what the heck! U-wing vs Upsilon

By TBot, in X-Wing

Just now, Elavion said:

It's because both the U-wing and the Auzituck are fat crew carriers (A.K.A. Shuttles, though the auzituck is a little bit more than that due to wookie commandos and his 180), whereas the scurrg is a highly customizable multi-purpose combat ship, not unlike the millenium falcon. Comparing Scurrg to U-Wing is like comparing a Spitfire to a Boeing 747.

A Boeing 747 with a door gunner to be more accurate.

But seriously look at Rebel Nym and what he gets for 3 points more compared to Cassian. I think that's the real travesty here.

6 hours ago, RufusDaMan said:

I'd sure like if the Lambda had U-Wing stats and dials and slots and everything... Wanna trade?

I am not sure I would want to pay 2 more points for losing my cannon slot, -1 shield, -1 hull, and replace it with a torpedo and 1 extra agility. The dial is somewhat better, but not much.
I think the U-wing would work well in the Empire, anyway. Since they have better crew possibilities, at least. But I don't see many imperials fielding a U-wing when they could choose a cheaper stronger lambda, a more formidable upsilon, or a budget small base TIE Shuttle.
Imperials have better ships at doing whatever a U-wing could do.

Edit:

Except at having a barrel rolling shuttle with Expert Handling Cassian for the cheap low price of 29 points.

Edited by Azrapse
22 minutes ago, Gibbilo said:

A Boeing 747 with a door gunner to be more accurate.

But seriously look at Rebel Nym and what he gets for 3 points more compared to Cassian. I think that's the real travesty here.

why rebel nym specifically?

why not miranda? or any of the auzzys? the auzzy having 2 crew basically nuked the U's very reason to exist at all

The U is crap because it isn't efficient and it is clunky as ****, so it doesn't really offer anything to the guy using it despite how glorious a model it is. It also just doesn't do anything particularly special

the shuttle is also clunky as ****, but at least you can put palp on it

Edited by ficklegreendice

Uwing literally just has no crew that actually benefit from it. Even the crew that came with it are bad on it.
Upsilon does. If the Imps didnt have Hux, Fleet Officer, System Officer, or Kylo you probably would see it even less than the Lambda.

They blew it with the U-wing and part of that may have been having to develop the ship before the movie was out. It should have been on a small base to facilitate flying in formation with x and y-wings. Cost and durability adjusted for such. Pivot wing should not telegraph its use. Also, probably have an attack value of 2. The way the dev's seem to work, the rebels will eventually get the Lambda anyway.

I think I am going put a magnet on my U Wing and fly that model on my new wookie ship base.....the 180 arc mimics a door gunner well enough and it still won't be the largest small base model. I did a similar thing with my Imperial Firespray awhile back when I put my Lambda model on my Firespray base and used the Firespray dial; Called it my attack shuttle. Suddenly those rear guns on the Lambda model could shoot! It was a lot of fun. Can't do it at a tournament, but it can get a little used model on the table filling a role that feels more intuitive.

1 hour ago, Azrapse said:

I am not sure I would want to pay 2 more points for losing my cannon slot, -1 shield, -1 hull, and replace it with a torpedo and 1 extra agility. The dial is somewhat better, but not much.
I think the U-wing would work well in the Empire, anyway. Since they have better crew possibilities, at least. But I don't see many imperials fielding a U-wing when they could choose a cheaper stronger lambda, a more formidable upsilon, or a budget small base TIE Shuttle.
Imperials have better ships at doing whatever a U-wing could do.

Edit:

Except at having a barrel rolling shuttle with Expert Handling Cassian for the cheap low price of 29 points.

Or stand still forever shuttle with Hera? Heck u can even put Chopper on it and take RAGE to for the rounds you can shoot?

7 hours ago, Quadjumper King said:

Lol, but the Azutuk really does almost completely phase out the Uwing and now it's an odd large base version of a Bwing with two crew...

however the Uwing is my favourite ship in Star Wars (loved Rogue One) and I have been using it in casual nights to decent affect (won more than I've lost :P).

it has roughly five uses from what I've seen... (number 2 is my main use as I can't bring myself to build a rebel list without it...)

1. Generic, give it a crew or FCS and its damage is decent in the opening joust, similar to a Bwing....

2. Heff Tober (rebel bumpmaster) **** I've run this since it came out. Give it Boshek and either Rey, Cassian or Zeb (Boshek plus intel agent is nuts) and you've got a way to hold a ship captive while still outputting damage, the zero Kturn is actually somewhat useful here...

3. Bodhdi Rook (crew or otherwise...). Bring him in, let the Z-95's target lock and and follow up with a "decent" beat down.

4, Cassian Andor. Shreds stress, however until that's a larger part of the game (stress control sees more play) it's not all that useful....

5. The "not Fat Han" give it C3P0 or Fcs, Rey and R2D2 and it can perform well enough. But other ships generally want and can make better use of those upgrades

6. Bomber - give it sabine crew, enhanced scopes, and cluster mines. watch your opponent flinch as they get behind the U-Wing and forget about your parlor trick. Then, when they decided to stay in her 6, you do it again! after that... the U-Wing dies... but it's done it's job.

I usually fly a U-Wing Bomber/Rey build. I love it, have about a 50/50 WL ratio with it right now.

T-65 + U-Wing Aces pack....in September. Count on it.

2 hours ago, Azrapse said:

I am not sure I would want to pay 2 more points for losing my cannon slot, -1 shield, -1 hull, and replace it with a torpedo and 1 extra agility. The dial is somewhat better, but not much.
I think the U-wing would work well in the Empire, anyway. Since they have better crew possibilities, at least. But I don't see many imperials fielding a U-wing when they could choose a cheaper stronger lambda, a more formidable upsilon, or a budget small base TIE Shuttle.
Imperials have better ships at doing whatever a U-wing could do.

Edit:

Except at having a barrel rolling shuttle with Expert Handling Cassian for the cheap low price of 29 points.

Your comment about the dials has to be the understatement of the year. I fly both and the U-Wing's dial is so ridiculously better than the Lambda that its almost criminal. Flying a Lamda is painful, flying a U-wing is tolerable. As I am someone that flies General Hux regularly, you seriously can't be disregarding the U-Wing's 6 greens and white turns as "not much" of an improvement over the Lambda.

If you are looking at a cheap-*** rebel palp-mobile, just use a Blue Pathfinder, Jyn, Jan, Collision Det at 27 and you can toss usually 1-2 Focus + 1 Evade a round onto one of your other ships preventing and adding a ton of damage to your other ships over the course of the game. You have to stay within a reasonable range, watch for blocking and keep some enemies in arc, but with white turns and the ability to 0 or 0K, that isn't hard. If you want to tech against blocking, just use AdvSensors for +3pts, 30pts total compared to a Palp Mobile's 29.

I will 100% agree, however, that the introduction of the Auzituck does negate many potential applications of the U-wing. Doesn't mean the U-Wing sucks, just that FFG didn't consider the affects of adding another 2 crew carrier so soon; or maybe they did and meant to replace it, who knows.

And yes, Expert Handling Cassian is awesome and being able to yank stress at the beginning of Activation means you can effectively fly one of your other ships like a Defender and K-turn to victory (see Jyn/Jan for keeping that pilot tokened up if its not already a Pattern Analyzing T-70). Lowhhrick will still see more play though as a support craft. /shrug

Edited by kris40k

even joking that the uwing dial isnt insanely better than the lambda is proof that someone doesnt understand the value of a good dial.

Uwing dial is not its problem. Its actually a pretty decent dial, not amazing but its decent. Issue is its one of the few ships that lack "additional" ways to attack people (180 arc or turret) so it cant constantly get attacks on the same target very well. Lambda basically cant turn at all, it takes it 3-4 turns to turn completely around because that dial is so terrible, the Uwing can do it in 2 w/o its 0k, assuming no rocks were in the way.

Again, the major difference is crew access. The only supporty crew that you would want on a 2nd ship the rebels have rather than the particular ship in question youre trying to buff are Jyn/Jan/MAYBE Kanan (though hes usually ON the ship youre buffing). Jyn/Jan combo is terrible on the uwing since it calls out the ship theyre on's arc and not the ship Jyn's focuses are going to.

Once rebels get access to something akin to Fleet Officer where its basically passing actions off to other ships, it'll probably pop up alot. Currently its a lousy support ship and and even worse gunboat.

More importantly, the U just isn't special

The auzzy is special because it has reinforce

The U does Nothing other than have the worst k in the game (better than no k but still ***) and look great.

It's just a very mediocre statline with two crew and some very underwhelming pilot abilities. If pivot wing actually made the ship uniquely interesting (attack --> free evade, landing --> lightning reflexes) then it'd have a reason to exist

Edited by ficklegreendice
3 minutes ago, Vineheart01 said:

Jyn/Jan combo is terrible on the uwing since it calls out the ship theyre on's arc and not the ship Jyn's focuses are going to.

I have to respectfully disagree here, I see it as a plus, although I can see a reason why it may be considered a negative.

When you are flying the U-Wing as a Jan/Jyn buffboat, you can hang back and slow roll into the fight, even using AdvSensors + 0 move, and keep as wide angle on the fight as possible to capture as many enemy ships as possible within your range 1-3 arc. The ship you are buffing, which this may vary but just in general, is likely in the thick of things dogfighting with enemy ships, and may at range 1 of its target and not have as many enemy ships as possible in its arc; likely some enemies will be to one side of another of it and it would not be able to maximize Jyn. The only real detriment of this is that you have to keep your nose pointed at the fight instead of running away like some folks did with palp boats or old Manaroo. I am more of the mindset to keep a Lambda or U-Wings guns on target as much as possible.

3 minutes ago, ficklegreendice said:

(attack --> free evade, landing --> lightning reflexes) then it'd have a reason to exist

That would have been interesting. Giving it an auto-evade in exchange for the ability to kturn seems fair, since the only way to turn around is to risk getting pegged w/o the auto evade. Flipside of that coin is predicting the dang thing, as Strikers can show when you have a very flexible kturn capability people have issues tracking it (no idea how many times i kturn/slooped the opposite way my opponent was predicting lol)

4 minutes ago, kris40k said:

The only real detriment of this is that you have to keep your nose pointed at the fight instead of running away like some folks did with palp boats or old Manaroo. I am more of the mindset to keep a Lambda or U-Wings guns on target as much as possible.

Generally when i fly a Lambda i do the same thing where i purposely take my sweet time moving forward, stopping probably twice just to solidify that. But thats because BOTH ships simply cant turn around for jack, though the uwing wins on that battle since it has a 0k and white turns at least.
I ran the jyn/jan combo several times on release when i was determined to find a way to make the uwing strong. It felt like every time i had multiple ships in my arc, nobody except the uwing itself could even benefit from the focuses/evades either because it was about to get focused down hardcore or my other ships were rebounding and didnt have arc this round.
Its not so much i want the mentality of "Run away while passing buffs!" since its a range limitation unlike palp/old manaroo, but initially i saw the Jyn card as a self-buff that could also help allies if you didnt have a shot yourself, thus making it a duo-profiting card. But then i noticed the arc called upon is always yours and it ripped the 2nd half of that conclusion apart.

Focus stacking except for Kanan pilot isnt all that amazing for rebels, so Jyn is basically pointless unless shes paired with Jan too. Which sounds like it would be awesome on a 2crew ship that isnt an assaulting/acewing/super deadly fat turret ship to carry these crew, but it...just isnt.

Works amazingly on the Auzzy though due to 180 arc. Its practically impossible to not have 2 enemy ships in that thing's arc.

The problem with the U wing is that it wants access to Imperial crew. The Lambda and Upsilon really only get taken to carry sweet squad buff crew. The U wing is designed in a similar way. But Rebels lack access to good squad buff crew. They have self-buff crew mostly. So the U wing really is a delivery system with no cargo.

If Imperials had the U wing, or rebels had Hux, Vader, Kylo, etc... then it would get taken all the time.

2 hours ago, Boom Owl said:

T-65 + U-Wing Aces pack....in September. Count on it.

And a booklet containing 5+ scenarios called 'the battle of Scarif campaign'. With tokens and suggested forces.

Ya know i think this is actually going to happen!

2 minutes ago, Verlaine said:

And a booklet containing 5+ scenarios called 'the battle of Scarif campaign'. With tokens and suggested forces.

6 hours ago, Boom Owl said:

The second one below is also one of favorites as an 8 health xwing. The ability to boost 1 before doing a 0 turn should not be underestimated, it gives the u wing a k turn and sloops. Same with using daredevil before anything on his dial to clear the stress. Hera lets you turn 1 left or right and then k turn and double stress. And if the rules allowed it(they dont), you could do that and only single stress with kanan/daredevil.

Is it reliable dmg? No. Forget the meta.

Cassian Andor — U-Wing 27
Daredevil 3
Advanced Sensors 3
Kanan Jarrus 3
Hera 1
Engine Upgrade 4
Pivot Wing 0
Ship Total: 41

I've run this one before and while it is pretty expensive, it's a lot of fun. Start the round with the U-Wing in attack mode, use Daredevil to make a 90 degree turn and flip the title to Landing Mode, reveal a 0-stop and spin the ship 180 before flipping the title back to attack mode. You end up with 2 stress, but it can make the ship very maneuverable and avoids telegraphing your maneuver.

I ran it with inspiring recruit so I could clear both stress from the maneuver, but Kanan could be a a good choice as well.

The problem with the ship is likely other ships in the game and not the ship itself.

@TBot you've made the wrong comparison. The U wing is much closer to the Lambda than the Upsilon. Imperial players would kill for the U wing as a Palp carrier over the Lambda. That dial is gorgeous.

1 hour ago, Verlaine said:

And a booklet containing 5+ scenarios called 'the battle of Scarif campaign'. With tokens and suggested forces.

We are kinda due for a campaign box ala Armada (because I want one) with scenarios and persistent upgrades

And swathes of new pilot cards and bases for existing ships!

2 hours ago, ficklegreendice said:

More importantly, the U just isn't special

The auzzy is special because it has reinforce

The U does Nothing other than have the worst k in the game (better than no k but still ***) and look great.

It's just a very mediocre statline with two crew and some very underwhelming pilot abilities. If pivot wing actually made the ship uniquely interesting (attack --> free evade, landing --> lightning reflexes) then it'd have a reason to exist

Well you got the look great part right! My fav model of all time except maybe the ARC

8 hours ago, Elavion said:

The U-wing suffers from the same issue as mist hunter and b-wing. it's relatively immobile, arc-bound and not very durable. If you put too few points in it, it fails to do enough to justify the chassis, if you put too much it just dies before it has a chance to be useful. Also, it's true the Auzituck does pretty much the same job but better.

I think you could also take this sentence and replace "U-Wing" with "Upsilon" and "Auzituck" with "Lambda."

Upsilon might be the better ship, but it's sadly still a failure in competitive environments (talking about the ship, not the expansion pack). I had no need for a more expensive Lambda with more firepower and options, yet the same maneuverability. I constantly see FCS in Upsilon builds, and while I get that any ship capable of equipping FCS should, I fail to understand how's that actually useful, since it's pretty hard for the Upsilon to keep its guns on the same target for more than one round. And generic+Palp+FCS is already 40 pts, close to half your squad in 100/6, and still mostly a support ship. It's a flawed design, if a ship has 4 attacks, it means it's used in combat, so it should be maneuverable or have a wider arc. But there's almost nothing that the Upsilon can outmaneuver. Not even the U-Wing, I'm afraid. It's the kind of ship that, as the last standing ship in your squad left to fight against one enemy ship, just spells your defeat in 90% of the cases.

14 hours ago, Hos said:

According to meta wing, U wing is now the worst ship in the game

According to meta wing, in a list of 40 items, one will always be at the bottom.

5 hours ago, zingerwhip said:

I think I am going put a magnet on my U Wing and fly that model on my new wookie ship base.....the 180 arc mimics a door gunner well enough and it still won't be the largest small base model. I did a similar thing with my Imperial Firespray awhile back when I put my Lambda model on my Firespray base and used the Firespray dial; Called it my attack shuttle. Suddenly those rear guns on the Lambda model could shoot! It was a lot of fun. Can't do it at a tournament, but it can get a little used model on the table filling a role that feels more intuitive.

Cool ideas!! Huzzah for flexible thinking leading to FUN!!

15 hours ago, TBot said:

Why is the U-wing so bad compared to the Upsilon? They were released the same flippin wave! For 7 points more you get plus 1 attack, plus 2 hull, plus 2 shields, coordinate, 2 techs, ISYTDS.

Oh nm didn't realise the U-wing had a white 4 straight. U-wing is totally OP now.

Well they weren't exactly released in the same wave. U-wing was a movie release and I consider those different from the rest of the wave as they often have different release date and different development cycles because of them. The playtesters that I know of have told me they get nothing on movie releases.

Also the Upsilon starts at 30 and the U-wing starts at 23. So if you want to go by point cost (which is all the rage now these days) the Upsilon is supposed beat the U-wing in all encounters. So that brings me to the conclusion you need to add more context to your list (as well as your post). What do you mean by better, better lists?