Hi yall, in my obsessive x wing theorizing and list building I do in my free time at work, I realized that in our wave 11 obsession with nym, wookies, biggs, and cruise missiles, I think we are missing a potential power build...Quickdraw that has the evade action
Intensity and Comm Relay and primed thrusters and hyperwave comms scanner can all give this jousting monster even more survivability. I have really been enjoying Quickdraw a lot lately but we have all ran into this moments when our green dice go cold and he loses his shields in one go. Now that he has more access to the evade and better action economy, why not, those 3 shield tokens are so valuable and even after they are gone, he still is a solid ps9 ship. So to utilize more dependable defense, I came up with a few builds
I'd love and am very open to your opinions and welcome them...Which is probably obvious since I'm posting this, am I crazy, or is this something we should take advantage of
The solid list
TIE/sf Fighter: · "Quickdraw" (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Primed Thrusters (1)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Cruise Missiles (3)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
-- TOTAL ------- 100p. --
The crazy fun Upsilon-class list (Idk how good it will be in a tournament but it looks to be a blast)
TIE/sf Fighter: · "Quickdraw" (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Primed Thrusters (1)
TIE Striker: · "Pure Sabacc" (22)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive ailerons (0)
Upsilon-class Shuttle: · Major Stridan (32)
Electronic Baffle (1)
Systems officer (2)
Intelligence Agent (1)
-- TOTAL ------- 100p. --
And next is the just plain crazy vader Quickdraw countdown list
TIE/sf Fighter: · "Quickdraw" (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Primed Thrusters (1)
TIE Advanced: · Darth Vader (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Striker: · "Countdown" (20)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 100p. --
Either way of course this are sort of list that can abuse him but there are a few unique ways to build him alone so yall can make him fit into your own lists
TIE/sf Fighter: · "Quickdraw" (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Comm Relay (3)
-- TOTAL ------- 41p. -- for great solo economy
You can also give someone hyperwave comms scanner and just pass him one early to use and that saves him the ept for vi, adaptability, a score to settle...and so on, you can also give him juke and be even more aggressive
d