So, I had this thought at work today. My current campaign started under the Saga rules, and we've switched to FFG (and are loving it), but the rules (or more accurately, lack thereof) for languages bothers me somewhat.
For background: the game is set in a homebrew setting, ignoring all post-NJO Legends continuity and set a thousand years after the NJO (called the "Vong Wars" in-universe), where the GFFA collapsed a hundred or so years after the Vong Wars, and the Jedi Order and Imperial Remnant both stepped in to try and protect people from the chaos, and a Second Galactic Empire rose from the ashes. Within the last few years, the Ubese had mysteriously pulled back into their home system, making a lot of people nervous, before exploding out with a warfleet and generally carrying on cranky. The PCs are a Jedi Apprentice, a Force-Sensitive non-Jedi, and a combat medic droid, who all picked up Ubese language pretty early on in the campaign (since being able to understand their enemies would be somewhat important).
So, I had the thought of creating a "Language" skill, functioning as a Knowledge skill (tied to Intellect).
Language works a bit differently from regular skills, in that it provides a certain number of known languages based on attribute and ranks:
1 Intellect: 1 language.
2 Int: 2 languages.
3 Int: 4 languages.
4 Int: 8 languages.
5 Int: 16 languages.
So 1 Intellect basically grants you the ability to speak at all (in your native tongue, presumably), while two makes you fluent in two languages (since just about everyone in Star Wars knows more than one language). Actually buying ranks adds languages equal to what the base characteristic gives at that level, so having one Intellect and 1 rank in Language lets you know two languages, 2 Int and 2 ranks lets you know 4, 2 Int and 1 rank would be 3.
Language would normally be rolled very rarely, typically when speaking a language you are technically fluent in but still don't have a complete grasp of, and you might need to grope for a specific word or remember how to phrase a particular idiom (think Thrawn consulting Eli Vanto for certain Basic words in the Thrawn novel). Droids whose primary function is translation, or droids/characters equipped with a "translator matrix" implant, can roll Language to determine if a previously-unknown language is "close enough" to a language they already know to communicate with some effectiveness, Advantage and/or Triumph can be spent on such a roll to permanently add that language to their list of known languages without investing any ranks in the Language skill or increasing their Intellect.
Thoughts?