Out of curiosity, how much XP do players normally earn in your sessions? I'm not looking for a "correct" answer, or a "the rules say this" answer. I'm just curious how your GMs have been doing it. I know out of the book, the recommendation is 10 XP per session, with the potential for more XP for exceptional roleplaying. But I've seen different GMs handle it different ways.
Personally, when I was GMing a game, I wanted faster progression for the characters. We only gamed once every other week, so time at the table was a bit limited. However, when we did game, we tended to go for a good chunk of the day. If less than 5 hours was spent at the table, we considered it a "short" game. As a result, I opted to hand out a base of 25 XP per game. A bit high, I know, but that was the intention. The characters progressed at a rate that all the players were happy with, and since the game only went for about six months, we didn't get into ridiculous levels of power by the end of it, as we'd only really played about a dozen games or so.
My current GM is doing something similar, with a higher XP give per session due to us gaming only every other week. On top of that, he has a system in place that we all feel is fair: At the end of the session, players are allowed to nominate other players for bonus XP, but have to give a good reason why the other player should get that XP from good roleplaying. It encourages the players to do interesting things in character, and to roleplay as best they can, rather than to just show up and roll some dice.
I know that in both of these instances, the XP give is far above what the game recommends, but the players and GM all feel it's appropriate. However, it did inspire my curiosity. I'm wondering if anyone else out there has similar differences in the XP awarded in their games, or if everyone treats the 10-15 XP per session as an absolute rule.