyword, all spaces adjacent to the targeted space are also affected by the attack. The attacker rolls his attack dice once and applies the full damage (�) to the target enemy and half of the damage (�) to figures adjacent to that space, rounded up. Each figure affected by the attack (including any friendly figures) roll their own defense dice.

I am pretty sure that this is just an oversight be FFG. Unfortunately, rules for attacks affecting multiple monsters are not clear at the moment. I assume that the reduced effect of Blast (and other AOE effects) is restricted to hero attacks because of this paragraph:

Quote

When a hero performs an attack that targets or affects multiple monsters,
the monsters gain an additional advantage when damage is dealt.
Choose 1 monster to which you will deal damage first and resolve
the step as normal. Then halve the hearts results (rounded up), and apply
that value to each of the additional monsters, before applying shields. This rule
applies to attacks with Blast but also actions such as “Whirlwind,”
“Army of Death,” and Leoric of the Book’s Heroic Feat.

I don't think that it is an oversight. This (pt 6) is a new text, written explicit for the RtL rulebook.

Nathan also calls it " new blast definition" and that heroes are also affected.

I see the old section " ATTACKING MULTIPLE MONSTERS " as the oversight relict.

Sorry for sloppy writing. I wanted to express that not appropriately communicating a rule for attacks affecting multiple figures as a whole is an oversight by FFG.

In its current state many details are not clear:

- If the new Blast rule is also relevant for monsters, what about all the other monster abilities affecting multiple figures such as Sweep, Pincer Attack, Flail, Leap attack, etc. etc.?
- What about the ambiguity of the figure to which full damage is applied?

Clearly this needs to be clarified by FFG soon.

It is possible that the new "blast" definition applies to all blast attacks, not just to those made by heroes.

It is also possible that by the comment "heroes are affected as well" what is meant isn't "monster attacks also get halved" but rather blasted friendly figures take half-damage the same as blasted monsters (as stated in the quoted text a few posts up.)

I'm not really concerned by the lack of inclusion of other monster abilities like sweep, leap attack, etc since hero abilities like whirlwind and carve a path are covered.

I can attest to the fact that the reason for the half damage rule is the tendency of monsters to cluster in RtL. A group will often all spawn adjacent to a single space, and monsters usually move "together" (if three minions begin adjacent and all engage the closest hero, they will often end movement adjacent, too.) The point is a human OL has the sense to separate his monsters. The app does not, making group attacks super effective in their native form.

Got it. That really makes sense fot the RtL.

I think I will propose this to our group, even if in the original game it would be just a house rule.

But I like it. That the splash dmg is lesser, kind of makes sense that the center is affected most. Also makes a lot of underrated monsters more viable.

For ablilities like Leap Attack and Fire Breath I guess we will play it that the first target in the path gets the full dmg - can be really interesting in choosing the path. Sometimes maybe a loss of the last target may be worth tracing it differently.