Greetings friends,
My group's current game is reaching it's conclusion and I've begun thinking on what to do next, if life can spare me time that is. I've been pondering running one of two ideas of campaigns. I'm here to get some general ideas on how to run such a campaign if I choose either one of these as well as any other critques. In case it matters, this would be my second GMing experience, and the PC count would roughly be 3-4 players.
Option #1: a Clone Wars Commando group (potentially civil war but most of my players like the clone wars). Idea is pretty straight forward, PCs are Clone Commandos sent to do varous missions for the Republic (probably will completely take the story from the old video game while adding in some custom stuff). Obvoulsy the game will be using the AoR CRB. The focus of this game would be combat and (hopefully) strategy on the PCs' part. The advantage with this game is the effective corrodor that can be created for the game, not in the adventures but in the PCs' motivations and purposes. My idea on how this would start is the PCs going through training and getting double the standard xp while in training. The only issue I see for myself is that I don't have the AoR CRB... and it might be out of my price range atm (not to mention there may be no stock in the local shops). Another issue could be the whole 'Base of Operations' or group vehicle, something I also messed up with in the current game (gave them a vehicle, used it purely as a plot teleport).
Option #2: After purchasing 'S.T.A.K.E.R: Call of Prepyat' via Steam, I felt enspired with the idea of a location that is completly alien to the galaxy at large. General jist of this idea is a planet had all kinds of science facilities during the time of the Old Republic/Sith war, which obvously has bad things happen to it. Skipping over a ton of detail, we arrive to a planet that's surface can constantly shift or open up under a person's feet, full of bizar impossible creatures, varous force abominations, strange mechanical or biological artifacts, dangerous anomalies and an eary green (living) fog that covers the planet. The general feel I'd be aiming for in this game would be exploration and the element of the unknown. The reason for a single planet focus would be because my prevous game was all over the galaxy and a couple of my players mentioned how they didn't really get to explore a specific planet and generaly felt disatisfied with the way it was run. An obvious issue is the amount of custom items, locations, etc, that need to be created (something I'll prob ask help for here if I pick this game). Another difficulty for myself is finding a motivation for the PCs to be dedicated to the planet (besides a hostile environment for vehicles or money). This game would most-likely use the EotE CRB and run via Obligation (something I have failed to understand).
I probably missed a couple of things I could add but this is all that has come to mind at the moment. Again, all types of input is desired.