I've been playing around with the army builder with a view to the upcoming Latari Elves release. What is interesting is their ability to remove banes right across their list. So far I have seen the following, some are in the starter box but I've included for completions sake:
- Verdant Sorceress - Special - range Blue runes remove than many banes
- War Crier - Special - range 1-3 remove 1 bane
- Rallying Starling - Special - - range 1-3 each ally may remove 1 bane
- Tactical Starling - on disengage do not gain a panic token
Put together in certain units the army starts to have the ability to remain bane free. Against the Waiqar and Uthuk this could turn into a big advantage by denying those armies a key mechanism.
With Maegan Cyndewin in the army the following example unit gets to shift upto three times through Wind Rune, surge ability and Support Scion, gets its ranged attack off as it doesn't need to use a move action on the dial thanks to the afore mentioned shifts and also remove banes from itself or an ally.
Deepwood Archers x6 [42]
--Champion: War Crier [5]
--Equipment: Wind Rune [6]
--Heavy: Support Aymhelin Scion [4]
--Music: Rallying Starling [4]
--Training: Simultaneous Orders [2]
--Sorceress: Verdant Sorceress [3]
----------Total Unit Cost: 66