Ahoy hoy,
I am writing an adventure and part of it deals with an Imperial occupied planet and after thinking about it, I realized that with the exception of Jedha in Rogue One, we have not really seen an Imperial occupied planet in the movies (don't think a garrison on Tatooine or the occupation of Cloud City count) and I was curious how you guys play it?
In the adventure, there is an industrial planet that the Empire nationalized a year or so earlier and the PC's are sent there to make contact with the leaders of a resistance cell but am curious how to flesh it out correctly. Some of my assumptions:
- Any ship attempting to land or leave the planet would be intercepted and identified - an Imperial Cargo Frigate with 2 TIE escorts would insist on scanning and possibly boarding the ship. Players not complying and fleeing to the planet surface would be chased by the TIE's, with more possibly joining them.
- Stormtroopers would be almost a constant presence and threat. We saw in the "Ring of Kafrene" scene in Rogue One that they seemed to just be patrolling at random and armed with complete authority.
- Communication networks would be coopted by the Empire and both locked down and monitored.
What else do you guys do to flesh out this kind of world? Are all startports under Imperial control? How do the Imperials act and function? What plot devices or adventure stubs make sense for you guys in these situations?
Lastly, how would you handle the Imperial reaction to a rebel cell on the planet? There is obviously no chance of driving the Empire off the planet, so is it just a constant pattern of hits on Imperial targets with "high value" targets being personnel and places?
thanks in advance!
Edited by DangerShine Designs