My Thanksgiving is ruined so Should i quit.

By Cubanboy, in X-Wing

7 hours ago, FTS Gecko said:

They do, and they do. That's why we see FAQ updates, rules updates and Aces packs.

We have one such Aces pack incoming - on the boat now, no less - featuring new upgrades, options and pilots for two such underperforming ships. When that arrives, it'll be the turn of two other ships. Heroes of the Resistance and Imperial Veterans have also both been released in the last 14 months.

We're literally a week away from GenCon, I wouldn't be at all surprised if we get a few balance changes once the North American Championships are in the books.

I know, but the most recent interview with the devs was with Gamasutra and they openly said there something like while it would be nice to go back and rebalance underperforming ships like the E-wing, they aren't going to do it anymore because there is so much new coming.

Either they are contradicting themselves, or it is a sign of the new direction of the game. I assume that Guns for Hire has been in development for 1 year and has not been affected by this change of policy.

Heroes of the Resistance was a mistake, in my opinion. It was a huge wasted opportunity to have a Rebels' aces pack that rebalances other older ships more in need of help. The Falcon got two new worse pilots and Rey. And the T-70 is one of the most recent ships. Rey, PS 9 Poe, Snap, Nien Numb and Jess could have been just loose cards in a pack that targeted other ships, much like Boba, Kath, Palob, etc were in Most Wanted.

The problem is not the game, but people. If I am going to scream for a game, well, I have some serious problems.

The game is great, it's so far than the old 40k, it needs more skills now than before so that's why a lot of people are blaming it. People are lazy, never forget that.

17 minutes ago, Cerve said:

The problem is not the game, but people. If I am going to scream for a game, well, I have some serious problems.

The game is great, it's so far than the old 40k, it needs more skills now than before so that's why a lot of people are blaming it. People are lazy, never forget that.

Direct Hit. Lazy. Aaaaaha. Just my 2 cents about this.

1- There are Galaxies of games out there. X Wing started as one simple game. Choose Dials. Maneuver + Action. Fire. Over the years grew and not that simple way anymore.

2- Many OTS ships lagging behind power curve. Imagine one Age of Sail game when "Victory" or "Droits del Homme" lag behind Turkish Ship of the Line. Because Victory is Wave 1 and "Ali Pacha" Wave 10. Or a P51 is worse than one "miracle craft" that never flow, same point value. So you play a WW2 Air Warfare over Europe minis game and you are in disvantage choosing that iconic and superb craft because it is a Wave 1 ship.

Prior to filling your mouth with the word "Lazy" try playing War in the Pacific. Lazy is not a well received word in the wargaming comunity. Lazy people stays home sitting in front of the TV.

3 hours ago, Azrapse said:

Heroes of the Resistance was a mistake, in my opinion. It was a huge wasted opportunity to have a Rebels' aces pack that rebalances other older ships more in need of help. The Falcon got two new worse pilots and Rey. And the T-70 is one of the most recent ships. Rey, PS 9 Poe, Snap, Nien Numb and Jess could have been just loose cards in a pack that targeted other ships, much like Boba, Kath, Palob, etc were in Most Wanted.

Really? FFG had to strike while the iron was hot with the Force Awakens ships, especially with more films an releases on the horizon. I think they did a great job. As a pack, I love it. The new (and actually named) T-70 pilots are all really good (and a lot of fun). Snap Shot is an awesome upgrade for any number of fighters, the Tech upgrades are really useful, as are extra copies of Integrated Astromech... in fact I think you pointed out the only two really sub par cards in Han and Chewie - literally everything else in the box is really useful.

In fact, I'm probably going to be flying both Rey and Black One tomorrow.

12 hours ago, BlodVargarna said:

You didn't read his post did you?

Yes but I was replying to the thread tittle out of boredom tbh...

15 hours ago, FTS Gecko said:

Maybe people are just a bit more chilled out about the game in the UK and Europe, who knows.

Purely anecdotal, but from my experience, the United States players are much more competitive compared to Europe. The Europeans just seem to enjoy a more relaxing experience when they play and that's probably why I like playing games with them so much.

15 hours ago, Azrapse said:

The devs need to realize this, and book time or releases or whatever to revisit underperformers and rebalance.

I think people would be more pleased with old favorites being brought back to the tables, than yet another nondescript ship from some dead MMO, some obscure console title, or something that appeared for 20 seconds in a cartoon.

Just compare the community reaction to the announcement of Imperial Veterans with that of Wave XI.

What we're seeing is a concern I had when the game originally came out. The first few waves were going to be all those key ships everyone knew, your TIE Fighters, X-Wings, Millennium Falcons. As time goes on, they were going to run out of "iconic" ships to create and start going to the Expanded Universe. Red Flags started flying when the E-Wing showed up because of my lack of familiarity with it.

As the ships become less and less recognizable from something you'd see in Star Trek Attack wing (outside of quality in paint and model), the less devoted players will be less likely to buy. So, you toss in a really cool upgrade that is going to make your old ship so much better. I've watched a few new players sneer at the thought of buying some Scum Ship 6 times just to get the number of Crack Shots they "need" for their TIE Fighter swarm.

The game will likely be around for some time (unless Disney starts pulling all their licensing stuff back in) and I look forward to seeing how they keep the game interesting. I'd love to see more of it hit the table in my area.

7 hours ago, Hexdot said:

Direct Hit. Lazy. Aaaaaha. Just my 2 cents about this.

1- There are Galaxies of games out there. X Wing started as one simple game. Choose Dials. Maneuver + Action. Fire. Over the years grew and not that simple way anymore.

2- Many OTS ships lagging behind power curve. Imagine one Age of Sail game when "Victory" or "Droits del Homme" lag behind Turkish Ship of the Line. Because Victory is Wave 1 and "Ali Pacha" Wave 10. Or a P51 is worse than one "miracle craft" that never flow, same point value. So you play a WW2 Air Warfare over Europe minis game and you are in disvantage choosing that iconic and superb craft because it is a Wave 1 ship.

Prior to filling your mouth with the word "Lazy" try playing War in the Pacific. Lazy is not a well received word in the wargaming comunity. Lazy people stays home sitting in front of the TV.

Well, I hope that the word "Lazy" will beat hard. If you confirm that, I'm just happy about that.

Do you want an example? A lot of them who consider the Cruiser Missile as a broken equip still flying forward against a PS10 Nym with it.

Are you kidding me? There's only one 4lenght maneuver in this game (as the 5) and it's FORWARD. How can you blame Cruise Missiles if you continue to fly directly in front of it?!

THAT'S is precisely what I mean with "Lazy players". So why I have to ear all the day that one my favourite games are broked and boring from people like these? Why they don't try to get better?

Why I still see that Jumpmasters are broken, that this game is impossibile because of them, and then I see things likes IonBrobots win some torunament? Why I still see crying about LowBiggs, and no metaswitch at all? No AoE damages, No tractor, no more autohits, nothing? I know that the players that will find out some new lists are NOT posting in forums, but my dream is to watch something more about how to FIGHT those lists, and not how to FIX those lists.

How to fight. Not how to fix. That's all..

Edited by Cerve

I found boring to fly against "lazy" players that play to win with Nym and J5ks. Because New Codex is better. I hope you will win all your games and be proud of it.

I will continue playing fly casual Double Epic cinematic games with flights of Wave 1-2 ships. Another way to enjoy X wing.

Like water and oil.

As an aside, I hope that this isn't this week's "Happy Friday" topic @Cubanboy - I would be very disappoint

@Cubanboy I'm truly sorry for your experience with your Thanksgivings. Some families, extended or not, can be difficult. I see alot on this forum about the state of X-Wing and it's players. Blame the people not the game; the game of out of balanced; the game is great; etc. Everyone have their own opinion, of course I'm one of them, and many of them are sour.

I do think if the game improves the attitude on the forum will improve as well. We'll always have nay-sayers and dissenters but I would expect in a game that is more fun we would have fewer of them. That isn't to say X-Wing isn't fun to a lot of people, its marketing dollars would suggest that it is. But to many who are getting out or simply avoiding the game there are reason and it isn't just being negative.

So my fingers are crossed, I hope they improve the game, make it fum for more people, simpler yet with good strategy, and more accessible. We can hope.

37 minutes ago, Hexdot said:

I found boring to fly against "lazy" players that play to win with Nym and J5ks. Because New Codex is better. I hope you will win all your games and be proud of it.

I will continue playing fly casual Double Epic cinematic games with flights of Wave 1-2 ships. Another way to enjoy X wing.

Like water and oil.

I'm that kind of guy that play against anything my opponent want to play, and usually I play my list with flavour. I just don't care about my opponent, I can fly Dalan Oberon or Guri, and he can fly Dengar Nym: for me is just another challenge, and if I lose, I will study my list, my playstile and my mistakes.

But you will never find me here, to write "Dengar Nym is broken" or "LowBiggs is broken". I can't find lazy playing against a rebel these day, I know that probably I will find LowBiggs to waiting me. So if the game will be boring, it will because I wasn't prepared to fly against that list.

So it's my fault. Not my opponent. Pretend the list your opponent will play (or not play) is kinda egoist in my opinion. He must feel free to play whatever he want, competitive or not. This game still a skill-active game, and not a solo list. Even the past 4Y TLTs (the worst moment of the game in my opinion) WERE a skill-based game.

This game is way too far from 40k 7ed. After that, I always feel as an old Stark talking to a young east guy, "you know nothing about the power creep, boy" :)

Edited by Cerve

i routinely fly lists that mess with my opponent's head more than the top dog powerhouse lists. I own a jm5k, but until Nym came out and i wanted to disprove myself how ridiculous the Denym build was i never used Dengar once lol. Ran Denym in 5 games, confirmed its silly but beatable, never touched it again as i failed to prove to myself it wasnt a powerful list.

You have no idea how amusing it is to go against the top "meta" list such as rebel jankyard with a friggen Punisher and shred it. Said rebel player just goes "Stay in formation and i win!" so Deathrain goes "OOOO FOUR SHIPS FOR ME BOMBS!!" lol. A player with half a brain running that list would disperse and just abuse the fact that he outnumbers me and even split up he is still harder to kill, instead he let my bombletts thwack all 4 of his ships multiple times.... #bombletsOPplznerf my ***....

Cruise Missiles are strong but like Cerve said theyre not easy to get unless your opponent basically delivers himself to you. Vader, QD, BD, and Nym can usually get a 5die cruise fairly reliably, but only if you also fly in a straight line. Otherwise they probably have to burn an action to get you in arc, and nobody wants to fire 5die w/o doublemods (which is why my Vader has Intensity). At 4die, its just as powerful as any other ordnance trading the innate mod for keeping the targetlock (as oppose to say proton torps).

Edited by Vineheart01