I love FFG SWRPG, but I am noticing that players who want to play seem to be the type who want to read "Narrative" as I can have whatever I want and pull it out of my ***. I had to ban electronic sheets because a triumph somehow meant people could add an item to their inventory. The players act like insurance underwriters, and try to make sure that they are in the least amount of risk possible. If they were in the movies, they would be screaming at Luke Skywalker for going off to Dagobah without an army of back up soldiers, they would have swooned when Han and Leia went on the same ship together and risked both being killed.
Can anyone help me with some ways I can communicate how to get that Star Wars feel from them? I'm not a killer GM, and I went out of the way to assure them of this in both word and deed. This has been my experience with this game in all my groups except for one, but they were friends and we knew each other before play.
So yeah, how do you keep the player paranoia at bay, and also combat item worship?