Ships for rebels?

By RufusDaMan, in X-Wing

It will take a while to get to my main point. Bear with me.

I don't really like the prequels. I mean, I can definitely enjoy them, and I like the aesthetic of the ships. Furthermore prequelmemes are about the only thing keeping me from insanity (save from drugs), so even though I might not like the way the story goes, or the way they progressed the mythology, I am not a hater.

However, I always felt a bit antagonistic towards prequel ships in the game. The ARC is okay (although, I'd like an Empire version with System slot instead of astromech), but I could do without it. Rebel players continuously asking for ships like the Naboo Starfighter and ETA Actis Interceptors etc. really grinds my nerves. Not only those ships represent the last niche more or less exclusive to the imperial faction (high agility aces), but in most cases the ships are also the direct technological predecessors of the Empire's iconic ships. Rebels having access to them is something I am naturally opposed to.

I also frequently think about future releases, and what ships could be released to add something new to the game. I am not unique in that aspect, just look at the Gunboat thread (don't hijack this post). I have no trouble finding ships for the Empire, naturally, and I can always find something for scum. Many ships I want to see in the game are from these factions, or they would fit really well into them. I am even more accepting towards prequel era ships in pirate hands, because that fits the aesthetic I have about Star Wars.

However, in a recent rush of desire to understand fanatical terrorists Rebel players, I looked into their ships and their lore in a bit more detail, and found that most rebel options have been exhausted by the game already. Of course there are ships that the rebels used, but they are either too silly, too similar to something already in the game, or used by another faction. The K-Wing is already obscure as they can get, and they already have access to the most iconic imperial ships, just because. The designers are really scrapping the bottom of the barrel here, especially with the wookiee ship. Barely any screen time, or presence in the EU as a serious fighter craft, yet it is released in a wave.

So I began to think. I'd really like to avoid prequel ships as much as possible, and I think the rate at which we receive "new" ships in the movies is quite slow, much slower than the number of releases for a faction in the game. I know I have no possible influence on the outcome, but just to humor me... What ships would be a good fit for rebels, that have the following criteria:

- Not a prequel ship.

- It fits the OT ships in an aesthetic and thematic POV

- It isn't obscure and silly looking like the K-wing

- It isn't associated with another major faction

So for example, the U-Wing fits the criteria, (even though it is a new ship) but the Wookiee gunship does not. Ghost is fine, Sabine's TIE is not.

TL;DR: It seems (at least to me) FFG has drained the EU of creative ship ideas for the rebel faction. Barring the new trilogy's tie-in releases, what other ships could qualify as Rebel ships in a thematic and aesthetic sense NOT including prequel ships?

20 minutes ago, RufusDaMan said:

- Not a prequel ship.

- It fits the OT ships in an aesthetic and thematic POV

- It isn't obscure and silly looking like the K-wing

- It isn't associated with another major faction

The union of that set = 0. All the ships that would qualify have been done if you put that many restrictions on it.

The only thing from the movies left is Shuttle Tydirium, and that bombs on #4.

The entire EU bombs on #3.

All the other movies and cartoons bomb on #1.

Edited by Darth Meanie
Just now, Darth Meanie said:

The union of that set = 0. All the ships that would qualify have been done if you put that may restrictions on it.

The only thing from the movies left is Shuttle Tydirium, and that bombs on #4.

It is how I feared then. Not even rebel ships from old EU?

23 minutes ago, RufusDaMan said:

It is how I feared then. Not even rebel ships from old EU?

Right from Wookieepedia:

http://starwars.wikia.com/wiki/Category:Rebel_Alliance_starfighter_classes

Mostly you would be talking about variants of existing ships. I also thought an early Y-wing, but now again: prequels.

Transports would be possibilities, but I'm thinking you want starfighters.

Authors of the EU relied on the X-Wing from what I recall. Ya know, to keep it Star Warsy; just like this game isn't. ;)

Personally, I really think it is time to tap the Prequels. I hate the movies, but I would love the game to have the hardware.

Edited by Darth Meanie

swe12_10846.jpg

You can see some more suggestions here -

Edited by FTS Gecko

X-Wings

Y-Wings

A-Wings

B-Wings

Not joking. Seriously, I think FFG's best move at this point is to start rereleasing iconic ships from the movies (with new upgrades, pilots, etc) that people know and love, rather than releasing even more obscure ships that nobody recognizes.

I would be way more interested in a Rogue Squadron X-Wing pack than I would in yet another random ship pack with a funky new game mechanic, and I know I'm not alone. Same holds for the other iconic Rebel fighters.

The Rebels had limited resources and limited options when it came to acquiring ships. I support the idea of ship re-releases with variations of a ship. Sure, we'll get the same model (or upgraded sculpt ala the new Falcon) but I'm pretty sure we can overlook that if we have new pilots with new tricks flying classic ships with something as simple as an added barrel roll action on the actions bar or possibly a slightly modified/updated dial (Hawk anyone?).

I don't need one hundred different ship types in my Rebel fleet. I need and WANT to fly the ships I have that have fallen behind. A small upgrade or change to bring them up to the level or near the level of more current releases would go a long way in this fan's eyes "to make things right again".

45 minutes ago, Herowannabe said:

X-Wings

Y-Wings

A-Wings

B-Wings

Not joking. Seriously, I think FFG's best move at this point is to start rereleasing iconic ships from the movies (with new upgrades, pilots, etc) that people know and love, rather than releasing even more obscure ships that nobody recognizes.

I would be way more interested in a Rogue Squadron X-Wing pack than I would in yet another random ship pack with a funky new game mechanic, and I know I'm not alone. Same holds for the other iconic Rebel fighters.

Or if you wanted to go EU, a Wraith Squadron pack would be awesome. Plenty of new aces. Heck, it even gives R&D and great reason to buff the x-wing: the Wraiths would have gotten a more advanced variant.

27 minutes ago, Force Majeure said:

The Rebels had limited resources and limited options when it came to acquiring ships. I support the idea of ship re-releases with variations of a ship. Sure, we'll get the same model (or upgraded sculpt ala the new Falcon) but I'm pretty sure we can overlook that if we have new pilots with new tricks flying classic ships with something as simple as an added barrel roll action on the actions bar or possibly a slightly modified/updated dial (Hawk anyone?).

I don't need one hundred different ship types in my Rebel fleet. I need and WANT to fly the ships I have that have fallen behind. A small upgrade or change to bring them up to the level or near the level of more current releases would go a long way in this fan's eyes "to make things right again".

I would be all for it. If FFG thinks that redoing these ships is going to reduce sales, I think they are sadly mistaken.

I love seeing things like the Hound's Tooth and the YT-2400 finally in 3D, but I also want to see games filled with classic ships.

In a related vein, release the Firespay with Jango Fett's paint job. Pilots could be Jango, Aurra Singe, Bossk and a generic. Technically it should be S&V or CiS, but FFG could include some sort of fix for the Imps.

Edited by Darth Meanie

I do not want any new ship.

I want to play all the ships I already have and I want them to be at the same level of the new toys.

Check the rebel version of Nym on his scrugg and the b-wing of ten numb and find the differences...

Edited by Shinren

Three options still available from the OT: Snowspeeders, T-16s, and Bespin Cloud Cars.

19 minutes ago, Hawkstrike said:

Three options still available from the OT: Snowspeeders, T-16s, and Bespin Cloud Cars.

Technically all AIRSPEEDERS, but the Striker ended that as a game distinction.

V-Wing from the Rogue Squadron video game for the N64. It could have (slam from title that caps the second move at two speed, but you can still perform missile attacks), TL, Focus, (BR or Evade). Upgrade bar: missile, missile, torpedo (for EM), system, maybe cannon. Has no turret, bombs or crew (so no Sabine). Stats: 3;2;5;2. Dial: green: one straight, two straight, two bank, three straight. white: one bank, two hard, three bank, three hard, four straight. red: three t-rolls, five K. Upgrades would include title, "rapid fire" mod (or cannon) V -wing speeder only. You may perform your primary weapon attack against different ships, if you do, assign two heat tokens to this card. At the start of the combat phase, discard a heat token from this card. If you do not perform a primary weapon attack during the combat phase, discard a heat token. If there at least 4 heat tokens on this card at the start of the end phase, discard it, and asaign all heat tokens to your ship.

Cluster missiles: 2. Cruise missiles: 1. EM: 1.

Some other cool stuff, like systems.

reference card: heat tokens. Heat tokens asaigned to a ship prevent you from firing Primary Weapon attacks. At the start of the combat phase, discard one heat token.

http://starwars.wikia.com/wiki/V-wing_airspeeder :I said I would

Edited by GLEXOR
Added link

Whoever mentioned snowspeeders, I really want one.

A snowspeeder is actually what I thought the A-Wing was when I first saw it in Aces. I was sad to find out it wasn't. :/

2 hours ago, Darth Meanie said:

Technically all AIRSPEEDERS, but the Striker ended that as a game distinction.

TIE Striker is not an air speeder, it's a starfighter optimized for planetary combat.


The only other fighter I can think of that the Rebels had was the T-Wing from the TIE Fighter video game. They were about as fast as a TIE Interceptor, but had less hull and shields that a Z-95 Headhunter.

Edited by Kehl_Aecea
21 minutes ago, eMeM said:

TIE Striker is not an air speeder, it's a starfighter optimized for planetary combat.

The striker is a planetary defense, basically, fighter jet with orbital capability, not a Starfighter with atmospheric advantage.

30 minutes ago, GLEXOR said:

The striker is a planetary defense, basically, fighter jet with orbital capability, not a Starfighter with atmospheric advantage.

For which the Cloud Car probably also fits the bill: an aerospace fighter. A little of both, not 100% of either.

4 hours ago, Shinren said:

I do not want any new ship.

I want to play all the ships I already have and I want them to be at the same level of the new toys.

Not a problem. Always use exactly 2 stand pegs. Every single ship will be at the same level.

I agree that the Auzituck doesn't really fit with the Rebels, in the same way that Boba Fett should never have been added to the Imperials. Sabine's TIE however, fits. It was a stolen ship that the Rebels used against the Imperials. If you want to rule it out your have to also rule out the Y-Wing since Rebels made it canon that they were all stolen from the Empire also.

I think there's a chance that we'll get a land-based extension to X-Wing. We already have TIE Strikers and U-Wings, and pretty much everything currently in X-Wing is capable of atmospheric combat. Adding ground units would let them bring in airspeeders, cloud cars, T-16s, AT-STs, AT-ATs, tanks and turrets/cannons. Maybe even ground troops. The episode VIII trailer shows what looks like a speeder vs walker battle along the lines of Hoth so that could be a good tie-in for a ground war addition.

We still need the Nova Courier. It was the rebel equivalent of the decimator in swg.

There's the Sorosuub Yacht too, but I'd prefer that be all-factions.

If we didn't have the Ghost already, I'd be right there with you with the Nova Courier (-sigh- my mobile base... how I miss her). The yacht... I can't really see being included. I mean, in it's stock configuration, it was pure luxury and completely weaponless. Even armed, it wasn't much of a combat vessel.

You know, maybe using a few things from Galaxies could help bring in a few extra ships for the Rebels... well, variants: Advanced X-Wing and Heavy Z-95.

14 hours ago, FTS Gecko said:

swe12_10846.jpg

The YT-2000 is a good and obvious choice, but I don't think we can knock the new movies quite yet.

Looks like a new A-Wing is coming, and the new 'Resistance Bomber' might fit into the standard game (it doesn't seem much longer than the Ghost, although it's clearly a lot higher).

In any case, we've also got yet another A-Wing variant from 'Rebels' - the two-seat 'trainer' version. And the 'Phantom II'.

(But given how iconic the X-Wing and Y-Wing are...and particularly given that the Y-Wing somehow still only has two named pilots, despite all its screen time...I wouldn't be surprised seeing some more repaint releases of existing ships alongside these)

10 hours ago, Darth Meanie said:

For which the Cloud Car probably also fits the bill: an aerospace fighter. A little of both, not 100% of either.

But the cloud car is 0% of starfighter, it doesn't go into space.

And that it would have worse stats than the TIE/ln. It has goddamn "car" in the name.

A good source for new rebel ships is the ILM art challenge. Wade through the submissions and runner ups and you will find some intriguing designs. I'm sure ILM owns the submissions now. I know both Disney and Lucusfilm are known for be tight with material, but a polite request for one or tow designs from the art challenge might net some new vessels.

Something that gives scum the edge in new ships is that the imperial and rebel fleets are limited in the range of ships they use. They send up squadrons and flotillas vs small bands and raiding parties composed of whatever flies. It's a big galaxy but the major players have budgets and contracts. A pirate, rogue, mercenary, or adventurer can make anything work

Edited by IronOx