On 8/12/2017 at 1:15 PM, whafrog said:One game it was so bad that I'd practically planned a sermon, something like "You know, the intent of these stories is that you succeed, despite all the challenges I throw at you", and "You know, whatever prep you make I'm just going to scale the opposition"...and I hated the thought of saying that, true though it might be...but luckily I never had to
I actually ran into that the other weekend. The game was the Rebels saying "we need you to go to Planet X and negotiate with the natives for badly needed natural resources" to which they said "We're not negotiators, we need a diplomat to come along to do the heavy lifting." - and yes, if this were real life the fellow sitting across the table from them would be a savvy and shrewd negotiator with 4 ranks of Bargain, but really all they need to do is go there, show off their awesome PCness and shoot the Imperials when they eventually arrive. Everything will fall into place - or at the very least I'm not sending you with the intent to fail*, so just roll with it.
*Unless that failure is built into the plot for some reason or another.
Fortunately I was able to play the "We're the rebellion. We send the teams we have, not the teams we want. If I had negotiators, I'd send negotiators, but I don't so I'm sending you." card, which got things back on track.
Edited by Desslok