I did a quick search on the forum and found a thread from over a year ago stating that the Sense defensive control upgrades could not be used by a pilot when in space combat because of Intuitive Evasion in the Starfighter Ace spec.
My question is, why? I get that the devs said so, but they aren't exactly equivalent, right? With the Force power, you must use a precious pilot action to commit the dice for Sense in the first round of combat. Not only that, even maxed out, you can only upgrade incoming attacks twice per round, which is fine if you are facing off against only a patrol and his wingman, but would probably mean you are SOL if engaged with a squad of enemy fighters or multiple batteries from a large ship.
On the other hand, Intuitive Evasion, while it does cost strain, is only a maneuver, so a dedicated Ace could uncommit for Evasion as an incidental, use their Force dice for Intuitive Strike or the Enhance piloting upgrades, and then re-commit for Evasion all on their turn. A mediocre pilot (e.g., Seeker), would have to give up their first action in combat AND choose in subsequent turns whether they want the Force for offense (piloting) or defense (Sense). Furthermore, Intuitive Evasion upgrades all incoming attacks each round instead of just 2, giving a dedicated pilot greater chance of holding off entire squadrons compared to a mediocre pilot.
Am I missing something on the balancing issue that would make it a totally broken house-rule to let a Seeker use Sense while piloting?
Thanks!
Edited by AeroEng42