Lars said:
Maester_LUke said:
>And as I'm now reminded can't work anyway. I remember with VED Bran remember pointing out that someone couldn't use some sort of non-save/cancel response on a character I stole in that same action window b/c there was no moribund due to his effect.
well if you told me it couldn't happen because of the laws of physics i'd say ok fine, but i'm sure there is a way (add a 'moribund' state to the steal, if you need to rationalize it say while he is changing sides he is moribund, or change the way the cancel works (does something need to be moribund to be canceled?) to work it into the rules.
What are you guys talking about here?
1. A "moribund state" cannot be added to a stolen character without changing the definition of moribund, as well as the way that steal effects work, entirely. A moribund state is only applied when a card starts in play and ends up out-of-play. That doesn't happen with a stolen card - which starts in play and ends up in-play. More to the point, moribund cards do not go to their "destination" until the end of the action window. Stolen characters change control as soon as the effect resolves (I think this is the point Luke is really trying to make; if I steal your Areo Hotah after winning a challenge, you don't have the opportunity to use his "after you lose a challenge" Response before the control change is complete - depending on who is First Player).
2. No, something does not need to be moribund in order to be canceled or saved. In fact, the point of the cancel or save is usually to STOP something from becoming moribund in the first place.
3. There actually is no way to rationalize or work out dupes "saving" from an effect that does not send a card out-of-play by the rules. If you want dupes to "save" from control change, the thing to do would be to change the definition of dupes to allow the character to be saved from being killed, discarded, or returned to hand/deck and to cancel control change effects that target the duped card. That would be the cleanest way to do it - add a new definition that people have to learn instead of changing a whole bunch of existing definitions people then have to re-learn.