This topic should collect all, I like to see (which are still maybe possible, if not done already. I guess not everything is finalized, so there should be (slight) changes possible):
- Make the activation (and also the control) markers in the fleet colors, not in the race colors. Cant remember how often I fall into the trap, when I thought for the planning "Oh, that system is already activated by the purple player", just to realize later "Oh da**, that is the blue player, with the purple race. The purple player has the orange markers, and there is of course a 3rd who uses the orange fleet" (it happens esp. often with purple and orange, not sure why those two colors are more subject to this problem than the others; must be a psychological thing). I played it quite often, and it still happen to me, not to mention the newbies, who get very easy confused. It is just nonsense to have two colors for each player, and then have it possible to have one player one possible for ships on the map, and an different player the same color for markers.
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It seems the planets have again a resource and influence value (+ tech spec.), so they seem compatible with the old systems. Make the systems the same size as the old, so people can reuse their 3rd edition tiles.
Those people can also use their models (as there are no new type of ship) to make up 7 and 8 player games (as they have the different colored plastic to do so). -
It seems, you have all 17 races from the beginning in, so please: GET YOUR RULES RIGHT. I dont know how often we got rules problem because some race ability conflicted with a card. Most often the problem arose, because either a) the order/timing of play of cards was problematic (e.g. "before space combat" was very annoying before Errata/FAQ) b) race ability was not checked for combination with certain action cards/laws (e.g. Yddrasil, with the hand size was always a catastrophe). So please do this:
- Take a race: Check every card (action/law) how it interacts with the card and solve the problems
- Repeat 1 for every race.
- Take an action/law card: Check every card (action/law) how it interacts with the card and solve the problems
- Repeat 3 for every card.
- Repeat 1. - 4. until you got one pass without problems.
- Check the rules again and again (the game is already long, and I cant count the hours, we had to pause the game for rules discussion)
- Make a fu*** insert, that deserves its name. Esp. one that supports/shortens setup and tear down.
- Consider (and actually make) translations of it (German, Spanish, French, ...) and annouce it early (nothing annoys buyers more, than to buy something (like the english version) just to see 2 month later, a version of it that is much better (like a game in the native language). Would make many people happy.
- Rename it in your database to "4th Edition, Twilight Imperium". So it is in the default sorting order top, and I dont have to scroll that much to find it in your page .