Entitlement: Insatiable Worrt

By Darth Meanie, in X-Wing

JABBA'S PIRATES

300 points

PILOTS

C-ROC Cruiser (64)
C-ROC Cruiser (35), Jabba the Hutt (5), Heavy Laser Turret (5), Gunnery Team (4), Supercharged Power Cells (3), Supercharged Power Cells (3), Supercharged Power Cells (3), Insatiable Worrt (1), Automated Protocols (5)

Tansarii Point Veteran (16) x 6
M3-A “Scyk” Interceptor (17), Veteran Instincts (1), “Light Scyk” Interceptor (-2)

Black Sun Ace (28) x 5
Kihraxz Fighter (23), Vaksai (0), Veteran Instincts (1), Cruise Missiles (3), “Hot Shot” Blaster (3), Guidance Chips (0), Pulsed Ray Shield (2), Engine Upgrade (4)

Looking for critiques on the C-ROC. . .

You ain't fooling about with power shortages I see... lol.

Go SCUMMY-Boy! HUH-HUH-HUH!!!

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Keep them seekers in tight around that +1 Command Ship, until it is time to come screaming out to nail the coffin shut!

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No Failsafe with the Hotshot blasters? I know there's a lot less agility in the meta now, but being able to strip tokens from an ace with an out of arc jouster, AND keep the hotshot, or force them to take damage to burn off ONE of your blasters, used to be a fu thing to do to imperial aces, and should appy to fenn too.

1 hour ago, Darth Meanie said:

Looking for critiques on the C-ROC. . .

Er... Supercharged Power Cells are Limited... so only one copy allowed on your CROC.

On the plus side, saves you six points?

<DELETED> Wow, misread Gunnery Team as Gunner. No idea how I did that...

However, putting Latts on with Frequency Jammer made me happy again.

Edited by LagJanson
30 minutes ago, Joe Boss Red Seven said:

You ain't fooling about with power shortages I see... lol.

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Since I only have 1 gun, when I hits, I wanna hits rite gud.

For Insatiable Worrt, I'd recommend Optimized Generators since it really helps mitigate the low Energy cap that comes with the title - the title puts your max Energy at 3, which is a huge liability normally but with good ability timings you can cycle through Energy without the cap being relevant and end up with better Energy economy than than basically any other Epic ship.

Example:

C-ROC w/ Insatiable Worrt, Optimized Generators, Heavy Laser Turret, Gunnery Team, Backup Shield Generator

Sequence: move, gain Energy to your 3 Energy cap, allocate Energy to your Heavy Laser Turret, Optimized Generators triggers, getting you back to full Energy. You then perform a Recover action, using all 3 Energy to regain up to 3 shields, Immediately get that Energy back via the title. From there you can spend Energy freely in the Combat and End phases with upgrades like Gunnery Team, Backup Shield Generator, etc. Next turn you move and regain Energy back to your cap and do it all over again.

So you're firing an accurate 4 dice turret shot and Recovering up to 4 shields a turn while only having to generate about 2 Energy on average off of your dialed in move. You have plenty of room to tweak this archetype too.

1 hour ago, LagJanson said:

Er... Supercharged Power Cells are Limited... so only one copy allowed on your CROC.

Eh, my brother doesn't have a C-ROC, so he'll never know I'm cheating. . .I mean, dangit, I'll have to fix that :P

1 hour ago, Rakaydos said:

No Failsafe with the Hotshot blasters?

Done!

What about Quick-release cargo locks? I mean, hey, even Jabba gets boarded sometimes. . .

JABBA'S PIRATES

300 points

PILOTS

C-ROC Cruiser (64)
C-ROC Cruiser (35), Jabba the Hutt (5), Heavy Laser Turret (5), Gunnery Team (4), Quick-release Cargo Locks (2), Cluster Bombs (4), Supercharged Power Cells (3), Insatiable Worrt (1), Optimized Generators (5)

Tansarii Point Veteran (16) x 6
M3-A “Scyk” Interceptor (17), Veteran Instincts (1), “Light Scyk” Interceptor (-2)

Black Sun Ace (28) x 5
Kihraxz Fighter (23), Vaksai (0), Veteran Instincts (1), Cruise Missiles (3), “Hot Shot” Blaster (3), Guidance Chips (0), Pulsed Ray Shield (2), Munitions Failsafe (1)

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Edited by Darth Meanie