Tripple interdictor Tank - Can it work?

By DarkLordVader192, in Star Wars: Armada

So Im trying to run 3 Interdictors with Tarkin and Targeting scramblers, and this is what I came up with.

Fleet Cost: 399

Interdictor Suppression Refit

Grand Moff Tarkin - 38

Minister Tua - 2

Electronic Countermeasures - 7

G7-X Grav Well Projector - 2

Targeting Scrambler - 5

Overload Pulse - 8

Interdictor - 3
Total: 155

Interdictor Suppression Refit

Admiral Titus - 2

G7-X Grav Well Projector - 2

Targeting Scrambler - 5

Leading Shots - 4

Total: 103

Interdictor Suppression Refit

G7-X Grav Well Projector - 2

Targeting Scrambler - 5

Leading Shots - 4

Total: 101

Squadrons

TIE Fighter Squadron × 2 - 16
Black Squadron - 9
Lambda Shuttle × 1 - 15
Total: 40
Fire Lanes
Superior Positions
Advanced Gunnery

So the basic strategy is to control their deployment with the Grav Well Projectors and Titus to get the upper hand with positioning, and run them in formation, using Tarkin for engineering tokens every turn and having them run engineering commands. This should allow them to regain 4 shields a turn and reroll any heavy hits with the targeting scramblers. What do you guys think, any suggestions?

If the enemy just concentrate to hit one ship at a time then Tarkin is only giving the same benefit as Wulff or Raymus. Take at least one set of projection experts on the ship in the centre to lend shields to whoever is being attacked. Or drop to Motti and take two and Wulff or 2 veteran captains.

I'd also drop leading shots and OLP from the interdictors for either more points for squad defense or sw7s as you will not really want to spend a dice to reroll the remaining three...

Tried a similar list, flew it several times, simply cannot output enough damage. I had SW7's, but without Turbolaser slots for Xi-7's you either use acc's to stop defense tokens and have low damage or you use the SW7's and have the defense tokens negate the damage. Either way, it's a 6-5, 7-4 list at best and is as likely to lose as win

Thats why Nose punch has Ion Cannon Batteries.

The Extra Shield Damage on Double-Arcs really adds up.

^^This.

That list can work.

I gotta agree with everyone above and add that those objectives are not good with this list. I've tried out a lot of Dic Trick lists in the past couple of months. They all suffer from the same lack of damage output but they're a lot of fun. They were all pretty steady fleets either win small 6 -5, 7 - 4, or lose small 5 - 6. This one was pretty fun I've only run it 3 times so far and in casual play hasn't lost yet, also hasn't pulled off better than a 7 - 4...

Motti's Triple Dic Gangbang
Author: Megatronrex

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

Interdictor-class Combat Refit (93 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
= 119 total ship cost

Interdictor-class Combat Refit (93 points)
- Commandant Aresko ( 7 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
= 119 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Motti ( 24 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
= 146 total ship cost

2 TIE Fighter Squadrons ( 16 points)

The TIEs were almost completely useless but I always feel so naked with 0 fighters.

You can 9 Points just taking Suppressions instead of Combats.

Which also give you more Blue Dice to use Ion cannon Batteries with. And further Synergies with Disposable caps.

Or you can invest those 9 points into other Experimental Retros. I mean, GSR never goes astray.

Unless you're really after the Double-Anti-Squad...

If you were not taking D-Caps and Ion Cannons, I'd say, no, if you're only using the single Experimental, go the Combats...

But think at least one suppression for GSR... You can keep the other combats if you really want the Blue-Black Anti-Squadron...

It had a Suppression with GSR originally but after I flew it the first time the guy I played against switched to a swarm of B-Wings and I was Desperate for AS.

Just now, Megatronrex said:

It had a Suppression with GSR originally but after I flew it the first time the guy I played against switched to a swarm of B-Wings and I was Desperate for AS.

Which is why a compromise would be a single with GSR. The other two being Combats with double AS is still probably enough.

I just think I'd get more out of GSR than I would the single Black AS addition.

You're right and I did manage to kill his carrier flotillas before his B's were useful so didn't get my points worth out of the change. Also I dropped Dangerous Territory when I ran it last for Solar Corona but apparently not in Warlords.

Just for @Drasnighta

Motti's Triple Dic Gangbang now with changes suggested by Dras, well mostly suggested by Dras Ciena was all me. See I added your name to my list name now you gotta add RuneWars to the prediction thread title
Author: Megatronrex

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

Interdictor-class Combat Refit (93 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
= 119 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Motti ( 24 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
= 146 total ship cost

Interdictor-class Suppression Refit (90 points)
- Commandant Aresko ( 7 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 118 total ship cost

1 Ciena Ree ( 17 points)

12 minutes ago, Megatronrex said:

Just for @Drasnighta

See I added your name to my list name now you gotta add RuneWars to the prediction thread title

You got a rulebook reference for that?

... Yeah, didn't think so.

1 hour ago, Mad Cat said:

If the enemy just concentrate to hit one ship at a time then Tarkin is only giving the same benefit as Wulff or Raymus. Take at least one set of projection experts on the ship in the centre to lend shields to whoever is being attacked. Or drop to Motti and take two and Wulff or 2 veteran captains.

Yeah, I just wish I had 3 projection experts

3 minutes ago, DarkLordVader192 said:

Yeah, I just wish I had 3 projection experts

Engineering Team one of them. Engine techs on Interdictors work well too. They make excellent ram ships and because of their size can sometimes single-handedly parking lot a whole enemy fleet.

21 hours ago, Drasnighta said:

You got a rulebook reference for that?

... Yeah, didn't think so.

When has that ever stopped anyone from arguing with you? :D

Edit: Holy s***, I got a like from @Drasnighta ! I may not have gotten RuneWars added to the prediction thread title but I'm counting this one as a win. :D :D

Edited by Megatronrex
17 minutes ago, Drasnighta said:

You got a rulebook reference for that?

... Yeah, didn't think so.

The Rules may not say so but the Runes do.

1 minute ago, Megatronrex said:

When has that ever stopped anyone from arguing with you? :D

Arguing? Never.

Winning Arguments? All the Time.

4 minutes ago, Megatronrex said:

Engineering Team one of them. Engine techs on Interdictors work well too. They make excellent ram ships and because of their size can sometimes single-handedly parking lot a whole enemy fleet.

Yeah that's a good point. I'm trying to make three work in a list without breaking the bank, I ran 2 against a double Liberty list and both pulled out of the game without a single damage card. They're just so great as damage soakers.

1 minute ago, DarkLordVader192 said:

Yeah that's a good point. I'm trying to make three work in a list without breaking the bank, I ran 2 against a double Liberty list and both pulled out of the game without a single damage card. They're just so great as damage soakers.

Yeah I'm lucky in that I share a fleet with another guy who plays rebels so that makes it easier. Once you get to know more people who play it should be relatively easy to arrange to borrow just about anything you need for a tournament. The Armada tournament crowd is pretty nice and generally willing to help each other out. We can all relate to how difficult it is to lay your hands on everything it takes to try out new lists.

54 minutes ago, Megatronrex said:

Yeah I'm lucky in that I share a fleet with another guy who plays rebels so that makes it easier. Once you get to know more people who play it should be relatively easy to arrange to borrow just about anything you need for a tournament. The Armada tournament crowd is pretty nice and generally willing to help each other out. We can all relate to how difficult it is to lay your hands on everything it takes to try out new lists.

Yeah, thanks

The problem with lists like this is that they often turn into a bunch of 6-5s and maybe 7-4s. So do they do well in keeping games close and getting you some middling level tournament points? yes. In my experience, they have a very hard time generating the consistent 8s, and the 9/10s that one needs to win a tournament though.

4 minutes ago, Vergilius said:

The problem with lists like this is that they often turn into a bunch of 6-5s and maybe 7-4s. So do they do well in keeping games close and getting you some middling level tournament points? yes. In my experience, they have a very hard time generating the consistent 8s, and the 9/10s that one needs to win a tournament though.

So they do well at consistent wins, but not tournament winning wins?

9 minutes ago, DarkLordVader192 said:

So they do well at consistent wins, but not tournament winning wins?

That's been my experience.

Just now, Vergilius said:

That's been my experience.

Yeah that makes sense, thanks