I was a little confused by the wording of the Non Combat Damage section of the FAQ. I submitted the following question to FFG.
My question is in regards to the Non Combat Damage section of the new FAQ. The first part says:
"Non Combat Damage is the term for
all damage generated besides combat
damage. Non Combat Damage is
always applied as soon as it is assigned
before any other actions can be taken."
So as I read this if used my Nurgle's Scorcerer special ability, i would immediately assign AND apply my one point of damage to the target unit. The opposing player would not be able to play any actions BEFORE the damage was applied.
However, the next paragraph says:
"Any cards that could prevent the
damage to the unit like Steelâ?Ts Bane
(CC 6) which reads â?oAction: Cancel the
next 10 damage that would be dealt to
one target [High Elf] unit this turn.â??
would need to be played in response to
the pl ay of Nurgleâ?Ts Pestilence in order
to cancel any of the damage."
This appears to directly contradict the previous paragraph by allowing the opposing player to "play an action" BEFORE the damage is applied.
So does the opposing player have an opportunity to play actions in response to a Non Combat Damage effect that would prevent the damage from being applied?
*********************************************************************Here is the answer***************************************************************************
The purpose of the non-combat damage section of the new FAQ is to highlight the fact that non-combat damage, once generated is immediately applied as soon as it is assigned before any actions can be taken. However, the point of the example was to highlight the fact that there was still an action window before the damage was generated for people to use damage cancel effects (like Steel's Bane).
So, for your example using Nurgle's Sorcerer's ability, you would play the action. In response to you playing an action, I could then play steel's bane (or some other damage cancellation effect). My steel's bane would resolve before your damage is generated through your ability resolving and would be able to cancel the damage that your Nurgle's Sorcerer would generate.
However, what I cannot do is pass any responses to you playing Nurgle's Sorcerer's action, wait for you to assign damage, and then between the Assign Damage and Apply Damage window, play Steel's Bane to cancel the damage. It is essentially getting rid of that specific window to play actions.
Hope this helps.
James Hata