Does Good Cop have to succeed to be effective

By dfrost303, in Star Wars: Edge of the Empire RPG

Good Cop, from No Disintegrations: Spend 2 advantage from Charm or Negotiation to upgrade ally's subsequent social check a number of times equal to ranks in good Cop. The book never says anything about succeeding the check, so I understand this to mean even if if fail my check, but gain 2 advantage, I still get to upgrade my ally's check. This makes sense to me in that my PC may be playing the "Bad Cop." Thoughts?

It seems that way, it just allows to spend them, no success requiered.

No, as long as you have the advantages after all other things are cancelled out, it works.

Awesome, thank you.

although there's nothing stopping your failure from adding setback dice to your ally's next check as well... depends on what you were up to at the time, I would think (and how badly you failed).

If you failed with threat

Yeah defin works on failure , for that reason alone its a good talent , how often do you sit with a handful of poaitive dice and rolled all a llad of advantage on your positive dice but fail the check, I love a lot of these talents where you can turn situations like that, to a significant benefit. Eg Bad/Good Cop, No Escape etc.

Good Cop: Have some coffee, relax, we just want you to talk to us.

Bad Cop: If you don't talk, you'll never get anything. /Slaps coffee against wall of interrogation room.

BC: You want coffee? You'll have to lick it off the wall, like this. /Licks Coffee off wall.

BC: Argh! It's still hot! /Flails around to soothe burnt tongue.

GC: Don't worry about him, just talk to me...

Is Bad Cop played by Jar-jar there ?

13 hours ago, Darzil said:

Is Bad Cop played by Jar-jar there ?

Why not? Re-fluff the spec a bit and I could easily imagine Jar-jar being a Marshal. Able to shrug off stressful conditions that would incapacitate another? Check... Able to somehow improve everyone else's performance regardless of personal success? Check...