So I had this thought today. There has been a lot of discussion of NPEs, how awful wave 11 is, power creep, and so on as of late.
I have been considering posting a thread for some time detailing all of the things throughout the history of xwing which have been detailed as negative play experiences and how the negative aspect of these things could possibly be resolved, but it was too large a task. So, instead I simply ask,
what IS the right state of the game?
What exists, and what does not in this xwing utopia?
There is plenty of discussion about what isn't fun to play against, but what is? Where is the game at where you can lose 100-0 (or perhaps more appropriately, 26-0), and you say "wow, I need to play this game more. I learned a lot and know full well that I lost because my opponent, who was certainly playing the same game as I was in every aspect on his end of the table, won because he built a better list, placed obstacles better, set up better,and maneuvered better."
Excited to hear everyone's thoughts.

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