Has Anyone Had Success with the Tie Aggressor Yet?

By eagletsi111, in X-Wing

5 minutes ago, Vineheart01 said:

FYI Ruthlessness does not proc after both TLT shots. Its an "after attack" effect so as per the PTAT rules in the faq thats after the 2nd TLT. Granted, its highly unlikely it wont proc at all since only one of the two attacks need to hit.

(Saying that because literally everyone i have seen try Ruthlessness on a TLT user thinks it works on both hits. That would be broken)

Currently I think TIE/D is the only consistent way to stick double Ruthlessness, and that's 38 points minimum. TIE/sf can do it in theory, but it's unlikely. Quickdraw can do it via ability. And that's it.

4 minutes ago, Polaritie said:

Currently I think TIE/D is the only consistent way to stick double Ruthlessness, and that's 38 points minimum. TIE/sf can do it in theory, but it's unlikely. Quickdraw can do it via ability. And that's it.

Well with the damage sharing capabilities I am surprised there are not more AOE attacks like assault missiles and effects like ruthlessness. Well I was able to watch one player drop a proton bomb on Biggs with Nym. Since they have to fly so close stuff like that is the perfect effect you are guaranteed to get 3 extra damage on the damage sharing list.

I almost won a Mario Kart event with Kestal with Predator, LWF, and Ion Cannon Turret. She was an absolute beast! She was ionizing Soontir Fel and Jake from All State on a regular basis. If it wasn't for that lucky Mushroom that Jake got at the final turn, I would've won.

14 hours ago, Vineheart01 said:

FYI Ruthlessness does not proc after both TLT shots. Its an "after attack" effect so as per the PTAT rules in the faq thats after the 2nd TLT. Granted, its highly unlikely it wont proc at all since only one of the two attacks need to hit.

(Saying that because literally everyone i have seen try Ruthlessness on a TLT user thinks it works on both hits. That would be broken)

This why I use Ruthlessness on my Double edge in my swarm

i seriously dont get double edge.

His ability is impossible to benefit from unless hes looking at you, and even then either hes expensive as **** from the ordnance you slapped on him or hes firing a pitiful 2die attack. But thats not even the main issue, the main issue hes on a squishy frame that has to abuse the turret to survive so getting him that arc and not going poof for it is so unlikely its not even funny. I find myself just taking him because of the EPT.
Kestal's ability does work, contrary to what people say. Its just not a sure-fire thing, but i land that ion shot like 95% of the time either outright or with her ability. Really irritates auto users, in fact i had her completely shut Fenn down yesterday.

Also what good is ruthlessness on double edge? you have to hit to get ruthlessness, and if you hit his ability doesnt trigger for the 2nd attack.

19 minutes ago, Vineheart01 said:

i seriously dont get double edge.

His ability is impossible to benefit from unless hes looking at you, and even then either hes expensive as **** from the ordnance you slapped on him or hes firing a pitiful 2die attack. But thats not even the main issue, the main issue hes on a squishy frame that has to abuse the turret to survive so getting him that arc and not going poof for it is so unlikely its not even funny. I find myself just taking him because of the EPT.
Kestal's ability does work, contrary to what people say. Its just not a sure-fire thing, but i land that ion shot like 95% of the time either outright or with her ability. Really irritates auto users, in fact i had her completely shut Fenn down yesterday.

Also what good is ruthlessness on double edge? you have to hit to get ruthlessness, and if you hit his ability doesnt trigger for the 2nd attack.

A build I've seen people run with Double Edge and like is: Deadeye, Unguided Rockets, Synced Turret, LWF.

18 minutes ago, Vineheart01 said:

Also what good is ruthlessness on double edge? you have to hit to get ruthlessness, and if you hit his ability doesnt trigger for the 2nd attack.

If you hit, you trigger ruthlessness and do damage and don't get (or need) a second attack. If you miss, you get a other shot to attack and possibly trigger Ruthlessness.

Double Edge is interesting, because you can do some shenanigans. Fire off xx-23 skip tracers with a bunch of allies in range an you may have the opponent want to make sure he avoids that, then follow up with devastating attack via homing missiles or better yet, proton rockets. Make sure you equip munitions failsafe.

If you hit, you do damage. If you miss, attack again. You may burn tokens.

Skip tracers can actually inflict damage with ruthlessness, just not to the target if them.

The Aggressors (100)

Captain Jonus (31) - TIE Bomber

Wingman (2), TIE Shuttle (0), Lightweight Frame (2), Operations Specialist (3), Systems Officer (2)

Sienar Specialist (23) - TIE Aggressor x3

Synced Turret (4), Lightweight Frame (2)

---

I've had success with this list; won 5 out 5 with it. the sync is really good for avoiding biggs. Jonus brings consistency, get those locks on early for when they realize the consistency he brings.

Edited by the1hodgy
1 hour ago, Vineheart01 said:

i seriously dont get double edge.

His ability is impossible to benefit from unless hes looking at you, and even then either hes expensive as **** from the ordnance you slapped on him or hes firing a pitiful 2die attack. But thats not even the main issue, the main issue hes on a squishy frame that has to abuse the turret to survive so getting him that arc and not going poof for it is so unlikely its not even funny. I find myself just taking him because of the EPT.
Kestal's ability does work, contrary to what people say. Its just not a sure-fire thing, but i land that ion shot like 95% of the time either outright or with her ability. Really irritates auto users, in fact i had her completely shut Fenn down yesterday.

Also what good is ruthlessness on double edge? you have to hit to get ruthlessness, and if you hit his ability doesnt trigger for the 2nd attack.

Just pretend he's a generic and don't forget his ability the off time it comes in handy

1 hour ago, ficklegreendice said:

Just pretend he's a generic and don't forget his ability the off time it comes in handy

18 hours ago, Vineheart01 said:

FYI Ruthlessness does not proc after both TLT shots. Its an "after attack" effect so as per the PTAT rules in the faq thats after the 2nd TLT. Granted, its highly unlikely it wont proc at all since only one of the two attacks need to hit.

(Saying that because literally everyone i have seen try Ruthlessness on a TLT user thinks it works on both hits. That would be broken)

People realize I have it and try not to let me hit them with the Sync Turret, so they spend tokens, because if I hit I get ruthlessness. Then I hit them again with the rockets and they have no tokens and still get ruthlessness

5 hours ago, ficklegreendice said:

Just pretend he's a generic and don't forget his ability the off time it comes in handy

This^^

He is a PS4 with an EPT at 19pts. Imagine the ps4 Grey Squad Ywing with an EPT. That ept can make a world of difference.

Nothing wrong in TLT!! :rolleyes:,

I was looking at 2+ shuttle Jonus+ Adaptable Duchess and think that could be fun.

Edited by Rakky Wistol

Synced turret is mathematically proven to be garbage. The only justification for that card is that there is something coming up that comboes with it greatly.

I haven't gotten around to using it yet, but I like the idea of Kestal with lone wolf/crack shot, ion cannon turret and LWF. Keeps her cheap and very dangerous to small ships, which are rather popular right now.

1 hour ago, Elavion said:

Synced turret is mathematically proven to be not as good as TLT.

Fixed that for ya...

We know. But TLT in that list means losing a lot on Jonus or downgrading duchess... maybe a true mixed squad: striker, bomber, aggressor, Adv. Prototype!

15 hours ago, Vineheart01 said:

i seriously dont get double edge.

His ability is impossible to benefit from unless hes looking at you, and even then either hes expensive as **** from the ordnance you slapped on him or hes firing a pitiful 2die attack. But thats not even the main issue, the main issue hes on a squishy frame that has to abuse the turret to survive so getting him that arc and not going poof for it is so unlikely its not even funny. I find myself just taking him because of the EPT.
Kestal's ability does work, contrary to what people say. Its just not a sure-fire thing, but i land that ion shot like 95% of the time either outright or with her ability. Really irritates auto users, in fact i had her completely shut Fenn down yesterday.

Also what good is ruthlessness on double edge? you have to hit to get ruthlessness, and if you hit his ability doesnt trigger for the 2nd attack.

"Double Edge" (19)
Deadeye (1)
Synced Turret (4)
Unguided Rockets (2)
Lightweight Frame (2)

Total: 28

The turret can attack out of arc as needed, but that's just a bonus, that's not how you intend to fly this ship. You attack in arc at range 1-2. Take a Focus token, launch unguided rockets, do not spend your Focus. Oh, by the way, Rex, R7, or similar can't affect this attack. Hit and do damage, or miss and then you get your Synced Turret 3 die shot at your target in arc with 2 rerolls + Focus token at a ship that may or may not have spent a token attempting to avoid previous said attack. You are forcing your opponent to choose between accepting damage, or risk a nigh fully modded 2nd attack.

Bonus points for running Operations Specialist with this list, especially if you are running Intensity on someone. Is it worth running this instead of Omega Leader if you aren't already? Eh....

And yes, the Lt. should have Ion Cannon Turret stapled to it.

Edited by kris40k

I've been Running Double Edge with Deadeye, unguided rockets, synched turret and LWF. Works really well as long as you keep it behind something else. I flew it today with A Ryad X7 with Juke and Echo. Echo flew around the map and did his normal shenanigans, while Double Edge and Countess came in and attacked. I flew against Dutch and Gray squadron Ywings with BTL and Prox mines and Seismic Charges. He Also had Wulfawaroo with Kyle Katarn and PTL. After Time ran out, he was down to the auzituck and and I lost Countess. Everyone was nearly dead but because of time i won.

11 hours ago, Rakky Wistol said:

Fixed that for ya...

We know. But TLT in that list means losing a lot on Jonus or downgrading duchess... maybe a true mixed squad: striker, bomber, aggressor, Adv. Prototype!

If you want to even get to fire the synced turret you need either high PS or deadeye, and that's an investment that makes it pointless. Requiring a target lock just to be able to fire a 4 point r1-2 turret is a joke.

Edited by Elavion