Empire at War spoilers from Tiny

By JediGeekGirl, in Star Wars: Destiny

I have not seen this posted here, so I thought I would share. :)

Tiny has just dropped his spoilers!!!!

https://youtu.be/bwS27wFpgKA

Thoughts?

Vader's TIE seems a tad op imo.

Lordy! Vader tie is going to see A lot of play!

Surely it should be legendary as well?

Edited by Parksy77

Vader's TIE may seem powerful, but it is still an expensive support whose damage is cross-type from most Blue villains. The special can close out games, but the same is true for Crime Lord and that card isn't generally considered overpowered. I do think it will see play (especially with Palpatine and that neutral upgrade revealed in the same video), but I don't think it'll be OP.

With this set being centered around vehicles... I hope Wedge will be one of the new characters!

Sadly it seems unlikely, as the Red Hero characters are General Rieekan, Hera Syndulla, K-2SOhmygoshthiscardisbad and Rookie Pilot.

edit: and I don't see Wedge being anything other than Red Hero, similar to Poe and Snap.

Edited by GooeyChewie
2 hours ago, GooeyChewie said:

Vader's TIE may seem powerful, but it is still an expensive support whose damage is cross-type from most Blue villains. The special can close out games, but the same is true for Crime Lord and that card isn't generally considered overpowered. I do think it will see play (especially with Palpatine and that neutral upgrade revealed in the same video), but I don't think it'll be OP.

I had this same discussion with a friend when the card was released. There are only 2 blue villains that mesh with the damage of Vader Tie; Nightsister and Palpatine. I could see a deck being made that utilized Nightsister, but honestly her damage sides are not her strongest aspect so you'd almost be as good off playing the Tie with a melee character. For Palpatine, you're basically saying you're going to play Vader Tie over Rise Again, because you're unlikely to be able to pay for both. Especially if you're planning to run Lead by Example to roll out Vader Tie with it.

And I just don't see Palpatine surviving long enough without Rise Again.

I did forget about Nightsister. Maybe the trick will be to run it in eUnkar/TIE Pilot/Nightsister? Of course, all this depends on what else Blue villains get in this set. Maybe there's a "greatest star pilot in the galaxy" Vader who supports vehicles?

11 minutes ago, GooeyChewie said:

I did forget about Nightsister. Maybe the trick will be to run it in eUnkar/TIE Pilot/Nightsister? Of course, all this depends on what else Blue villains get in this set. Maybe there's a "greatest star pilot in the galaxy" Vader who supports vehicles?

That's my hope. Really any reasonably priced (ie. Rey) blue villain with ranged sides.

If Grand Inquisitor is in the set, he may have ranged sides, thematically as a lightsaber throw? Think he did that in the show, and he has that ability in Imperial Assault...

4 minutes ago, hobomagic said:

If Grand Inquisitor is in the set, he may have ranged sides, thematically as a lightsaber throw? Think he did that in the show, and he has that ability in Imperial Assault...

That's possible. Baby Vader has one, after all. Or maybe he'll have a special which mimics Lightsaber Throw?

Are we presuming these spoilers are taking the place of any article FFG would otherwise have this week?

Tiny's comments on the Insidious support were incorrect. The card only works with a blank character die, making it even less likely to hit every turn. He mentions using it against Sith Holocron heavy metas, won't work on that die.

Vader's TIE is alright. It effectively costs six to use though. Not too high on the special with it having that cost. I think it'll only be played in the Throne Room, but it's likely too slow even then.

Lead by Example was the gem of the bunch for me. Maz will make great use of it, and as mentioned in the video, it'll be fantastic with Hit and Run or Tactical Mastery. And the two Focus sides will be great for any deck, but really great for Maz. Land a focus and turn that support you rolled to the best side and then resolve it.

The Yellow resource gain card was OK. With Infamous, can effectively give a support ambush, so that could help speed a deck up some. It may find room in any hero support deck.

If Lead by Example is the Upgrade which activates a Support when you activate attached character then to me it is the unsung star of this spoiling. I knew such a card had to be somewhere in EaW and well, here it is. Effectively it makes a 2 character 1 support deck just as fast as a 2 character deck. Also it is non-unique so you can get two of them out which lets you run two supports with no cost in tempo.

19 hours ago, Joelist said:

If Lead by Example is the Upgrade which activates a Support when you activate attached character then to me it is the unsung star of this spoiling. I knew such a card had to be somewhere in EaW and well, here it is. Effectively it makes a 2 character 1 support deck just as fast as a 2 character deck. Also it is non-unique so you can get two of them out which lets you run two supports with no cost in tempo.

The only real problem is that it's cost 2. Which on one hand is good, but on the other you know Imperial Inspection is going to become even more prevalent with EaW. Thrawn/Unkar will be a thing, and it will bounce every 2 cost upgrade that's on the board for more than a round.

20 hours ago, Joelist said:

If Lead by Example is the Upgrade which activates a Support when you activate attached character then to me it is the unsung star of this spoiling. I knew such a card had to be somewhere in EaW and well, here it is. Effectively it makes a 2 character 1 support deck just as fast as a 2 character deck. Also it is non-unique so you can get two of them out which lets you run two supports with no cost in tempo.

Lead by Example is rather underwhelming compared to what we already have. If you compare it to Wingman, it costs 2 instead of 0, does nothing until you can get a support on the table, and then activates one extra die instead of 1-5. In return you get a die that would be considered binder fodder at 2 cost otherwise.

Sure, the ability was obvious, but it's still a very expensive upgrade to do nothing but save you an action for rolling a single die.

Wingman only works on Red Characters and does not activate Supports. This specifically does activate Supports and is Neutral Grey so literally every character can use it. Also it has to be looked at in concert with the rather stronger Support dice we've been seeing in the EaW previews. As to Imperial Inspection, remember it only works if a Disrupt is rolled (which restricts its use to certain character combos), can only be used once per round and returns the Upgrade to hand.

What I said was that the nature of EaW more or less ensured that somewhere in the release was going to be either as character or upgrade with a power that rolled in Supports. It effectively makes a 2 character 1 support build run at the same speed as a 2 character build. Also, if we are talking upgrade removal EaW already has spoiled a far more effective version of it in Fall Back, which discards the upgrades and in effects acts like a board wipe.

Lead By Example is the card I'm most looking forward to that was revealed in the bunch of 4. I was hoping supports would get a little action cheating help and I suppose this is that card, for now. Combo it with hit and run will be very fun.

Vader's TIE sounds quite nasty and will force disruption dies to stay in the pool. I like it, but it may be a tad too strong... blue characters/decks struggle to gain resources so it'll still be tough to net 6 total to get it off. Blue/yellow villain decks will love this one.

The Lando event looks to be very helpful in certain situations as well and will get a support out one turn faster than logistics would.

Insidious... don't see this getting much play for myself. Seems too slow and too situational. If it was any die, instead of just character, it would get a bit more consideration.

Edited by Piscettios
2 hours ago, Joelist said:

Wingman only works on Red Characters and does not activate Supports. This specifically does activate Supports and is Neutral Grey so literally every character can use it. Also it has to be looked at in concert with the rather stronger Support dice we've been seeing in the EaW previews. As to Imperial Inspection, remember it only works if a Disrupt is rolled (which restricts its use to certain character combos), can only be used once per round and returns the Upgrade to hand.

Red only vs. everyone gray is irrelevant once you're in a game. Each deck which is going to make use of it will have the prerequisites for it, so the color restrictions are irrelevant by that point.

Yes, support dice are generally stronger than character dice. But if that's a compelling reason, why haven't we already seen supports taking off? They're equivalently stronger today, so a single action to activate a character should be equal to a single action to activate a support. But they're not, because upgrades. I honestly haven't seen any of the supports from EaW which break this, but if they do, then they should be a better choice to get into your pool than a character whether Lead by Example exists or not.

I don't think Imperial Inspection will matter either. Lead by Example is going to be at the bottom of the priority list for things to bounce.

25 minutes ago, Buhallin said:

Yes, support dice are generally stronger than character dice. But if that's a compelling reason, why haven't we already seen supports taking off? They're equivalently stronger today, so a single action to activate a character should be equal to a single action to activate a support. But they're not, because upgrades. I honestly haven't seen any of the supports from EaW which break this, but if they do, then they should be a better choice to get into your pool than a character whether Lead by Example exists or not.

The opportunity cost of resources means that anything over a two resource cost should be exponentially better than anything with less. And the effectiveness curve should increase as the cost goes up. What you end up seeing in almost all cases is that two upgrades aren't only easier to play and quicker to roll because they roll with a character and other dice, but are actually better combined than any of the four cost supports out there. The designers have just missed the cost curve by making it a more linear progression rather than taking those above factors into account. Lead By Example does help this because it effectively makes one support function like an upgrade. But, it's still to be seen if they make a card that makes up for how slow supports are to get out into play.

Edited by gokubb

They already have. We've had cards already spoiled that reduce the cost of playing Supports.

Thematically, playing ePalpatine and bringing in Vader's Tie Fighter to win the game would seriously cue the music.

Insidious is probably bad. Would obviously be much better if it was any dice. But the real issue with it IMO is going to be the speed - if an opponent rolls well on some dice plus a blank...I'm probably not taking a dollar. In that regard, the opportunity cost probably means it'll trigger even less likely than you'd like. The only place I can really see this working is something like control Blue with Ventress and the blanks theme, as it could work as an alternative/supplement to Holocron. Honestly though, the return on investment is still probably too low.

Appraise is fine. It's basically a better Logistics for support heavy decks, but otherwise won't see play.

Lead by Example I think is pretty bad for how I see big supports. I know people are obsessed with speed, but all it does is save you an action - it doesn't help you actually resolve any faster. I guess technically it'll make it harder to control if you roll multiple damage dice, but you're usually not running high aggro characters in support heavy decks. For that reason, I also feel the dice is honestly pretty awful for what big support decks want to do. I'd have far preferred some shields instead of the modified damage sides, and higher values all around for it's cost. Outside of something like a Janko Fett deck or Maz I think it'll be pretty underwhelming.

Vader's TIE is cool. The damage isn't great for it's cost (well behind Slave One on raw stats, but better than the underpowered Black One), but that ability. It's like Crime Lord - the simple fact that it exists potentially changes how the game plays. In truth though, I don't know how often it'll actually work, as it has much less support than Crime Lord so you probably don't build around it. It's still cool enough that people will take a red hot crack at it.

Edited by Abyss

I think we haven't seen the whole picture since:

-The whole set is not fully spoiled

-Maybe some rule change or errata will slow the game just a little bit.

Currently, i'd love to play EaW with lots of vehicles etc. But just my friend meta makes them unplayable... If we use our tier 1 or 2 decks:

-My stupid rainbow FN deck won 3 match in a row turn 2... But statistically it looks like 30% of time its turn 2

-My friends with Poe Maz will win match at beginning of turn 3 (Statistically speaking, 60% of time)

Since EaW was designed before FN and Poe/Maz and to some extend Rey had some balance issue, I don't think any kind of vehicule deck will be able to compete with that. Only when either rule change or errata or booth will allow game to last at least until turn 4 then this expansion will make sense.

Chak

Chakan, If any team is winning on turn 2 or 3, that just means that the opponent does not have the mitigation that they need in their deck.

7 hours ago, Traxlenak said:

Chakan, If any team is winning on turn 2 or 3, that just means that the opponent does not have the mitigation that they need in their deck.

I know... but mitigate 1 Poe die per turn, and by turn 3, you've still received 3 vehicule/weapon in your face +Maz dice, maybe equiped with a weapon, then planetary uprising. Of course, its not always like that, but often enough ;)

By the way I don't want to look too negative, I pre-ordered 4 boxes and I hope this expansion is tournament playable. I'd just prefer a 4-5 turn game rather than 2-3. Even if its not, i'll be relatively happy and will wait until december for an expansion that take into account Rey, Fn, Poe.

Chak