I have been long resisting the call for a 2.0 version of X-Wing, but it really is about time. Or at least a 1.5 upgrade.
The very minimum that needs to be tweeked is the point system, and completely redo it for each and every card. Older cards which were good in the beginning are now over priced. (Like Sensor Jammers). Or vice versa. Also some revision of text would be nice as well. I have a few ideas what I would do but this thread it really is not about the.
How can FFG still make money (it is still a business), leave the customers happy and upgrade the game logistically?
First, there would obviously need to be a Core Set 2.0. (Uniquely painted core set ships, and cardboard & cards to replace both core sets AND Most Wanted.)
Then for each faction have a wave 1-4, 5-8 & 9-12 expansion packs. Each with a uniquely painted ship. For example a Wave 5-8 Rebels pack with all the cardboard and card upgrades that would be included in those wave, and a Uniquely painted T-70 (with a bonus pilot for the particular ship.) Charge about the same amount as the Most Wanted expansion pack. And then FFG can sell individual ships as well from the waves as a 2.0 version with just new cardboard. Also add more cardboard to known popular ships, like the tie fighter.
And then have an EPIC ship pack, maybe sell an Epic ship that can be used with all 3 factions (Corellian gunship?) and have the cardboard for all the Epic Ships in the game. And definitely a re-write the rule set from what they have learned from Armada.
This way it is good compromise. I don't have to replace all the models, FFG still makes money and the game gets upgraded. (If I had to purchase every ship again, I just would not.) A less expensive, but more labor intensive would be stickers for the cards.
Any other ideas how FFG could get a 2.0 version out satisfying old time players, plus still making them a profit?
Edited by Jadotch