Critical Kylo Bren

By the_man4837, in X-Wing Squad Lists

Hi guys,
I've been playing around with this "Kylo Bren" plus two aces list for a while now. Seems like it does well against two ship lists and other imperial ships. I am afraid of the Fairship Rebels and haven't been able to test against them. I also recently downgraded from Quickdraw to Backdraft (better crit for Kylo) and added Cruise Missiles as I was having a hard time doing enough damage to multiple heavy hulled ships. Any thoughts as I am planning on taking it to a big tournament this weekend. Thanks!

Darth Vader (29)

- Tie/x1, ATC (1)

-Cruise Missile (3)

- VI (1)

- EU (4)

Backdraft (27)

-Adaptability (0)

-FCS (2)

-Cruise Missile (3)

-Pattern Analyzer (2)

-SOT (0)

-Guidance Chips (0)

Tomax Bren (24)

-Tie Shuttle (0)

-Crack Shot (1)

-Kylo Ren (3)

http://xwing-builder.co.uk/view/743283/critical-kylo-bren

I tested it with QD and Backdraft. Thing is Tomax will use its action to Kylo and then will attack with 2 unmodified dice. It is OK against 2-ship lists. Pretty useless against other list. Yorr would be better.

The Crack Shot is kind of his modification. I've played around with the idea of giving Tomax EI, but wasn't sure if making him green maneuver dependant would limit his mobility too much. It's funny, I actually played with a Yorr version, but it was as a Palp carrier with Tomax and Vader/Quickdraw. Hadn't considered changing my Kylo carrier.

You're probably not using Kylo every turn, so occasional loss of modification is probably okay.