Hi everyone, I've played arkham horror a handful of times before buying it, and have picked up my own board a week or so ago. I've got a few things that I think I'm doing right, but if any of you fine experts would like to confirm or correct that I'd really appreciate it. I've already filtered through the first 70 pages of the forums here trying to find as many answers as I can on my own, like a proper investigator, but there's a few things that aren't exactly covered anywhere
so here goes... each question/situation will be it's own number and the bold will be the tl;dr version for those who wanna help an FNG out but don't want to read two pages of information they're already familiar with
- If you go into OW, when you come back (movement phase), you are allowed to ignore the monsters on your tile until your arkham encounter phase at which point you are allowed to make an attempt to close/seal. After sealing or closing a gate when do you fight monsters on your location? The reason I ask is that if it's set to trigger on movement phase, then if an OW encounter or mythos card send you back to arkham before your movement phase, do you have to fight monsters on your movement phase before attempting to close or seal the gate during your subsequent arkham encounter phase?
- Certain spells require hands to use, and last until the end of the combat turn (wither, etc) however I'm unclear, how long is a "combat turn" exactly? 1 attack exchange, 1 monster, or all combat for one turn (i.e. multiple monsters on the same location)?
- If a combat check is failed, must you try fighting against the same monster again or does combat end?
- If a sneak check is failed, after taking the combat damage from the monster are you drawn into combat with it, dropped from combat but left on the tile, or allowed to continue movement albeit light a pound of flesh?
- I've noticed with my group monsters tend to build up in the initial phases of the game as everyone's scrambling for clues and to exchange items while allowing the monsters from gates to run rampant. Once a surge happens we get flooded, and a few monsters land in the outskirts. Once that happens we start to rally and stem the tide, but the outskirts remain half full (or half empty depending on what side you're on) My question is, do monsters from the outskirts ever move into the city itself, or are they stuck there until the outskirts overflow?
- Do the Mi-go and Warlock monsters return to the cup or are they removed from the game upon defeat? The wording on it is "box" making me think that it's removed entirely from the game, however it also says that it's "returned" which implys that it's sent back to where it originated, which means the cup... but everything originally originates from the box technically, so I'm not particularly sure either.
- The terror track increases when monsters in the outskirts reach a certain point. To use an extreme case for the sake of clarity, in an 8 player game if the board has the full 11 and there's a monster surge, how much would the terror track increase? Would it go up 1 level since 8 monsters simultaneously appear in the outskirts, blowing the limit of zero and forcing it to tick up, or would it increase 8 levels since each monster, placed individually in sequence, would break the limit repeatedly?
- Sanity and health I feel are infinite, however money and clue tokens I'm not entirely sure about. What resources are finite and which are infinite? I'd imagine that technically there's no limit on how much money could potentially flow into arkham, however by that logic there's technically no limit on how much information could be available in Arkham since there's constantly portals to other worlds opening up all the time.
- Kate has an ability which stops monsters or gate from appearing on her location so during the mythos phase if a card gets pulled that would open a portal on top of her it doesn't work, however if Kate is on top of a gate which is the source of the monster surge, does it still occur or does her ability counter it? If she's not on the source gate, I assume that her gate's share of the surging monsters are negated, but when she is on the gate that is the source of the surge I'm not sure. If no monsters appear from her gate and no other gate can have more monsters than the source gate, does that mean there's no monster surge at all, or does it mean that the number of monsters to appear on each gate are determined then placed with the monsters on the source gate are just never placed thanks to Kate?
- While on the subject of Kate, if an Arkham Encounter card would cause a monster to appear, or for a gate and monster to appear on top of Kate, does her ability protect her or does her ability only affect mythos cards?
- On mythos cards that cause monster to appear, such as "Lodge Member Held for Questioning" do the monsters appear in the lodge and move to the street? Or do they appear directly in the street? Also since she's come up, Kate's ability would prevent these monsters from appearing even if they do appear in the street, or does her ability only work in "locations" in the strictest sense of the word?
- When using spells in combat, when do you cast them? Do you pre-cast all spells before beginning combat, or can you cast spells for use in the next fight in between monsters? Must you assign a spell to your hand and commit to using it in a fight before confirming that it's inactivated?
- When encounter cards say that "a monster appears" in a 5+ player game, do 2 monsters appear or just one? Also if a card says "a gate and monster appear" same question.
- If Shub-Niggurath is the AO for the game, since all monsters have their toughness increased by one, which is an ability that cannot be turned off or circumvented to my knowledge, are monster trophies also all worth one extra blood drop? If the answer to that is yes, then when mythos cards such as "The Chill of the Grave" or "Things of Darkness" are in play, do they increase the value of trophies as well as monsters in play?
- If you're using the "Patrol Wagon" to move around, do you "teleport" or do you have infinite movement points? If you want to move from point A to point B but there are monsters in the way do you have to fight them to get where you're going or do you drive past/around them to get to your destinations? If you do have to fight, do you end your movement in that location or do you still end up at your destination thanks to the special properties of the wagon?
I know that's a bit more than twelve, but let's just call it a gamer's dozen? =)
sorry for the deluge of questions right off the bat, but the sooner I get the minor tweaks to rules done the quicker and smoother the games will run ![]()


), but just to say that I don't feel at ease with the implication of this rule.