5 minutes ago, HappyDaze said:But what do they do to make that happen? It's not solely the GMs responsibility. As a GM, I just have to allow the opportunity for them to be heroes, then it's up to them to take that opportunity, or not, as they choose. When they do take that opportunity, they still risk failure because not everyone that tries to be awesome will succeed.
Solely? No. If players opt to diddle around and not invest in the game, there's nothing a GM can do about it other than to opt out of the session.
It's the good GM's job to be the silent cheerleader for the players and recognize when certain elements of the game - situations, story beats, or dice roles - are hindering play and adjust accordingly. Like keeping a child alive is the bare minimum responsibility for a parent, providing an opportunity for success is the bare minimum responsibility for a gamemaster. Otherwise the game is no longer a game, it's an argument with no conclusion. A good GM doesn't allow an unsuccessful mechanical resolution to end the game or end a character's fictional existence in a matter unsatisfying for a player.
Failure to pass a Skulduggery roll isn't required to mean failure to open the door, like most trad games propose. Failure can also mean a penalty or the depletion of a resource. However, if failure does mean that the door doesn't open and the players need to get past the door, there had better be a ready opportunity to take a different approach to solving the problem.