Courtesy of the Jade Throne Podcast - Adept of Shadows

By Daigotsu Steve, in Legend of the Five Rings: The Card Game

11 hours ago, RandomJC said:

It's board state, kind of thing. Able to keep you're champ around longer than you could have, next turn you can replay him with more fate. The real problem comes in how does one deal with the obvious dynasty card in a conflict hand when earth ring is one.

Sure, but there are already other ways to prolong the life of your champion (admittedly not through replaying).

It probably isn't going to come up vey often, and I don't really see what it would cause any issues. As @Kubernes says, in game there seems to be nothing to distinguish conflict and dynasty characters.

I'm deeply skeptical about dynasty cards being allowed to go into areas made for conflict cards (and conversely), since both have different backs.

55 minutes ago, Khudzlin said:

I'm deeply skeptical about dynasty cards being allowed to go into areas made for conflict cards (and conversely), since both have different backs.

Eh, if a dev said it works, it works, though it will indeed necessitate a die roll or other random generator if your opponent uses the RIng of Earth (or other random discard effect) on you.

1 hour ago, Togashi Gao Shan said:

Eh, if a dev said it works, it works, though it will indeed necessitate a die roll or other random generator if your opponent uses the RIng of Earth (or other random discard effect) on you.

Pick a number, any number.

1 hour ago, Togashi Gao Shan said:

Eh, if a dev said it works, it works, though it will indeed necessitate a die roll or other random generator if your opponent uses the RIng of Earth (or other random discard effect) on you.

Then I'll flat out say that I think Brad should change his mind about that.

I think it isn't as bad as it seems. It just facilitates a different form of random than just picking one blind. And if your opponent forgets you bounced Yokuni...

Have we seen shuffle back into deck effects from hand?

23 minutes ago, RandomJC said:

Have we seen shuffle back into deck effects from hand?

No.
And apparently no other LCG has had anything like it, either.

6 minutes ago, Bayushi Shunsuke said:

No.
And apparently no other LCG has had anything like it, either.

Having to re-shuffle a deck just eats up game time.

5 minutes ago, Laurence J Sinclair said:

Having to re-shuffle a deck just eats up game time.

If you want to do it properly. ;)

1 hour ago, Bayushi Shunsuke said:

No.
And apparently no other LCG has had anything like it, either.

True, "shuffle into deck" effects usually involve cards in discard pile. There are also effects that put cards on the top or bottom of deck from play.

On the other hand, there is no other LCG where one card type can normally be found in different decks (except the coop games, where it's not uncommon to see player-typed cards with a scenario back). In AGoT, plots don't mix with other cards (the plot deck functions more like a hand, anyway); in ANR, corp and runner cards have different types (even when functionally equivalent like events and operations); in SW, objectives don't mix with other cards and cards from different sides don't mix either.

Edited by Khudzlin
11 minutes ago, Khudzlin said:

True, "shuffle into deck" effects usually involve cards in discard pile. There are also effects that cards on the top or bottom of deck from play.

On the other hand, there is no other LCG where one card type can normally be found in different decks (except the coop games, where it's not uncommon to see player-typed cards with a scenario back). In AGoT, plots don't mix with other cards (the plot deck functions more like a hand, anyway); in ANR, corp and runner cards have different types (even when functionally equivalent like events and operations); in SW, objectives don't mix with other cards and cards from different sides don't mix either.

While the CCG didn't allow for cards to enter incorrect areas of play, it did have a number of cards throughout the years that allowed a player to shuffle their hand into their deck, and redraw the same number of cards. Thus, the mild cause for concern.

7 minutes ago, Bayushi Shunsuke said:

While the CCG didn't allow for cards to enter incorrect areas of play, it did have a number of cards throughout the years that allowed a player to shuffle their hand into their deck, and redraw the same number of cards. Thus, the mild cause for concern.

In the CCG, cardtype was enough to determine which deck a card belonged to, but it's not true in the LCG, because of characters. So there was never a real risk of trying to put a dynasty card in a hand or a fate card in a province (there were effects that exchanged cards between players, though, but the LCG nips that one in the bud). I'm not sure, but there might have been a rule preventing cards from entering the incorrect deck or discard pile.

Edited by Khudzlin

Long story, short.

Devs have introduced this phenomenon (intentional or not) into L5R, and have made their rulings (Dynasty cards can go into hand, and that a dice roll should be used to randomise choice if required).

Guess it's just another entry to add to the Unofficial FAQ. ;)

5 hours ago, Ser Nakata said:

Are you sure that after seeing 5 of their 15 characters you can make such a conclusion?

Like my example with Crane, out of their 15 characters only 3 doesn't directly help them win conflicts. And if the other political clan has that much tools, it's only natural to expect the same tools for Scorpion, since you know they're basically mirror images of each other.

5 hours ago, Ser Nakata said:

Adept of Shadows : As a Conflict Character, she will pop when you want to, or when you need that sweet 2 force.

Bayushi Manipulator : Makes you draw one more card each turn (or messes with duels).

Favored Niece : Make you cycle two cards a turn.

Shosuro Actress : take a character from your opponent's discard right into the conflict on your side.

Young Rumormonger : lets you choose who's honored or dishonored. Which means you get to pick the highest impact target for your dishonor effects and the least impactful target for your opponent's honoring effects

So out of the five previewed characters so far, two give you access to more cards, while the rest are pretty versatile and helpful when it comes to having more force than your opponent.

more cards

That's the point I'm making. None of these characters, on their own, help you win conflicts. No bow your opponents, no send them home, no force penalties, no nothing. That puts a huge stress on your hand during conflicts, a resource that your opponent also has access to. Sure you have 1 additional card from Bayushi Manipulator, if you can afford to lose 5 honor a turn with 10 starting honor.

having more force than your opponent.

Literally every card, even if they have no abilities, as long as they have a stat value can qualify for that. We're not Crab here where brute force is their main selling point. Sure, when it all comes down to it stat values wins conflicts, unless your opponents has anything to say about those "brute force". And as it stands now, Scorpion has less proactive actions on their cards when compared to the other political clan. And that's not counting their stronghold, which people have an educated guess of taking 1 honor from your opponent when you're lower in honor. I've been part of design teams before, and this character base is reminiscent of defensive honor/dishonor decks of old L5R.

Edited by Shosuro Teri

Just to verify.

If she is honored when you use her ability, then you gain 1 honor for her leaving play honored and lose 1 honor for activating her ability. Is that right?

Also, if you happen to be at 1 honor when you do this, I assume you lose the game. Is that also right?

16 minutes ago, Yogo Gohei said:

Just to verify.

If she is honored when you use her ability, then you gain 1 honor for her leaving play honored and lose 1 honor for activating her ability. Is that right?

Also, if you happen to be at 1 honor when you do this, I assume you lose the game. Is that also right?

Yes. (Edit: to clarify, since it could tie to the second option. You pay the honor first, than gain it, if you have only 1 honor, you will immediately lose before you gain the honor.)

and Yes, it's a suicide play.

Edited by RandomJC

Multiple costs are paid simultaneously, so you pay the honor at the same time the character is leaving play. And the honor gain is "when the character leaves play", which makes it simultaneous with or prior to the character leaving play.

Quote

If multiple costs for a single card or ability require payment, those costs must be paid simultaneously.

6 minutes ago, Khudzlin said:

Multiple costs are paid simultaneously, so you pay the honor at the same time the character is leaving play. And the honor gain is "when the character leaves play", which makes it simultaneous with or prior to the character leaving play.

she doesn't leave play as a cost though. card cost is before the -

Quote

Some triggered card abilities also have an ability cost. Any

imperative instruction (other than “choose…,” which denotes

one or more targets must be chosen) that appears before the

dash of a triggered ability is considered a part of that ability’s

cost.

Her leaving play occurs after the cost is paid. not during.

Edited by RandomJC
2 minutes ago, RandomJC said:

she doesn't leave play as a cost though. card cost is before the -

Her leaving play occurs after the cost is paid. not during.

True, that's what I get for not rereading the card.

Just now, Khudzlin said:

True, that's what I get for not rereading the card.

All good

The amount of questions I've asked without having read things properly, I can't count. :D

2 minutes ago, RandomJC said:

All good

The amount of questions I've asked without having read things properly, I can't count. :D

It's a popular club, us who post without rereading cards and putting their feet in their mouths. :P

My signature on many forums says "Reading cards is broken. That goes double for reading rules."

12 minutes ago, Khudzlin said:

My signature on many forums says "Reading cards is broken. That goes double for reading rules."

Image result for rtfc card sleeves

5 minutes ago, Yogo Gohei said:

Image result for rtfc card sleeves

Reality Trumps Fictional Characters?

Railroad Traffic ***** Cars?

Robbing Trains For Cash?

Reject The Fan Club?

1 minute ago, Zesu Shadaban said:

Reality Trumps Fictional Characters?

Railroad Traffic ***** Cars?

Robbing Trains For Cash?

Reject The Fan Club?

...My mind went to things I should never say in polite company.