2 hours ago, Tom Cruise said:A lot of factors have to converge to get a critical roll of 141+. When things are tending towards that direction you've got a lot of control as a GM to course correct and provide alternatives to players if you don't feel like a death would be dramatically appropriate right now.
As far as I'm concerned, players should be able to tell a death is coming, and generally be able to take measures to mitigate the risk and avoid it. If a player comes out of a character death frustrated and disappointed, something's gone wrong. A death should feel deliberate, a real high point in the story that has big effects on the other surviving party members (if there are any), and a good end-note to that character's story arc.
I mean, obviously everyone enjoys different things and the whole cruel uncaring universe approach is what some people like, but it seems pretty unfitting to the tone of this universe and the rules of this game.
The Fett family would tell you meaningless deaths happen in the SW universe if they weren't dead. Biggs and captain Antilles too. And all of those Jedi on Geonosis or at the execution of Order 66. Sure, these weren't the stars of the movies, but neither are PCs. PCs are characters in a game and that means they don't have the kind of plot armor that on-screen stars have.