Trying to bring Triple Vics back with new upgrades. Scope it.
If You Only Knew the Power of the Dark Side
Author: reegsk
Faction: Galactic Empire
Points: 394/400
Commander: Darth Vader
Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 141 total ship cost
Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 105 total ship cost
Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 105 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 43 total ship cost
Pretty straightforward, really. Slow roll at Speed One, then DCap at Long Range. Assuming optimal conditions, that's double-tapping three targets with 6-8 dice, or hitting six smaller ones. If you manage to focus fire a single fast-moving target with all three ships, you're talking a guaranteed fifteen damage from blue dice alone, even if the Reds try to screw you (not very possible with Vader). So you're looking at an average damage output of, what, 24 at long range against a single target? On turn two/three? If you run into mass flotillas, even if they match your speed, with a CF command you'll need a single Accuracy and two damage dice from Red.
The only thing I'm debating is dropping Vader for Jerry or Motti and swapping SW-7s for Leading Shots to keep up the re-rolls. It reduces the damage output by one per shot, but either lets you soak up a lot more incoming fire or make it a lot harder to maneuver around. I'd also drop Tua/ECM for a second Gozanti with STs to bring activations up to five and really screw with my opponent.
Reach Out and Double-Tap Someone
Author: reegsk
Faction: Galactic Empire
Points: 399/400
Commander: Moff Jerjerrod
Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 127 total ship cost
Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 104 total ship cost
Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 104 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Slicer Tools ( 7 points)
= 34 total ship cost
Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost