The Balance talent used to be the bee's knees. It allowed strain-strapped Force users to roll their Force dice when they recovered strain at the end of a scenario. The XP price was steep--20 or 25 points in every tree where it appears, unless I'm remembering wrong.
Then came Disciples of Harmony, in which the devs seem to have resolved to alter the strain economy for Force users so that they aren't always running so low on strain. A noble goal, but the way they fixed it seems to have made Balance obsolete.
For 20 points (basic power + first Strength upgrade), the Flow application of Ebb/Flow allows a character to recover strain equal to the Force points generated from their FR, every time they make a skill roll. Obviously this applies to checks to recover strain, so 20 points of Ebb/Flow gives you the exact same ability as Balance--plus lots of other strain-recovering and strain-inflicting abilities.
How to fix this situation? Some options:
--Just accept that Balance is an obsolete talent which is now strictly inferior to a Force power. GMs should probably offer established PCs the option to respec and switch out Balance for Ebb/Flow. This will weaken some existing specs that had Balance as a major selling point (I'm thinking of Force-Sensitive Emergent and Sage).
--Stipulate that Ebb/Flow can only be used during combat or structured play. This would also prevent PCs from making gratuitous skill checks to recover strain, and it would prevent the strain economy from becoming potentially *too* easy. But it also seems a bit artificial.
--Don't allow PCs to take that Strength upgrade, or stipulate that it only applies to Ebb and not Flow. This is already true for many of the other upgrades.
Thoughts? Can you think of any better fixes that haven't occurred to me?
Edited by DaverWattra