Wave 7 Pretendview : Domination through Firepower...

By Zeoinx, in Star Wars: Armada

swm-logo-black.png

"Intensify forward firepower! Intensify forward firepower!"

~ Admiral Piett

The time for holding back has arrived, to put the full might of our fleets to bear.

From the moment players started battling with their fleet's in armada the question on everyone's mind, when will the Super Star Destroyer

warp in to spread its firepower across the starmats. Well, that time is now, the Super Star Destroyer will be arriving by the end of the year,

bringing forth more ferocity and firepower then you thought possible in Armada. Able to stand alone, or with a support fleet, this behemoth will give a new meaning

to forward firepower, as well as bringing a impressive broadside barrage to bare along multiple cones of fire.

IMG_8742.JPG

Able to unleash not only its own firepower, but able to command entire wings of fighters to swarm its enemies, this truly is the ship the fans have been waiting for.

As of right now, we wont release to many details of its capabilities, and exact stats, as we are all still in the testing phase, but we will give you this. It will be a duel

faction ship, allowing both the Empire AND Rebel Fleets to deploy!

Thats right, the battle you all dreamed of, Executor VS Lusankya anyone?

Keep tuned for following information coming over the next few months leading up to the holidays, and remember, May the Force be with you! (You will need it)

Two base put this way is just what we need!!!

Maybe just a little bit higher to avoid contact whit is escort (ISD or else).

I don't need that thing to be 8 or 12 time bigger than a ISD. For me, on this picture, this is just fine.

SSD, I want you!!!! :)

I'll just stand over here and snicker, and hope. That that never happens.

Edited by Darthain

If we do see the SSD, I'll imagine it'll be for some epic play format. Of which I suspect it'll come with relevant new objectives for the format.

Personally, I'd design the ship so that it activates twice per phase, thus splitting its power. This is achieved with both a fore card, and a hind card as with X-wing Epic ships. Therefore your 200+ pt ship can fire up to 4 times, and doesn't activate an 8 squadron alpha strike. Limit moving until after both activations are complete.

And I certainly hope it does not become a duel faction ship.

48 minutes ago, Divad said:

If we do see the SSD, I'll imagine it'll be for some epic play format. Of which I suspect it'll come with relevant new objectives for the format.

Personally, I'd design the ship so that it activates twice per phase, thus splitting its power. This is achieved with both a fore card, and a hind card as with X-wing Epic ships. Therefore your 200+ pt ship can fire up to 4 times, and doesn't activate an 8 squadron alpha strike. Limit moving until after both activations are complete.

And I certainly hope it does not become a duel faction ship.

so something like this: Split Activation ship - you must activate the fore section first (this section has no engines so no move chart). On the 2nd activation you then follow the normal activation rules for the aft section.

destroyed section - if the fore section is destroyed it is left on the board and cannt activate anymore, but can still cause ram damage.

if the aft section is destroyed it is left on the board and cannt activate anymore, the whole ship will move at speed 1 with no yaw when next activated and then become speed 0

As a rebel player, i hope there's a "collide with A Wing" instant kill option...

2 hours ago, GammonLord said:

As a rebel player, i hope there's a "collide with A Wing" instant kill option...

If we do end up seeing an SSD, I hope the bridge isn't that big. . . it's supposed to be the size of an ISD's, sure, but if you scale the ship down, you gotta scale the bridge down too.

6 hours ago, GammonLord said:

As a rebel player, i hope there's a "collide with A Wing" instant kill option...

There will be squadron upgrade cards coming out in the SSD pack. "If you are using the unique squadron, Arvel Crynyd, you can remove it from play to deal 10 Face-up Damage cards."

No word on when Arvel will be available, though.

I will say, looking at the comparison in size to the ISD the SSD being smaller than it's supposed to actually doesn't bug me. It's when I compare it to the Glads that I say, "Ok, this is just wrong."

4 minutes ago, ricefrisbeetreats said:

There will be squadron upgrade cards coming out in the SSD pack. "If you are using the unique squadron, Arvel Crynyd, you can remove it from play to deal 10 Face-up Damage cards."

No word on when Arvel will be available, though.

But we do have Green Squadron.

Boy that would have a lot of tail drift even with a single click at Speed 1!

Honestly I think the Executor would be better as a campaign model leaving room to make a "Epic" Armada format. Think Corleian Conflict with a super large model that can apear on certain missions. Imperials have it, Rebels are trying to destroy it.

As for Rebels getting their own super sized ship in Legends there is the Mon Calmari Star Defender the most popular one being the Viscount. But if FFG could make the Raider as a counterpart to the CR-90 they could make something equal to the Super Star Destroyer for the Rebel Alliance if they don't want to use the legends source material.

4 hours ago, TallGiraffe said:

But we do have Green Squadron.

we have a wedge and a rogue squad...

8 hours ago, BrobaFett said:

I will say, looking at the comparison in size to the ISD the SSD being smaller than it's supposed to actually doesn't bug me. It's when I compare it to the Glads that I say, "Ok, this is just wrong."

I trully understand your point of view, this could be the same for all other supposedly little ship next to the Executer (CR-90, HH, GR-75, Gozanti). Next to him, they should be really tiny but if that clash of scale is what it need to finally have a SSD, I can live with that ;)

Look at that photo again... I'm playing both side (Reb's and Empire) but I can ensure you that I want it on the mat anytime even at that scale. I want be able to move it on the map and don't have a price tag of 500$ :)

If there would be such ship, it wouldn't have a blind spot on its side. I think I could fit a Raider into there, but definitely could squeeze in some bombers.

Edited by Norell
On 8/13/2017 at 8:03 PM, Zeoinx said:

faction ship, allowing both the Empire AND Rebel Fleets to deploy!

Thats right, the battle you all dreamed of, Executor VS Lusankya anyone?

Have you ever heard of the Reaper vs. Lusankya ?

#AgeoftheDreadnought

Image result for the battle of Orinda and the imperial remnant

Edited by anonymousguy

I thought the rebel one went up against Iron Fist actually....but I really havent heard of that one. Sounds like fanfiction ship name... "Ohh look at me, the REAPER SSD! muwahahaha"

7 hours ago, Zeoinx said:

I thought the rebel one went up against Iron Fist actually....but I really havent heard of that one. Sounds like fanfiction ship name... "Ohh look at me, the REAPER SSD! muwahahaha"

Look up "Battle of Orinda and the Imperial Remnant." It really helps if you have the Star Wars: The Essential Guide to Warfare book. Lots of EU though, goes from the Old Republic to the ti me after the Second Galactic Civil War.

Looks great! It would definitely have to be an epic component though. If we use length of the ship as an estimate for the points (which with the 8 imperial ships actually gives a pretty good r2 value of .89), and using a linear regression, we find that the SSD would have a point cost of 820 for the cheaper variant, and 877 for the more expensive version. If we take it a step further though, we can see that it's probably not a linear relationship, but rather a logarithmic one. There are several reasons to pursue a log best fit. First a ship that doesn't exist (and therefore has no size) would be 0 points. The linear intercept was not zero. Second, a larger ship is still only 1 ship and there are diminishing effects to having fewer more powerful ships. Third, the shape just kinda looks like that. And finally, the power of and ISD is not accurately reflected in this game. A Raider throws half as many dice as an ISD. That's laughable. An ISD2 has 60 turbo lasers and 60 Heavy Ion cannons. A Raider has dual heavy laser cannons, a single turbo laser, and an unknown number of ion cannons. So... 60 vs. 2 is somehow only twice as many dice.

But anyways, adopting a log best fit for our current ships yields a point value of 143 / 153. Now I will also take a moment to point out that the best fit says the ISD1 should be 92 points, so it's off by 18 points. I will also point out that it's really poor practice to extrapolate a best fit out into unknown territory. With that said, I think it's fair to think that a log scale would probably indicate that the SSD would be somewhere around 180-220 points without any upgrades on it. By the time you slap upgrades, you have to be looking at a 300+ point ship. Which is fair, but it has to be able to be twice as good as an ISD.

Which means that it has to have the dice to wipe practically anything off the board in a single shot. And it has to have decent dice in every arc else it'd just be flanked and useless. But the front arc still has to be massively punishing. So I'm thinking something along the lines of this:

Front Arc: 8 Reds, 6 Blues, 4 Blacks

Side Arc: 4 Reds, 4 Blues, 2 Blacks

Rear Arc: 3 Reds, 3 Blues, 1 Black

6 / 6 / 6 shields, 20 hull

2 Brace tokens, 2 Redirect

Speed 1, 0 clicks.

Command 4, Squadron 6, Engineering 8

Tons of upgrade slots, including some new released cards, and probably a new slot specific to the SSD, perhaps one that allows you to spend 2 accuracies to discard a token completely.

Along with the following two titles: Lusankya - Attackers cannot target your defense tokens. Executor - When attacking, you may roll all of your attack dice from that hull zone. You can only perform 1 attack a round.

So the Lusankya would be super tanky, but all of those reds can go to waste if you don't get accuracies to lock down the tokens. Meanwhile, the Executor is just going to eat the damage while firing with all of its dice, basically guaranteeing it can waste even an ISD out of the front arc. It'd be an average expected damage of 16.5 from the front hull, with probably 3 accuracies. Pretty much everything goes poof. Nasty front arc. But with over 300 points invested in the ship, it should be relatively easy to stay out of the front arc - they need a navigate token just to rotate (there would have to be something preventing Jerjerrod from giving it 2 clicks) the ship, and they're going to be deploying it as their second ship more than likely. The other arcs its not a big deal - you'll likely be at medium to close range anyways, so it'd only be adding the 2/1 black dice.

In any case - in a regular game, the SSD wouldn't be feasible. It wouldn't work well for a tourney scene because of how MOV is calculated in this game - there's no partial credit, so it really comes down to can you kill the behemoth in 6 rounds or not, and I'm likely to think probably not :) . But in a 600 or 800 point epic game, it'd be an awesome ship to go up against.

22 hours ago, anonymousguy said:

Have you ever heard of the Reaper vs. Lusankya ?

#AgeoftheDreadnought

-space battle picture-

Did the Rebels change out all the green laser guns for red laser guns on the ship? Doesn't the SSD have a like a jillion guns? Is there a point to doing that? Maintenance? LOGISTICS IN STAR WARS??

18 hours ago, Bike Stunts said:

Did the Rebels change out all the green laser guns for red laser guns on the ship? Doesn't the SSD have a like a jillion guns? Is there a point to doing that? Maintenance? LOGISTICS IN STAR WARS??

Correction: New Republic. So they had more maintenance crews.

Gotta look different somehow.

And if you were looking for logistics, we are talking about Star Wars, bud. No logistics concern here. Thousands of planets, which means way more people and resources.

Edited by anonymousguy
Just now, anonymousguy said:

Correction: New Republic. So they had more maintenance crews.

Once a rebel always a rebel. Palpy 4 lyfe.