LWF swarm - 4x Aggressor or 4x TIE/sf?

By xanderf, in X-Wing

1 hour ago, Icelom said:

Yes that too, but I think 5x strickers with lwf is sub par by far to 5x m3a's manglers, same hit points (not as good due to the one shield) worse defence, worse offence. You really have to make the adaptive alerons and sloops due work to have it catch up in value. The bombers get a big total hitpoint boost with situationally worse offence (when no focus) and situational better offence (at range 3) when compared to the 5x strickers.

5x TIE strikers have the PS advantage in both those matchups. Adaptive Ailerons + PS advantage = bad news for the opponent. But I'll leave it at that. Don't want to derail the thread too much.

Oh, but I will add that the bombers have another hidden advantage in that even if we make them spend the focus, we decrease our defense dice at the same time we decrease their attack dice. They get win-win for spending focus on defense.

5 hours ago, Parakitor said:

Oh, but I will add that the bombers have another hidden advantage in that even if we make them spend the focus, we decrease our defense dice at the same time we decrease their attack dice. They get win-win for spending focus on defense.

For Rocket Bombers vs Strikers yes - that's specifically an attribute of Lightweight Frame. But against most opponents, Rocket Bombers will be very hesitant to spend their focus defensively (because it cripples their attack), meaning they struggle to get the best mileage out of the extra die.

Rocket Bombers are very good at long range, slow engagements where they can concentrate fire and don't have to use their red slow turns and koiogran turns, which really messes them up. Strikers are good at medium to close range range duck and weave.

To be honest, both are good. Why not try mixing them in a squad? 2 strikers/3 bombers, or vice-versa.

On 8/10/2017 at 10:23 PM, Icelom said:

I tinkered with 4x tie sf with fire control and just did not like it (got my *** handed to me).

If you are doing a 3 red dice swarm style like that you really need more ships that leaves you with scum (m3a mangler, or k fighter but the mangler are better) or for empire (have not tried it yet mind you:

TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
Lightweight Frame (2)
TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
Lightweight Frame (2)
TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
Lightweight Frame (2)
TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
Lightweight Frame (2)
TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
Lightweight Frame (2)
-- TOTAL ------- 100p. --

This gives you a ton of hitpoints behind mostly 3 greens and a ton of red dice. The question is, is it better then mangler m3a's and my gut says no way, but I will give it a try.

I have not tried the 4x sf with lwf yet, my guess is it has more legs then the fire control varient. You need to keep your ships alive long enough to make those red dice happen. With 4 ships you can't afford to loose a ship a turn (unlike a 5 ship) with fire control you could loose 2x of your ships before any fire control target locks have been spent.

Ran something similar recently at a store kit event...

TIE Bomber: Scimitar Squadron Pilot (16 + 2)
+ Unguided Rockets (2)
TIE Bomber: Scimitar Squadron Pilot (16 + 2)
+ Unguided Rockets (2)
TIE Bomber: Scimitar Squadron Pilot (16 + 2)
+ Unguided Rockets (2)
TIE Bomber: Scimitar Squadron Pilot (16 + 5)
+ TIE Shuttle (0)
+ Operations Specialist (3)
+ Systems Officer (2)
TIE Aggressor: Sienar Specialist (17 + 8)
+ Twin Laser Turret (6)
+ Lightweight Frame (2)

100/100

It was surprisingly powerful. I am playing it again this week, but switching Systems Officer to Tactician. I thought I could be clever and feed TL to the Aggressor, but that proved hard to setup. But Op Spec triggered regularly.

Like many an Imperial player, I have always hated TLT. But if you are going to let me use it....I might as well use one while I can.

On 8/9/2017 at 10:49 PM, Boom Owl said:

4 SFs all the way. How cool would 4 of them look together. And all the chances for taking 2 shots in a turn. Its just a more interesting arc map to play with.

I would dump the LWF to be honest. Burn the place down and rely on your shields.

Zeta Specialist — TIE/sf Fighter 23
Fire-Control System 2
Special Ops Training 0
Ship Total: 25
Zeta Specialist — TIE/sf Fighter 23
Fire-Control System 2
Special Ops Training 0
Ship Total: 25
Zeta Specialist — TIE/sf Fighter 23
Fire-Control System 2
Special Ops Training 0
Ship Total: 25
Zeta Specialist — TIE/sf Fighter 23
Fire-Control System 2
Special Ops Training 0
Ship Total: 25

I can say, from personal experience, four s/f on the table looks ******* amazing! Played it last night. I flew with LWF on 4 Zetas. Next, I'll try the FCS instead (being able to have carry target lock and take a focus will definitely be more pugilistic). I tried out a maneuver I refer go as the Venus Fly Trap: finger four formation, engage head-on, lead flies through and fart-shoots, far left banks left 1 or right 3 and fart-shoots, middle left banks 3 opposite direction of far left and far-shoots, rear slow rolls 1 forward (maybe bumps/gets bumped, but who cares?) and shoots, next turn S-loop all so the face the center and pound the bumped enemy. SO. MUCH. SHOOTING. Very fun, but I think FCS will really make 'em pop.

On 8/10/2017 at 7:23 PM, Icelom said:

I tinkered with 4x tie sf with fire control and just did not like it (got my *** handed to me).

...

I have not tried the 4x sf with lwf yet, my guess is it has more legs then the fire control varient. You need to keep your ships alive long enough to make those red dice happen. With 4 ships you can't afford to loose a ship a turn (unlike a 5 ship) with fire control you could loose 2x of your ships before any fire control target locks have been spent.

Ergo my thought on the lists, yeah.

The TLT swarm gets its life by basically just running from the enemy, and requiring them to shoot at longer ranges. A TIE/sf has to point at the enemy to do its best attack, which means range closes and range-1 bonuses stack up quickly.

4 x TLT is probably harder for your opponent to beat. Therefore, it is the better choice.

On 11/08/2017 at 4:30 AM, Parakitor said:

Uuuh...5 TIE Strikers?

Countdown - Adaptive Ailerons, Hull Upgrade
Imperial Trainee - Adaptive Ailerons, Lightweight Frame x 4

Really, really, really want to fly this.

On ‎10‎-‎08‎-‎2017 at 5:44 AM, Dr Zoidberg said:

SF, only because multiple TLT carriers suck as a play experience. Not saying their unbeatable (far from it); but it's rarely an enjoyable game.

Oh but you ain't seen nothin'

Feast on The Tears of Thine Enemy V1 :

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

Sienar Specialist — TIE Aggressor 17
Ion Cannon Turret 5
Lightweight Frame 2
Ship Total: 24