Accuracy Corrector+Autoblaster turret is indeed a broken OP combo. Autoblaster turret and cannon should be errata'd to say "these attacks cannot be modified by the attacker except by spending a focus or target lock token".
Autoblaster turret
Actually ABT + AccCor is the best thing to happen to X-Wing in a long time. Positioning matters. No room for wimps, either get out of R1 or eat combo. Simple.
3 hours ago, tortugatron said:Advanced sensors Nym doesn't care about your TLTs. He will just range 1 you, bomb you, and blaster/primary you.
No, pretty sure he can't get that far even with boost. Not to bombing range for sure, and even making r1 from outside r3 is a stretch.
3 hours ago, tortugatron said:Advanced sensors Nym doesn't care about your TLTs. He will just range 1 you, bomb you, and blaster/primary you.
Citation needed.
3 hours ago, BadMotivator said:Accuracy Corrector+Autoblaster turret is indeed a broken OP combo. Autoblaster turret and cannon should be errata'd to say "these attacks cannot be modified by the attacker except by spending a focus or target lock token".
No, it's not. If it was range 1-3 it'd be broken (i'd call tlt+AC more broken and nobody bothers running that). The only time it ever came close was on double vcx, and even then it only lasted a few weeks till people figured out how fast a ghost will actually melt under ranged fire with that 1 green.
Nym is not much different, on his own he sucks but he's not an IWIN combo by any means, unless you're flying a list full of close combat arc dodgers and cant adjust your playstyle to such a matchup.
Even then, the issue isn't AB+AC that's the issue on it's own. It's AB+AC+Bomblet generator+Genius plus scum nym's ability, which is a whole different kettle of fish.
48 minutes ago, Polaritie said:No, pretty sure he can't get that far even with boost. Not to bombing range for sure, and even making r1 from outside r3 is a stretch.
He can bomb just outside of range 3 in 1 turn.
15 minutes ago, tortugatron said:He can bomb just outside of range 3 in 1 turn.
except you're forgetting about the other 50 points in that list, which is usually busy making sure nym cant make that r1.........
Edited by Ralgon4 hours ago, tortugatron said:Advanced sensors Nym doesn't care about your TLTs. He will just range 1 you, bomb you, and blaster/primary you.
20 minutes ago, SabineKey said:Citation needed.
Hardly "citation" as I've only played one game with Nym. I was able to barrel roll then 3 bank through debris and bumped Palob with TLT.
I set a bomb with (rebel) Nym and left it. Then I autoblastered the scyck next to him, and triggered the bomblet on the hwk next turn.
TLTs are tough, but I think adv sensors are the only thing giving him a chance. That's why I don't think Accorrecter is worth it. The synergy with autoblaster is obvious. But synergy with bombs and PS 10 squirreliness is hands down better than a guaranteed autoblaster.
The ghost with this same combo shooting twice hasn't been anywhere near as competitive as fire control sys and TLT has been.
It's a dirty gimmick, but autoblaster turrets can be handled if flown well and spending 3 points on a useless 2 point upgrade doesn't net you as much as trying to use those points consistently.
1 hour ago, Darkcloak said:Actually ABT + AccCor is the best thing to happen to X-Wing in a long time. Positioning matters. No room for wimps, either get out of R1 or eat combo. Simple.
Positioning doesnt do anything when you're facing 2 Ghosts and a Y
10 minutes ago, Sekac said:
Hardly "citation" as I've only played one game with Nym. I was able to barrel roll then 3 bank through debris and bumped Palob with TLT.
I set a bomb with (rebel) Nym and left it. Then I autoblastered the scyck next to him, and triggered the bomblet on the hwk next turn.
TLTs are tough, but I think adv sensors are the only thing giving him a chance. That's why I don't think Accorrecter is worth it. The synergy with autoblaster is obvious. But synergy with bombs and PS 10 squirreliness is hands down better than a guaranteed autoblaster.
The ghost with this same combo shooting twice hasn't been anywhere near as competitive as fire control sys and TLT has been.
It's a dirty gimmick, but autoblaster turrets can be handled if flown well and spending 3 points on a useless 2 point upgrade doesn't net you as much as trying to use those points consistently.
except that "useless" 2 point upgrade is (except for abilities which you can see before you make the attack) is a guaranteed 2 damage. whats the % on bomblet? or do you have to spend an extra 2 points and another ship that can hold it to make that work (almost) as well?
Edited by Ralgon35 minutes ago, tortugatron said:He can bomb just outside of range 3 in 1 turn.
But his target isn't stationary. Add more distance he has to cover for their movement, plus unpredictability, rocks, etc.
Edited by Polaritie2 hours ago, Ralgon said:except that "useless" 2 point upgrade is (except for abilities which you can see before you make the attack) is a guaranteed 2 damage. whats the % on bomblet? or do you have to spend an extra 2 points and another ship that can hold it to make that work (almost) as well?
Bomblets are better because you can't dodge the crits either and they hit every ship in range. Nym doesn't need another ship or another 2 points to take them. Not sure what you mean there.
I love autoblasters, but I don't like paying 250% the cost of an autoblaster to get a more reliable autoblaster with the exact same damage ceiling.
Not at the expense of the synergy with missiles, bombs, primary attacks, and PS 10.
14 hours ago, Sparklelord said:Continued:
R7 Astromech can reroll ABT (again only useful if no AccC)
Countdown technically cancels all the dice, then suffers a damage
If your opponent forgets Omega Leader's ability, he might try to use his AccC while locked. If he does, he succeeds in cancelling his own dice, but then cannot add 2 hits.
You can cancel your hits with AccC with Omega Leader? That's not a dice modification? As in Heavy Laser Turret, which cannot change his crit results to hits, against Omega Lider, I think you are not able to cancel your own hits in first place.
12 minutes ago, Erion_Fett said:You can cancel your hits with AccC with Omega Leader? That's not a dice modification? As in Heavy Laser Turret, which cannot change his crit results to hits, against Omega Lider, I think you are not able to cancel your own hits in first place.
Adding or subtracting the number of dice that are rolled (e.g. through Jan Ors) and canceling die results (e.g. through Crack Shot) do not count as modifying dice. (FAQ, v.4.1.1, 3/15/2016)
7 hours ago, Polaritie said:But his target isn't stationary. Add more distance he has to cover for their movement, plus unpredictability, rocks, etc.
Well you don't chase the TLTs. That'd be dumb.
On 8/11/2017 at 1:01 AM, Erion_Fett said:You can cancel your hits with AccC with Omega Leader? That's not a dice modification? As in Heavy Laser Turret, which cannot change his crit results to hits, against Omega Lider, I think you are not able to cancel your own hits in first place.
Yes. Canceling dice is not a modification, even if done outside of the compare results step.
For another example, Crack Shot also works against OL's defense dice.
Dice modifications are no more and no less than adding specific results to your roll, rerolling dice, or changing results.
On 8/10/2017 at 8:39 PM, Sekac said:The ghost with this same combo shooting twice hasn't been anywhere near as competitive as fire control sys and TLT has been.
The Ghost also caps at PS7 and I think it's really important not to discount the role that PS10 is playing here. FCS/TLT isn't going to be the go-to choice on Nym.
The reason you want to take FCS/TLT over AccC/ABT on the Ghost is because the TLT shot is just good, no matter what, and it sets up your TL because you actually are mostly hoping to get shots with your 4 die primary. If you can't, though, the TLT does work just fine for you.
If Hera could take VI with her ability I think we'd be seeing something altogether different.
1 hour ago, Sparklelord said:The Ghost also caps at PS7 and I think it's really important not to discount the role that PS10 is playing here. FCS/TLT isn't going to be the go-to choice on Nym.
The reason you want to take FCS/TLT over AccC/ABT on the Ghost is because the TLT shot is just good, no matter what, and it sets up your TL because you actually are mostly hoping to get shots with your 4 die primary. If you can't, though, the TLT does work just fine for you.
If Hera could take VI with her ability I think we'd be seeing something altogether different.
I disagree. AccC is so anti-synergistic with the 2 primary arcs that I don't think it would get taken competitively over FCS even if Hera could be PS 9.
It's just not worth 3 points and your system slot just to make autoblaster turret better. With the Ghost and especially with Nym, you're choosing synergy with autoblaster and choosing to ignore all of your other assets.
In the case of the ghost, you're choosing to ignore a 4 dice primary. In the case of Nym, you're choosing to ignore the synergy Adv sensors would offer to bombs, missiles, barrel rolls at PS 10, immunity to bumping, etc.
Autoblasters are great precisely because they're cheap. They're better against some ships than others so their value is largely match-up dependant. Turning a cheap upgrade into an expensive upgrade with the same potential damage as the cheap version is always a bad use of points if its value fluctuates beyond your control.
Edited by SekacI don't get the "same potential damage" thing
Unless you roll PERFECTLY, AC will put out more damage than not. Don't have to tell anyone how that simply isn't feasible apart from the one game you roll so well that nothing else will really matter
Now I don't really care which people end up gravitating towards. I hate dice, I pick up AC. And I use it against everything, even literally a Palp shuttle just yesterday EVEN over range 1 primaries and it's put in far more work than bombletts in every game (note not because GENIUS isn't enough to land them, but because dice)
Far be it from me to say which is better,just pointing out that believing autoblaster without AC even begins approaching the damage you get with AC is a complete fallacy without crutching on incredible luck.
Edited by ficklegreendice
Getting 2 hits with TL and focus is not "rolling PERFECTLY" or "incredible luck"
It's more likely than not.
If you want to great autoblaster double tap on the Ghost. FCS+Han crew is mathematically very close to accuracy corrector AND it doesn't waste the 4 or 5 dice primary attack.
Edited by Sekac6 minutes ago, Sekac said:Getting 2 hits with TL and focus is not "rolling PERFECTLY" or "incredible luck"
It's more likely than not.
how are you getting TL and focus with just advance sensors? Can you get it turn after turn?
aren't you also boosting and rolling around and grabbing TL for cruise during a t-roll?
Edited by ficklegreendice
1 minute ago, ficklegreendice said:how are you getting TL and focus with just advance sensors?
aren't you also boosting and rolling around and grabbing TL for cruise during a t-roll?
That was more in reference to the ghost because I think there's a debate to be had there.
With Nym I don't think there's any debate at all. Adv sensors is way, way better. But to answer your question, I've taken Nym with long range scanners over guidance chips, so setting a TL and focus isn't an impossible task. Tricky to pull off multiple times in a battle, but that's more of a result of the limited range of an autoblaster turret than the difficulty of setting the TL and focus in the first place.
oh, the ghost for me is ALWAYS fcs
gotta mod dat primary
On 8/10/2017 at 8:27 AM, teeg123456 said:So how does the defender cancel hits? They can't use defensive dice so no evade or focus mods correct.
Stay out of range 1.
On 8/10/2017 at 1:48 PM, FTS Gecko said:Haha yes. The combination of Autoblaster Turret/Accuracy Corrector has been around since the Ghost was released, and far from nerfing it, the developers have released another ship that can take the same combination. Both upgrades have also been clarified via FAQ since their release. It is working as intended.
And, as others have pointed out, you can dodge the attack altogether by staying out of range one. If you know you're going to be taking autodamage at range one, stay out of range one. Identify the threat and adapt your playstyle.
When i used to play turret ships I would always, always take stay on target so that NO, your oponnent doesnt just get to choose to stay away from range 1. they run and you follow them out of arc plinking until they die. its isnt fair and it isnt fun, and its honestly not even enjoyable to win that way. you seem to be missing the fact that the design and development strategy changed between wave 1 and wave 11, and the two are not compatable. there is virtually no wave one squad that can defeat a wave 11 squad, and that is a design flaw