Why do we need Advanced Careers in this edition? They were necessary previously because they extended how much you could advance your stats. But now that's not the case.
After going through the different advanced careers we have I can't find anything appealing about them, crunch-wise; They don't provide an advantage to justify the additional advance that they cost (since they all have the "intermediate" trait rather than "basic"). They seem to be there just because they were there in previous editions (which is odd, considering how much of this game is rethought from the ground up).
There are the caster careers that use them, but it seems like there would have been other ways to handle that. We could have multiple variations of the priest/wizard careers that determined what kind of priest/wizard you were (bookworm, battlemage, lab researcher, councilor, etc). Your rank would just be determined by how many of those you have completed (much like what they did with the slayer careers).
Any thoughts on this?
