Space Masters Medium Transport Map and some questions...

By Apophis775, in Star Wars: Edge of the Empire RPG

Looking for a top-down map of a Space Masters Medium Transport. I have a group of 6 players, and it seemed like the best ship to use to fit them all. The campaign is kind of "space indiana jones" where they are looking for an ancient transport lost in the jedi-sith war that was rumored to have been transporting plunder from worlds captured by the Sith.

My questions are:

Does it have landing capability (I noticed a lot of docking rings, but no landing ramp)?

Where can I find a good top-down layout map of the ship to put the characters on (I noticed a thread here with photos, but Photobucket replaced them all with the silly "PAY US OR ELSE" stuff)?

How do the blasters work? I notice in EotE it says there are 2 weapons, but in SW 3.5 and in the past it's had 4 (it also shows 2 top in all the art). I'm debating giving them all 4 turrets and just increasing encounter difficulty (since there are 6 of them), but I wanted to know how many it "should" have before i modified anything.

Can anyone suggest some sites to generate "random" planet maps, or places where I can get some more information/rules on things like Hyperspace fuel costs, or provisions costs? I'm just looking for some basic starting numbers. And, maybe some rules on Cargo hauling or pricing for various cargo/trade stuff. It says most of that is up to the DM, but I'm looking for some references.

Thanks for any help anyone has!

Edited by Apophis775

from where?

I'm running EotE if that's what you mean, but I've run the 3.5 version of SWRPG in the past.

You are talking about a specific ship without know where that ship is from one cannot help you. I do not know the ship you are talking about and likely most here don't know it off hand. I get what version of the game you are running. That is irrelevant as you are asking about a ship. But i don't know the ship.

Google is your friend . There are a few options near the top of the results. This one seems the best to me, but you may be looking for something specific.

1 hour ago, Apophis775 said:


My questions are:

Does it have landing capability (I noticed a lot of docking rings, but no landing ramp)?

These days it's safe to assume pretty much every ship can land. If your Campaign requires it, the the answer is automatically "yes."

Quote

Where can I find a good top-down layout map of the ship to put the characters on

http://www.colonialchrome.co.uk/Ships/Generic/G_KDY_Spacemaster.htm

Quote

How do the blasters work? I notice in EotE it says there are 2 weapons, but in SW 3.5 and in the past it's had 4 (it also shows 2 top in all the art). I'm debating giving them all 4 turrets and just increasing encounter difficulty (since there are 6 of them), but I wanted to know how many it "should" have before i modified anything.

Weapons are all essentially add on items, like sat eadio and leather seats. The existing numbers are based on what FFG felt right in relation to cost rarity and abilities. If you're going to throw more nasties at the players than usual, go ahead and upgrade.

Quote

Can anyone suggest some sites to generate "random" planet maps, or places where I can get some more information/rules on things like Hyperspace fuel costs, or provisions costs? I'm just looking for some basic starting numbers. And, maybe some rules on Cargo hauling or pricing for various cargo/trade stuff. It says most of that is up to the DM, but I'm looking for some references.

The WEG Planets Collection has a rollable random planet table.

Cargo hauling is discussed briefly in the core, and a bit more in Fly Casual, where it also lists how cargo jobs work and usual job payouts.

Fuel and provisions are not really covered as these are more story elements in this system. You don't run outta gas unless the GM says you do.

That said older systems discussed the more nitpicky number crunching, for people that want it. Check things like the old Galaxy Guide 6.

33 minutes ago, Daeglan said:

You are talking about a specific ship without know where that ship is from one cannot help you. I do not know the ship you are talking about and likely most here don't know it off hand. I get what version of the game you are running. That is irrelevant as you are asking about a ship. But i don't know the ship.

The ship is in the topic title... "Space Masters Medium Transport".

15 minutes ago, Matope said:

Google is your friend . There are a few options near the top of the results. This one seems the best to me, but you may be looking for something specific.

I did do a fair amount of googling, I was wondering if anyone here had any different resources or if there was a database somewhere I was misisng. That one is very similar to the one I found I was looking at using. I really wanted the ones done by someone in a different thread, but Photobucket has taken his images hostage, so I figured I'd see if anyone had his stuff.



6 minutes ago, Ghostofman said:

These days it's safe to assume pretty much every ship can land. If your Campaign requires it, the the answer is automatically "yes."

http://www.colonialchrome.co.uk/Ships/Generic/G_KDY_Spacemaster.htm

Weapons are all essentially add on items, like sat eadio and leather seats. The existing numbers are based on what FFG felt right in relation to cost rarity and abilities. If you're going to throw more nasties at the players than usual, go ahead and upgrade.

The WEG Planets Collection has a rollable random planet table.

Cargo hauling is discussed briefly in the core, and a bit more in Fly Casual, where it also lists how cargo jobs work and usual job payouts.

Fuel and provisions are not really covered as these are more story elements in this system. You don't run outta gas unless the GM says you do.

That said older systems discussed the more nitpicky number crunching, for people that want it. Check things like the old Galaxy Guide 6.


Thanks for the answers.
I managed to find an awesome fuel+provisions Operational PDF.

What's the WEG planets stuff, and is there an easy reference somewhere?


Also, I heard about something with the number 6 in it that has a ton of reference materials, do you know what that might be?

Anyone have suggestion on "starship mapping programs"? I was looking at cosmographer but $40 is a bit much...

What sort of functionality are you looking for? There's an excellent galaxy map floating around on the web, and the maps from the core rulebooks are decent as well. Or are you hoping to create deckplans/maps of ships?

I need to make some deckplans and maybe some planet maps, but I can't dump $40 on Cosmography.

There's always MS Paint or Inkscape. Both are free.

7 hours ago, Kallabecca said:

There's always MS Paint or Inkscape. Both are free.

So is GIMP. I can't say I'm a fan of the UI or the steep learning curve, but there's plenty of tutorials and assistance available on the web.

Apophis, if you're looking for Ruakar's ships &c. you might try sending him a message. If he's unavailable, make a list of what you're needing specifically and share it here or in another thread.

Did these using AutoRealm, a CAD which is a free and simpler version of Campaign Cartographer:

Ext_Full.jpg?attachauth=ANoY7crp8tFt_7qf

Int_Full.jpg?attachauth=ANoY7cp2A4DcHXqF

22 hours ago, Apophis775 said:


Also, I heard about something with the number 6 in it that has a ton of reference materials, do you know what that might be?

You're thinking of the d6 Holocron.

On 8/13/2017 at 5:50 PM, Apophis775 said:

What's the WEG planets stuff, and is there an easy reference somewhere?



Also, I heard about something with the number 6 in it that has a ton of reference materials, do you know what that might be?

WEG=West End Games, the first license holder of the rpg license. Their 6-sided dice based system (D6) was the foundation game. They wrote quite a few supplements, and at the time there wasn't much to work with, and the franchise wasn't very active, so they were given a lot of latitude shaping the galaxy. Much of what WEG produced became the base material for the EU, and it's still creeping into new canon on a regular basis.

One supplement, Galaxy Guide 6: Tramp Freighters, may be of interest to you. While the D6 system isn't compatible exactly, much of the concepts and functions carry over, making these old books useful as a reference.

Check the D6HOLOCRON.

Edited by Ghostofman