Autoblaster turret

By teeg123456, in X-Wing

15 minutes ago, Vontoothskie said:

When i used to play turret ships I would always, always take stay on target so that NO, your oponnent doesnt just get to choose to stay away from range 1. they run and you follow them out of arc plinking until they die. its isnt fair and it isnt fun, and its honestly not even enjoyable to win that way. you seem to be missing the fact that the design and development strategy changed between wave 1 and wave 11, and the two are not compatable. there is virtually no wave one squad that can defeat a wave 11 squad, and that is a design flaw

stay on target with what? you know you can't spam SOT turn after turn unless you're nien nub or something, right? Not to mention you can't even SoT into a repositioning action without advanced sensors (except that you can' even advanced sensors the turn after because you're stressed)

you also know that max PS 8 with NYM is below a lot of pilots that can easily avoid him post move, right? There are several weaknesses and limitations to the loadout and it is therefore fair.

lastly, Wave one squads havn't been competitively relevant during wave 5 or 6 at all, came back a bit thanks to crack shot (tie fighters) + TLT (Ys), and then disappeared again with the x7 release never to return to dominance again.

It is a design flaw, because all the early waves were fairly sloppily designed given how TIE SWARM was the number 1 list so much so that they released wave 4 with the phantom (and predator) to counter it. There was virtually no other wave one squad that could defeat a TIE swarm. This is not a wave 11 specific problem at all, X-wing has been mathematically unbalanced since long before the new mechanics have come in.

Plus, really, we're all kidding ourselves if we think wave 11 autoblaster is screwing over list variety when jumps continue to top everything as they have since release. That's poor design

Edited by ficklegreendice
5 hours ago, ficklegreendice said:

stay on target with what? you know you can't spam SOT turn after turn unless you're nien nub or something, right? Not to mention you can't even SoT into a repositioning action without advanced sensors (except that you can' even advanced sensors the turn after because you're stressed)

you also know that max PS 8 with NYM is below a lot of pilots that can easily avoid him post move, right? There are several weaknesses and limitations to the loadout and it is therefore fair.

lastly, Wave one squads havn't been competitively relevant during wave 5 or 6 at all, came back a bit thanks to crack shot (tie fighters) + TLT (Ys), and then disappeared again with the x7 release never to return to dominance again.

It is a design flaw, because all the early waves were fairly sloppily designed given how TIE SWARM was the number 1 list so much so that they released wave 4 with the phantom (and predator) to counter it. There was virtually no other wave one squad that could defeat a TIE swarm. This is not a wave 11 specific problem at all, X-wing has been mathematically unbalanced since long before the new mechanics have come in.

Plus, really, we're all kidding ourselves if we think wave 11 autoblaster is screwing over list variety when jumps continue to top everything as they have since release. That's poor design

i dont think you understand what stay on target does, but whatever. I agree with many of your other points. chumpmasters suck and thats something we can all agree on