So how does the defender cancel hits? They can't use defensive dice so no evade or focus mods correct.
Edited by teeg123456Autoblaster turret
Kanan (pilot)?
And hope they don't have Accuracy Corrector!
They don't. Only the Kaboom can be canceled
So only with certain pilot abilities and upgrades?
Reinforce Tokens can neglect the damage from an Autoblaster turret?
Apart from that (And I'm not sure...) You can use Kanan, M9-G8 or R7 Astromechs
There are things like Chewbacca (crew) that can be used in canceling crit results, so in this cause it would help, but there isn't much you can do if they roll hits.
Kanan pilot can reduce the number of dice rolled but accuracy corrector makes it two Boom results no matter how many dice are rolled. Now if you happen to have a Sensor Jammer you can change the hits to focus results after the roll but again if they have accuracy corrector or a focus token they become hits again so things can get tricky. But for the most part, any Boom result rolled can not be avoided and will count as damage.
Edit - Sensor jammer will only change one hit to a focus (forgot about the limit of one only)
Edited by bgrelle1 minute ago, Erion_Fett said:Reinforce Tokens can neglect the damage from an Autoblaster turret?
Apart from that (And I'm not sure...) You can use Kanan, M9-G8 or R7 Astromechs
Nope. Reinforce tokens add evade results which can't block abt. Hit results from ABT are unblockable. By anything.
Get outside range 1.
autoblaster turret was never meant to be paired with accuracy corrector. thats why early ships never had the 2 slots together. it wasnt till the shark jumping started that auto-damage was a realistic strategy outside b-wings, which at least required clever flying. hoping this gets fixed
Can't cancel hits, but you can mitigate the effect:
- Regen: since the (usual) maximum is only 2 damage, regeneration can indeed twart it.
- Lots of hull / shields: an upsilon shuttle would probably be happy to only be hit by an autoblaster turret. It would take 6 rounds of flawless hits to kill it, heh.
- Or as others have pointed out, stay out of range 1.
21 minutes ago, Vontoothskie said:...hoping this gets fixed
...doesn't need a fix, the combination has been around since the Ghost, it's working as intended.
You don't. Just stay away enough. I personally use Autoblaster Turret on HWK-290 as a self-defence turret.
Sensor Jammer can't cancel the hit, but if they don't have a focus or AccC it's just as well.
If Kavil has an ABT and rolls 3 hits on Biggs with R4-D6, Biggs can cancel one of them in exchange for a stress.
Continued:
R7 Astromech can reroll ABT (again only useful if no AccC)
Countdown technically cancels all the dice, then suffers a damage
If your opponent forgets Omega Leader's ability, he might try to use his AccC while locked. If he does, he succeeds in cancelling his own dice, but then cannot add 2 hits.
16 minutes ago, FTS Gecko said:...doesn't need a fix, the combination has been around since the Ghost, it's working as intended.
haha, no. the stated intent of the designers originally was that high agility low-hp ships could dodge atacks. the vitriol on this board and elsewhere since agility dice became a casualty of red powercreep is because there was a design shift(coincidentally when the ghost was released). its reductive
33 minutes ago, Jiron said:You don't. Just stay away enough. I personally use Autoblaster Turret on HWK-290 as a self-defence turret.
How do you usually build your HWK and what role does it play, if you don't mind me asking? (As one HWK Pilot to another.)
1 hour ago, Vontoothskie said:haha, no. the stated intent of the designers originally was that high agility low-hp ships could dodge atacks. the vitriol on this board and elsewhere since agility dice became a casualty of red powercreep is because there was a design shift(coincidentally when the ghost was released). its reductive
Haha yes. The combination of Autoblaster Turret/Accuracy Corrector has been around since the Ghost was released, and far from nerfing it, the developers have released another ship that can take the same combination. Both upgrades have also been clarified via FAQ since their release. It is working as intended.
And, as others have pointed out, you can dodge the attack altogether by staying out of range one. If you know you're going to be taking autodamage at range one, stay out of range one. Identify the threat and adapt your playstyle.
In Rebels I fly Kyle Katarn, often with Jan Ors (as it's nice support and fluffy). If I have 20 points to spare, I rather take Rebel Operative+Autoblaster Turret+Vector Thrusters as a filler then any other fighter. I love that ship. Recently I liked to use it at 21 like Rebel Operative+Ion Cannon Turret. On PS 2 initiative, few of your opponents have some defensive modification left.
In Scum, I like all of the pilots but I either use Torkil Mux for trolling with Autoblaster Turret and either Dengar or Greedo (depends on remaining points) or as a filler (Spice Runner) with Autoblaster Turret and Cloaking Device. Or Ion Cannon Turret as well.
So the roles are: Support/Blocking/Control
When you block enemy aces and shoot autoblaster on other enemy aces, it's priceless.
PS: and once I forgot to take my autoblaster turret but only had two points space in the list. So I played Spice Runner+Greedo. No turret. Highest killcount ever as I always finished opponents damaged ships.
52 minutes ago, SabineKey said:How do you usually build your HWK and what role does it play, if you don't mind me asking? (As one HWK Pilot to another.)
In Rebels I fly Kyle Katarn, often with Jan Ors (as it's nice support and fluffy). If I have 20 points to spare, I rather take Rebel Operative+Autoblaster Turret+Vector Thrusters as a filler then any other fighter. I love that ship. Recently I liked to use it at 21 like Rebel Operative+Ion Cannon Turret. On PS 2 initiative, few of your opponents have some defensive modification left.
In Scum, I like all of the pilots but I either use Torkil Mux for trolling with Autoblaster Turret and either Dengar or Greedo (depends on remaining points) or as a filler (Spice Runner) with Autoblaster Turret and Cloaking Device. Or Ion Cannon Turret as well.
So the roles are: Support/Blocking/Control
When you block enemy aces and shoot autoblaster on other enemy aces, it's priceless.
PS: and once I forgot to take my autoblaster turret but only had two points space in the list. So I played Spice Runner+Greedo. No turret. Highest killcount ever as I always finished opponents damaged ships.
19 minutes ago, FTS Gecko said:The combination of Autoblaster Turret/Accuracy Corrector has been around since the Ghost was released, and far from nerfing it, the developers have released another ship that can take the same combination.
2 hours ago, teeg123456 said:So how does the defender cancel hits? They can't use defensive dice so no evade or focus mods correct.
they don't get shot at in the first place
Is this about Nym? While AC ABT Nym is good, adv sensors engine Nym is better.
I'm just keeping TLT ships around until the local meta stops playing AC ABT Nym. You spend 50 points on Nym, I'll spend 50 points on two TLTs to eat him alive.
26 minutes ago, Polaritie said:I'm just keeping TLT ships around until the local meta stops playing AC ABT Nym. You spend 50 points on Nym, I'll spend 50 points on two TLTs to eat him alive.
Advanced sensors Nym doesn't care about your TLTs. He will just range 1 you, bomb you, and blaster/primary you.