Mainly I've been posting Fun Lists because I haven't liked the status of the meta and haven't liked playing or playing against any of the competitive builds recently even with successful store champ runs. Mainly because I'm a traditional Imperial Ace player and that's become unplayable at least in the style I like, (Kylo/RAC is unfun for me and my opponent). However, Howard's new Palp Ace list intruigues me. It's not traditional reposition Aces, but ones I do have plenty of experience with. Wondering if we can have an intelligent discussion on this list in the current meta. What are some strengths it has versus some squads and some weaknesses? What are some openings you like when running it? I know the Howard's favor the parallel to the board edge opening with the shuttle, whereas, myself favors the 45 degree opening. What are your thoughts?
(100)
"Omega Leader" (29) - TIE/FO Fighter
Juke (2), Comm Relay (3), Hull Upgrade (3)
"Quickdraw" (39) - TIE/SF Fighter
Expertise (4), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)
Captain Yorr (32) - Lambda-Class Shuttle
Collision Detector (0), Emperor Palpatine (8)
