So, with all the talk of "power creep," what are some ideas FFG could release in the future to make green dice more consistent?
Here are three I have:
1) Predator is one of my favorite cards, so why not make a defensive version of it? Call it "Evasive Flying" or something, and make it an EPT, or title (but you could still equip a second title). It would say, "You may reroll 1 green die while defending." It would statistically be worse than Predator, so maybe make it only 2 points instead of 3 points.
2) A card that lets you change 1 eyeball while defending to a miss (essentially just handing out the defensive side of Poe's ability). Call it "Flight Training" or something, and have it be a 2 point EPT, or title (but you could still equip a second title).
3) Or, have a card that is the opposite of "Expertise," and have it be a modification called "Advanced Sensor Jammer," costs 4 points, and says "If you are not stressed, you may change all (eyeballs) while defending to (evade) results."
Granted, the best defense can be a good offense, so maybe it is better to spend points in a list on offense. But it seems like these could really help ships that rely on green dice (i.e. Imperials). Like, when you fly against an Imperial list and the green dice are hot, there is almost nothing you can do. However, I think Imperials are weak because the statistics of defense are just *that* much worse than offense, so that one time the green dice blank out, it is game changing. With, say, Rebels, I know I will get hit every round, but shields and hull are basically "100% chances of evade" (especially in the world of autodamage), so it is more consistent.
But again, these are just little ideas I've had, just want to share and see people's thoughts
Edited by HanScottFirst