Played 8 games lost 6, so I'm trying to make a harder list.
thoughts please
jabba the hut
rancor with feeding frenzy
ig-88 with focused
greedo
vinto
beast tamer and devious scheme
didnt really want to include the rebel care package
thanks
Played 8 games lost 6, so I'm trying to make a harder list.
thoughts please
jabba the hut
rancor with feeding frenzy
ig-88 with focused
greedo
vinto
beast tamer and devious scheme
didnt really want to include the rebel care package
thanks
@Mightyhawks, I started the game by playing a four activation list. I quickly learned two things: (1) the activation count is important, and (2) playing a list where every figure is quality means your best figures are "wasting" their actions to open doors, or interact with the mission objectives. I also noticed that the games got palpably more difficult if I lost a figure early.
I tend to think of 6 activations as the minimum and suggest a few games switching out the Rancor/Feeding Frenzy/Beast Tamer for eWeequays, rHired guns, and black market. I am personally a big fan of the rebel care package in this type of list, as it can increase your activation count and hands out double the focus that Jabba does, but Jabba+Black Market can turbo charge your card draw.
What does your command deck look like currently?
@Mightyhawks Low activations can be played. But you need to be smart about your activations. Remebering you can pass can be to your advantage.
I would focus more on keeping a theme for your command deck though. IF you're wanting to run IG, then i would focus more on having movement cards that get you movement points so you're able to move IG and get those two shots off all the time.
Also, Hunter cards are top tier right now. So with hunter cards, if you have your activations be all hunters, you're not having wasted cards in your hand if one of them dies. With the Rancor, yes he's tanky, but he also dies pretty quick to focus fire.
I don't play competitively, but recently played with IG-88 using Navigation Upgrade and it was a nice advantage. Getting 3 movement points for free allowed him to get into position to attack twice and still get a little out of harms way (or get close enough to attack twice with Red/Red/Green dice + Relentless). I also think the Repair card is very valuable for him as any figure can use it and it repairs 3 damage on a droid.
Thanks, take advice and take 2.
Jabba
IG-88
Vinto and Greedo
Shla Varad and Gideon Argus
Temp alliance and Devious Scheme