Can't choose between these two ISD lists

By Kendraam, in Star Wars: Armada Fleet Builds

Trying to put some sort of list together for a tourney - I really want the Interdictor to work but I feel the following is asking for trouble from bombers so dropping the dictor gives me the second list.

Ideally I'd like 6 activations, an ISD, an Interdictor and 50pts of squads...with a 10pt+ bid all out of 400pts. Not going to happen I know! [Well i could go 4 Goz, Combat dictor and drop most of the upgrades...]

List I

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Motti

Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Boarding Troopers ( 3 points)
- Quad Laser Turrets ( 5 points)
= 147 total ship cost

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Disposable Capacitors ( 3 points)
- G-8 Experimental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
= 109 total ship cost

Raider-I Class Corvette (44 points)
= 44 total ship cost

Raider-I Class Corvette (44 points)
= 44 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
= 27 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Then I'm thinking this is better:

List II

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Motti

Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Reinforced Blast Doors ( 5 points)
= 166 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 55 total ship cost

Raider-I Class Corvette (44 points)
= 44 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
= 27 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Morna Kee ( 27 points)
1 Bossk ( 23 points)

So, thoughts?

Edited by Kendraam
Spelling of 'experimental'!

The second one is better imho.

Random ISD II thoughts:
Quad Laser Turrets
- would never use those
Avenger - I doubt the rest of your fleet will exhaust a lot of tokens so I guess I'd drop it

Edited by Doppelganger

A list similar to this has seen play in my meta lately. I've run something similar myself. It works. But it really, really wants to go first. Be decisive and aggressive. I went with the ISD 2 three raiders and 2 Gozanti. I liked being able to shoot at range while closing in for BT. My buddy used an ISD1 with Tua ECM and Spinal. It would have one shotted a Liberty I was playing if I hadn't had Lando. I would drop the fighters and go all Raiders Gozanti give all your Raiders racks and oe. Boarding troopers and avenger are fine as long as your goal is to close in for a massive strike on one enemy ship.

Edited by Xsinj
Add stuff

Doppel - QLT since I'm running two squads and bomber lists will be an issue and Avenger because I'm going to be activating last mostly so targets will probably have exhausted one token at least and Suppressor; but food for thought thanks.

Xsinj - alas i have no Spinals, only two Raiders and no racks. I also prefer RBD over ECM with all the Sloanage around. I went ISD I and BT since I can't fit an ISD II in, at least not without dropping G-8s which is an option btw. Getting a bid is tricky but yes, it does like first especially the BT fleet.

I gotta agree with @Doppelgangerthose QLTs are wasted points. It will take you at least 5 rounds of counter to kill 1 bomber. You'll get better results out of Leading shots for 1 pt less even just using it to help with re-rolling AS shots. In the first list it will help if Avengers black dice whiff on that crucial shot after BT.

11 minutes ago, Megatronrex said:

I gotta agree with @Doppelgangerthose QLTs are wasted points. It will take you at least 5 rounds of counter to kill 1 bomber. You'll get better results out of Leading shots for 1 pt less even just using it to help with re-rolling AS shots. In the first list it will help if Avengers black dice whiff on that crucial shot after BT.

I would disagree here, however Leading Shots and/or XI7 would definitely be a higher priority. I would even think about dropping a title for one of the Raiders and adding flechettes to a second one.

Edited by PT106
16 minutes ago, PT106 said:

I would disagree here, however Leading Shots and/or XI7 would definitely be a higher priority. I would even think about dropping a title for one of the Raiders and adding flechettes to a second one.

Not saying you're wrong just curious as to why. I've rarely gotten good use out of QLTs when they're only on 1 ship. Certainly not more use than I've gotten from re-rolls on AS with LS. Totally agree about the Flechettes though.

2 minutes ago, Megatronrex said:

Not saying you're wrong just curious as to why. I've rarely gotten good use out of QLTs when they're only on 1 ship. Certainly not more use than I've gotten from re-rolls on AS with LS. Totally agree about the Flechettes though.

QLT/Kallus/Leading Shots. Together with normal Flak helps to push enough damage through. As far as mass-usage of QLTs vs using them on a single ship, it depends on a fleet. In a single ISD fleet keeping it only on ISD is a viable choice.

1 minute ago, PT106 said:

QLT/Kallus/Leading Shots. Together with normal Flak helps to push enough damage through. As far as mass-usage of QLTs vs using them on a single ship, it depends on a fleet. In a single ISD fleet keeping it only on ISD is a viable choice.

If you add Kallus and LS then yes I agree completely. I could also see them having great value against a Sloane swarm.

Is Kallus worth it against Sloane fleets though - they tend to fly vanilla TIEs or TIE-Ins

And QLT is for Imperial fighters though it is really swingy at one Blue die - i can see it being useless for squads with more than 3 hull.

Edited by Kendraam

You are shredding the vanilla ties with as normally as they have no tokens and 3 hull. Its the scatter aces that will be immune to flak for the most part that are going to trouble you. Kallus qlt changes that equation, and also serves purpose against rebel ace bombers.

I got crushed Saturday by a Sloane fleet With 7 aces. I lost 5 squads to his first round of attacks.

1 hour ago, Megatronrex said:

I got crushed Saturday by a Sloane fleet With 7 aces. I lost 5 squads to his first round of attacks.

Hence why I'm playing around with squadronless or minimal squads - still not sure on whether it's a good idea or not though!

6 hours ago, Kendraam said:

Hence why I'm playing around with squadronless or minimal squads - still not sure on whether it's a good idea or not though!

That doesn't really solve the Sloane problem. Don't get me wrong, Sloane makes squadron alpha strikes much more dangerous than they were, but she is also equally if not more effective setting up large ships with few tokens to massive attacks from enemy ships. And if it's a Sloane Ace list, you're going to have an especially hard time getting flak damage to break through the scatters and actually cause significant harm. Kallus/QLT will help, but my personal Sloane list obliterates Raiders in single passes. (It's also mostly Defenders, so the scatter tokens bit doesn't apply.)

8 hours ago, GiledPallaeon said:

That doesn't really solve the Sloane problem. Don't get me wrong, Sloane makes squadron alpha strikes much more dangerous than they were, but she is also equally if not more effective setting up large ships with few tokens to massive attacks from enemy ships. And if it's a Sloane Ace list, you're going to have an especially hard time getting flak damage to break through the scatters and actually cause significant harm. Kallus/QLT will help, but my personal Sloane list obliterates Raiders in single passes. (It's also mostly Defenders, so the scatter tokens bit doesn't apply.)

Hence my Interdictor to survive the massive attacks - high hull squads esp aces do pose a problem. Can't get a list to cover all bases with 400pts...

I do like Raider II+Kallus+RS+QLT+Inst with some high hull squads as escort to rip through enemy squads but it's a lot of points and can be avoided.