I'm working on an idea for a fan-made public playtest (I've made quite a few changes since last posting here), as a lot of people (mostly the S&V podcast, but They count as a couple dozen people) have said that Public play testing for FAQ/Errata would be a potential way to remove the current rut that X-wing is in, design wise.
Looking at meta analysis, the intent is to lower the current power level to something roughly around the release of the TFA core set, and then flattening it.
I'm working on hammering down the strongest list archetypes, and removing the most obnoxious NPE's. There are some issues that I haven't been able to find a fix that I like well enough to propose it as part of a fan-errata that would build upon the leaked FAQ.
I would appreciate any commentary/help on coming up with more interesting, balanced, and fun mechanics for these cards- Note that i would be nerfing most current meta powerhouses, and buffing some of the weaker ships in the game.
Note- MoV scoring system- One of the actual changes to the ruleset would be the removal of half points on large ships, and the addition of half points on any ship that costs 26 or more. It never mattered how physically large the ship was when it was running away to conserve MOV- it mattered how expensive it was. This change would stop beating around the bush and stop encouraging points fortresses. (potentially doing quarter-points at 52+ point ships)
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First up on the chopping block is Kylo Ren- While not currently overpowered in the meta, if everything is nerfed to wave 7 levels, he would become a serious threat, and he is massively unfun to play against. The issue isn't the crew in combination with the condition card- I would need a suggestion for a different ISYTDS condition card or a different rules text on his crew card.
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Next up is Rebel Regen (R5-P9, Miranda, R2-d2)- These three abilities also need to be addressed. having your damage not matter is also not fun to experience, and it encourages running away. I had mulled over changing it in 2 ways- making them work like R2D2 crew (only working when shield-less) or making it not preserve MoV. The first is a heavy nerf that I would like to avoid, and the second would need to be incredibly technical. I'm looking for help on designing a change to this.
Anyways, any advice would be appreciated.
Edited by Kaptin KrunchLods of Typos